Kuwait Map Spawn Tables Reference
If you are searching for Kuwait map loot tables, Kuwait spawn probabilities, or the complete Kuwait spawn table catalog, this reference article documents the spawn tables on the Kuwait curated map. A total of 143 spawn tables exist in the map bundle, of which 103 contain three or more distinct outcomes. The 28 most substantial tables are presented in full below. Every table was extracted directly from the decompiled map bundle, and every percentage, item name, and rarity label appears exactly as it is defined in the map's spawn configuration. Nothing here is estimated, derived, or rounded.
How to Read the Spawn Tables
Each spawn table is identified by two pieces of metadata: its table ID (a numeric identifier the game engine uses to reference the table internally) and its category (a label grouping related tables by location or loot type).
The four columns in every table are:
- Item: The display name of the item as it appears in the game files.
- Type: The item category. Values observed on this map include Gun, Melee, Food, Water, Medical, Magazine, Barrel, Sight, Supply, Backpack, Shirt, Pants, Hat, Vest, Glasses, Barricade, Map, Optic, Compass, Trap, Grower, Farm, Fuel, Filter, Fisher, Generator, and Tactical.
- Rarity: The rarity tier assigned to this item within its definition. Values on this map are Common, Uncommon, Rare, Epic, and Legendary.
- Chance: The probability that this specific item is selected when the spawn table is rolled. This is a direct percentage from the game files.
Tables marked "Showing the X most likely of Y outcomes" are truncated. They present only the top portion of a larger table; the omitted outcomes each have a lower individual chance than the last shown row. For tables where all outcomes are displayed, the chance values represent the complete probability distribution for that spawn point.
Rarity tiers and chance values are independent properties. An item can be Rare in its item definition while having a high Chance in a particular table because the table is small and every outcome is equally weighted. Conversely, a Common item can have a low Chance if it appears in a large table with many alternatives. Read both columns together: rarity tells you the item's tier, chance tells you how often that table actually produces it.
Military and Ranger Spawn Tables
The three military-grade spawn tables on Kuwait share overlapping item pools but differ in table size and probability distribution. Grant All is the broadest catch-all. Ranger Yaeger is tighter and favors ammunition more heavily. High Militia introduces Legendary-rarity weaponry.
7277_Kuwait_Grant_All
Table ID 7277, category ``, 52 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Low Caliber Ranger Ammunition Box | Supply | Rare | 7.692% |
| Machete | Melee | Rare | 5.827% |
| Ranger Barrel | Barrel | Rare | 4.615% |
| GPS | Map | Epic | 4.444% |
| Butterfly Knife | Melee | Rare | 4.079% |
| Military Knife | Melee | Rare | 4.000% |
| Kobra Sight | Sight | Uncommon | 3.846% |
| 7x Scope | Sight | Rare | 3.846% |
| Militia Magazine | Magazine | Rare | 3.419% |
| Teklowvka Magazine | Magazine | Rare | 3.419% |
| Snayperskya Magazine | Magazine | Rare | 3.419% |
| Scimitar | Melee | Rare | 2.914% |
| Low Caliber Military Ammunition Crate | Supply | Rare | 2.667% |
| Earpiece | Mask | Rare | 2.222% |
| Al-Musaytir | Gun | Rare | 2.198% |
| Teklowvka | Gun | Rare | 2.198% |
| Catalyst | Gun | Rare | 1.667% |
| Ranger Suppressor | Barrel | Epic | 1.538% |
Showing the 18 most likely of 52 outcomes.
With 52 outcomes, Grant All is the largest military loot pool on the map. Low Caliber Ranger Ammunition Box leads at 7.692% -- a modest lead over the Machete at 5.827%. Six melee weapons occupy the top 18 outcomes (Machete, Butterfly Knife, Military Knife, Scimitar, plus the implicit combat-knife entries), which means melee weapons collectively represent a substantial share of rolls. Firearms (Al-Musaytir, Teklowvka, Catalyst) each sit below 2.200%, making any specific gun rare even within its dedicated loot table. The Ranger Suppressor at 1.538% is the rarest practical outcome shown, consistent with its Epic rarity.
Server owners should understand that Grant All functions as a broad military catch-all. The sheer number of outcomes means no single item is common. A player looting a Grant All location should expect ammunition boxes and melee weapons far more often than firearms.
7278_Kuwait_Ranger_Yaeger
Table ID 7278, category ``, 26 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Low Caliber Ranger Ammunition Box | Supply | Rare | 11.539% |
| Machete | Melee | Rare | 8.741% |
| Ranger Barrel | Barrel | Rare | 6.923% |
| Butterfly Knife | Melee | Rare | 6.119% |
| Kobra Sight | Sight | Uncommon | 5.769% |
| 7x Scope | Sight | Rare | 5.769% |
| Militia Magazine | Magazine | Rare | 5.128% |
| Teklowvka Magazine | Magazine | Rare | 5.128% |
| Snayperskya Magazine | Magazine | Rare | 5.128% |
| Scimitar | Melee | Rare | 4.371% |
| Al-Musaytir | Gun | Rare | 3.297% |
| Teklowvka | Gun | Rare | 3.297% |
| Ranger Suppressor | Barrel | Epic | 2.308% |
| Ranger Muzzle | Barrel | Rare | 2.308% |
| Thief Top | Shirt | Uncommon | 2.098% |
| Thief Bottom | Pants | Uncommon | 2.098% |
| Militia Scarf | Mask | Rare | 2.098% |
| Black Balaclava | Mask | Common | 2.098% |
Showing the 18 most likely of 26 outcomes.
Ranger Yaeger is a more focused version of the military pool with only 26 outcomes. Low Caliber Ranger Ammunition Box rises to 11.539% -- the highest individual chance of any item in a military table on this map. The three weapon magazines (Militia, Teklowvka, Snayperskya) each sit at 5.128%, notably higher than their Grant All counterparts at 3.419%. Al-Musaytir and Teklowvka both gain ground at 3.297% versus 2.198% in Grant All.
The most distinctive feature of this table is the introduction of four clothing items: Thief Top, Thief Bottom, Militia Scarf, and Black Balaclava, each at 2.098%. These inject non-combat loot into a military context. Ranger Yaeger locations produce ammunition and magazines at a higher rate than Grant All locations, but the clothing outcomes mean a roll here is not guaranteed to be combat-relevant.
High_Militia_Kuwait
Table ID 7030, category High_Militia_Kuwait, 17 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Gunpowder | Supply | Uncommon | 14.286% |
| Ranger Barrel | Barrel | Rare | 11.429% |
| Kobra Sight | Sight | Uncommon | 9.524% |
| 7x Scope | Sight | Rare | 9.524% |
| Ekho Magazine | Magazine | Legendary | 7.143% |
| Al-Musaytir | Gun | Rare | 6.122% |
| Teklowvka | Gun | Rare | 6.122% |
| Militia Magazine | Magazine | Rare | 4.762% |
| Teklowvka Magazine | Magazine | Rare | 4.762% |
| Snayperskya Magazine | Magazine | Rare | 4.762% |
| Low Caliber Ranger Ammunition Box | Supply | Rare | 4.762% |
| Ranger Suppressor | Barrel | Epic | 3.809% |
| Ranger Muzzle | Barrel | Rare | 3.809% |
| Duststorm | Gun | Epic | 3.175% |
| High Caliber Ranger Ammunition Box | Supply | Epic | 2.381% |
| Snayperskya | Gun | Rare | 2.041% |
| Ekho | Gun | Legendary | 1.587% |
The High Militia table introduces Legendary-rarity items absent from the Ranger tables. Gunpowder leads at 14.286%, embodying the improvised-militia character of this pool. Ranger Barrel follows at 11.429%. The Kobra Sight and 7x Scope each sit at 9.524%.
The Ekho Magazine (Legendary) appears at 7.143%, while the Ekho firearm itself sits at 1.587% -- the rarest item in any full-display table on the map. The Duststorm (Epic) at 3.175% and Snayperskya (Rare) at 2.041% complete the firearm roster. High Caliber Ranger Ammunition Box (Epic, 2.381%) is the only source of high-caliber ammunition in these military tables.
This table defines the militia loot profile: crafting supplies (Gunpowder) first, attachments and magazines second, firearms and premium ammunition last. Server owners using this table for custom spawn points should expect attachments to appear approximately three to five times more often than the firearms themselves.
Airdrop Spawn Tables
Kuwait defines two airdrop tiers with sharply different loot profiles. High-tier airdrops deliver military-grade items exclusively. Low-tier airdrops function as survival sustainment drops.
Kuwait_Airdrop_High
Table ID 7033, category Kuwait_Airdrop_High, 12 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Low Caliber Military Ammunition Crate | Supply | Rare | 13.043% |
| MRE | Food | Rare | 13.043% |
| Miltary Magazine | Magazine | Rare | 13.043% |
| Desert Falcon | Gun | Epic | 8.696% |
| Desert Falcon Magazine | Magazine | Epic | 8.696% |
| Spec Ops Helmet | Hat | Epic | 8.696% |
| Spec Ops Vest | Vest | Epic | 8.696% |
| Swissgewehr | Gun | Rare | 8.696% |
| Mirage Magazine | Magazine | Legendary | 4.348% |
| Military Suppressor | Barrel | Epic | 4.348% |
| Monarchist | Gun | Legendary | 4.348% |
| Mirage | Gun | Legendary | 4.348% |
Every outcome in this 12-item table is a military-grade item. Three entries share the lead at 13.043%: Low Caliber Military Ammunition Crate, MRE, and Military Magazine. The Desert Falcon (Epic) and its magazine each sit at 8.696%, alongside Spec Ops Helmet, Spec Ops Vest, and the Swissgewehr (Rare). The four closing entries are the table's premium tier: Mirage Magazine (Legendary, 4.348%), Military Suppressor (Epic, 4.348%), Monarchist (Legendary, 4.348%), and Mirage (Legendary, 4.348%).
High-tier airdrops are the most concentrated source of endgame loot on Kuwait. No outcome is a "miss" -- every roll produces something useful for a military loadout. Server owners managing airdrop frequency directly control the flow of Spec Ops gear and Legendary firearms into the map economy.
Kuwait_Airdrop_Low
Table ID 7032, category Kuwait_Airdrop_Low, 18 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bottled Water | Water | Common | 11.539% |
| Canned Beans | Food | Common | 11.539% |
| Portable Gas Can | Fuel | Uncommon | 7.692% |
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 7.692% |
| Ace | Gun | Uncommon | 7.692% |
| Ace Clip | Magazine | Uncommon | 7.692% |
| Bonfire | Barricade | Rare | 3.846% |
| Coalition Vest | Vest | Rare | 3.846% |
| Coalition Helmet | Hat | Rare | 3.846% |
| Plastic Filter | Filter | Rare | 3.846% |
| Blowtorch | Melee | Uncommon | 3.846% |
| Bandage | Medical | Uncommon | 3.846% |
| Suturekit | Medical | Epic | 3.846% |
| Painkillers | Medical | Uncommon | 3.846% |
| Pickaxe | Melee | Common | 3.846% |
| Camp Axe | Melee | Common | 3.846% |
| Colonizer | Gun | Uncommon | 3.846% |
| Colonizer Clips | Magazine | Uncommon | 3.846% |
The low-tier airdrop is an 18-outcome civilian-flavored survival table. Bottled Water and Canned Beans lead at 11.539% each. Fuel, ammunition, and the Ace pistol cluster at 7.692%. Medical supplies (Bandage, Suturekit, Painkillers) each sit at 3.846%. The Colonizer and its clips round out the firearm options at 3.846% each. Coalition Vest and Coalition Helmet provide light protection at 3.846% each.
Low-tier airdrops produce basic sustainment goods far more often than weapons. A player opening a low-tier airdrop will most frequently receive food, water, or civilian ammunition. Server owners should treat these as sustainment drops rather than military rewards.
Police Spawn Table
7276_Kuwait_Police_Schatzi
Table ID 7276, category ``, 13 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 25.000% |
| 1911 Magazine | Magazine | Uncommon | 14.286% |
| Baton | Melee | Common | 11.364% |
| Avenger Magazine | Magazine | Rare | 7.143% |
| Oakbear | Gun | Uncommon | 6.818% |
| Police Top | Shirt | Uncommon | 6.250% |
| Police Bottom | Pants | Uncommon | 6.250% |
| Police Beret | Hat | Uncommon | 6.250% |
| Avenger | Gun | Rare | 4.545% |
| Viper Magazine | Magazine | Rare | 3.571% |
| Police Vest | Vest | Rare | 3.125% |
| Civilian Nightvision | Glasses | Rare | 3.125% |
| Viper | Gun | Rare | 2.273% |
The Police Schatzi table has 13 outcomes and a distinctive ammunition-dominated profile. Low Caliber Civilian Ammunition Box at 25.000% is the single highest individual chance of any item in any table on this map. The 1911 Magazine follows at 14.286%, and the Baton at 11.364%. The Oakbear (Uncommon) appears at 6.818%, while the Avenger (Rare) and Viper (Rare) sit lower at 4.545% and 2.273% respectively.
Police uniform items (Top, Bottom, Beret) each appear at 6.250%. Civilian Nightvision at 3.125% and Police Vest at 3.125% round out the gear options. One in four rolls from this table produces ammunition, which makes police stations the most ammunition-dense spawn locations on the Kuwait map. Server owners should note that police stations function as reliable early-game ammunition sources before players access military areas.
Construction Spawn Table
7275_Kuwait_Construction_Zephaniah
Table ID 7275, category ``, 11 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bag'O'Bricks | Supply | Rare | 50.000% |
| Saw | Melee | Common | 5.714% |
| Crowbar | Melee | Common | 5.714% |
| Hammer | Melee | Common | 5.714% |
| Shovel | Melee | Common | 5.714% |
| Pickaxe | Melee | Common | 5.714% |
| 2x4 | Melee | Uncommon | 5.714% |
| Spotlight | Barricade | Rare | 5.000% |
| Portable Generator | Generator | Rare | 5.000% |
| Sledgehammer | Melee | Uncommon | 2.857% |
| Blowtorch | Melee | Uncommon | 2.857% |
The Construction Zephaniah table is defined by one dominant outcome: Bag'O'Bricks at 50.000%. Half of all rolls from this table produce bricks. The remaining ten outcomes together account for the other half. Five basic melee tools share 5.714% each: Saw, Crowbar, Hammer, Shovel, and Pickaxe. The 2x4, Sledgehammer, and Blowtorch fill the rest of the melee column at lower rates. Spotlight and Portable Generator each appear at 5.000%.
Server owners should understand that construction areas on Kuwait are effectively Bag'O'Bricks farms. Every other outcome is a bonus rather than a primary find. The 50.000% weight makes this the most predictable table on the map -- a player looting a construction site knows exactly what they will likely receive.
Farm and Agricultural Spawn Tables
Kuwait defines five farm-related tables covering a broad loot profile from seeds and fertilizer to firearms and clothing. These tables share items but differ in composition and depth.
7279_Kuwait_Farm_Voss
Table ID 7279, category ``, 21 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Fertilizer | Grower | Uncommon | 7.171% |
| Arrow | Magazine | Uncommon | 5.843% |
| Birch Arrow | Magazine | Common | 5.843% |
| Maple Arrow | Magazine | Common | 5.843% |
| Colonizer Clips | Magazine | Uncommon | 5.777% |
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 5.777% |
| Carrot Seed | Farm | Common | 5.710% |
| Corn Seed | Farm | Common | 5.710% |
| Lettuce Seed | Farm | Common | 5.710% |
| Potato Seed | Farm | Common | 5.710% |
| Tomato Seed | Farm | Common | 5.710% |
| Wheat Seed | Farm | Common | 5.710% |
| Pitchfork | Melee | Common | 4.283% |
| Scythe | Melee | Uncommon | 4.283% |
| Paddle | Melee | Common | 4.283% |
| Shovel | Melee | Common | 4.283% |
| Colonizer | Gun | Uncommon | 3.984% |
| Compound Bow | Gun | Uncommon | 2.656% |
Showing the 18 most likely of 21 outcomes.
Farm Voss is the broadest farm table with 21 outcomes. Fertilizer leads at 7.171%, a modest margin over the cluster of arrows (Birch, Maple, and standard Arrow, each around 5.843%) and ammunition. Six seed types each appear at 5.710%, which means seed outcomes collectively represent a large share of rolls. Four melee tools (Pitchfork, Scythe, Paddle, Shovel) each sit around 4.283%. The Colonizer firearm appears at 3.984% and the Compound Bow at 2.656%.
The farm table distributes probability evenly across seed types, arrows, and basic tools. The presence of the Colonizer and Compound Bow at the bottom of the top outcomes gives farm areas a modest firearm chance, though a player is roughly twice as likely to find seeds as a gun.
Farm_Kuwait
Table ID 7101, category Farm_Kuwait, 23 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Arrow | Magazine | Uncommon | 10.526% |
| Farmer Hat | Hat | Uncommon | 8.772% |
| Farmer Top | Shirt | Uncommon | 8.772% |
| Farmer Bottom | Pants | Uncommon | 8.772% |
| Fertilizer | Grower | Uncommon | 7.895% |
| Compound Bow | Gun | Uncommon | 7.018% |
| Colonizer | Gun | Uncommon | 5.263% |
| Colonizer Clips | Magazine | Uncommon | 5.263% |
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 5.263% |
| Planter | Barricade | Uncommon | 4.386% |
| Pitchfork | Melee | Common | 3.947% |
| Scythe | Melee | Uncommon | 3.947% |
| Paddle | Melee | Common | 3.947% |
| Shovel | Melee | Common | 3.947% |
| Crossbow | Gun | Uncommon | 3.509% |
| Chainsaw | Melee | Uncommon | 2.632% |
| Plot | Barricade | Rare | 0.877% |
| Carrot Seed | Farm | Common | 0.877% |
Showing the 18 most likely of 23 outcomes.
The general Farm_Kuwait table has 23 outcomes and a heavier emphasis on arrows and farmer clothing than Farm Voss. Arrow leads at 10.526%, more than double any other single item. The three farmer clothing pieces (Hat, Top, Bottom) each sit at 8.772%. Fertilizer appears at 7.895%, followed by Compound Bow at 7.018% and Colonizer at 5.263%.
Notable shifts from Farm Voss: seeds are dramatically deprioritized (Carrot Seed at 0.877% versus 5.710% in Voss), while the Crossbow appears at 3.509% and the Chainsaw at 2.632%. The Planter barricade item at 4.386% and Plot at 0.877% add base-building utility absent from Voss. Server owners should note that Farm_Kuwait is the source for arrow ammunition on the map, with the standard Arrow outcome at 10.526% defining the table's profile.
Farm_Clothes_Kuwait
Table ID 7099, category Farm_Clothes_Kuwait, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Farmer Hat | Hat | Uncommon | 33.333% |
| Farmer Top | Shirt | Uncommon | 33.333% |
| Farmer Bottom | Pants | Uncommon | 33.333% |
A focused three-outcome table at equal probability. Every roll from Farm_Clothes_Kuwait produces one of the three farmer clothing pieces. Server owners placing this table on custom spawn points get a guaranteed farmer cosmetic drop.
Farm_Melee_Kuwait
Table ID 7105, category Farm_Melee_Kuwait, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Pitchfork | Melee | Common | 25.000% |
| Scythe | Melee | Uncommon | 25.000% |
| Paddle | Melee | Common | 25.000% |
| Shovel | Melee | Common | 25.000% |
Four farm melee tools at equal 25.000% probability. This table provides a guaranteed melee weapon roll with no non-melee outcomes. Server owners can place this table when they want farm locations to reliably produce melee weapons without ammunition or seed dilution.
Farm_Seeds_Kuwait
Table ID 7107, category Farm_Seeds_Kuwait, 6 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Carrot Seed | Farm | Common | 16.667% |
| Corn Seed | Farm | Common | 16.667% |
| Lettuce Seed | Farm | Common | 16.667% |
| Potato Seed | Farm | Common | 16.667% |
| Tomato Seed | Farm | Common | 16.667% |
| Wheat Seed | Farm | Common | 16.667% |
A flat six-outcome seed table at equal probability (16.667% each). Every roll from this table produces a seed, and every seed type has the same chance.
Ashley Spawn Tables
The Ashley tables form a tiered four-table system with a parent table (Ashley0Spawns) as the entry point and three sub-tables (Common, Rare, Epic) as nested rolls. The parent table mixes all tiers; the sub-tables isolate outcomes by rarity band.
Ashley0Spawns
Table ID 7177, category Ashley0Spawns, 21 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bayonet Blueprint | Supply | Common | 8.571% |
| Headlamp | Glasses | Uncommon | 7.143% |
| Fishing Rod | Fisher | Uncommon | 7.143% |
| Compass | Compass | Epic | 7.143% |
| Antibiotics | Medical | Rare | 7.143% |
| Granola Bar | Food | Common | 7.143% |
| Gunpowder | Supply | Uncommon | 7.143% |
| Ten Dinars | Supply | Rare | 7.143% |
| Plastic Filter | Filter | Rare | 5.000% |
| GPS | Map | Epic | 4.286% |
| Butterfly Knife | Melee | Rare | 4.286% |
| Black Scarf | Vest | Common | 4.286% |
| Construction Helmet | Hat | Common | 4.286% |
| Blowtorch | Melee | Uncommon | 4.286% |
| Oakbear | Gun | Uncommon | 2.500% |
| Tactical Light | Tactical | Rare | 2.500% |
| Black Dufflebag | Backpack | Common | 2.500% |
| 1911 Magazine | Magazine | Uncommon | 2.500% |
Showing the 18 most likely of 21 outcomes.
Ashley0Spawns is the parent table for the tiered Ashley system, with 21 outcomes mixing survival, crafting, and light-combat items. Bayonet Blueprint leads at 8.571%. A cluster of items at 7.143% covers Headlamp, Fishing Rod, Compass, Antibiotics, Granola Bar, Gunpowder, and Ten Dinars. Plastic Filter (5.000%), GPS (4.286%), Butterfly Knife (4.286%), and Blowtorch (4.286%) form a second tier. The Oakbear firearm at 2.500% and Tactical Light at 2.500% are the least likely of the shown outcomes. The Ten Dinars entry at 7.143% is a currency item unique to this map.
Ashley1Common
Table ID 7172, category Ashley1Common, 7 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Headlamp | Glasses | Uncommon | 14.286% |
| Fishing Rod | Fisher | Uncommon | 14.286% |
| Compass | Compass | Epic | 14.286% |
| Antibiotics | Medical | Rare | 14.286% |
| Granola Bar | Food | Common | 14.286% |
| Gunpowder | Supply | Uncommon | 14.286% |
| Ten Dinars | Supply | Rare | 14.286% |
Seven equally-weighted outcomes covering basic survival tools, medical supplies, food, and currency. The Compass (Epic) is the rarity outlier in an otherwise Uncommon/Rare pool, but its chance is identical to every other item. Server owners placing this sub-table get a flat distribution with no dominant item.
Ashley2Rare
Table ID 7173, category Ashley2Rare, 6 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bayonet Blueprint | Supply | Common | 28.571% |
| GPS | Map | Epic | 14.286% |
| Butterfly Knife | Melee | Rare | 14.286% |
| Black Scarf | Vest | Common | 14.286% |
| Construction Helmet | Hat | Common | 14.286% |
| Blowtorch | Melee | Uncommon | 14.286% |
The Rare tier sub-table. Bayonet Blueprint dominates at 28.571%, while the remaining five items share 14.286% each. This table is the primary source for the Bayonet Blueprint and GPS on the Ashley loot path.
Ashley3Epic
Table ID 7174, category Ashley3Epic, 5 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Plastic Filter | Filter | Rare | 33.333% |
| Oakbear | Gun | Uncommon | 16.667% |
| Tactical Light | Tactical | Rare | 16.667% |
| Black Dufflebag | Backpack | Common | 16.667% |
| 1911 Magazine | Magazine | Uncommon | 16.667% |
The Epic tier sub-table with five outcomes. Plastic Filter leads at 33.333%, a table-leading weight even among the Ashley family. The remaining four items share 16.667% each. This table is the Ashley path's source for the Oakbear firearm and Tactical Light attachment.
Food and Supply Spawn Tables
Kuwait defines several food-themed tables ranging from canned goods to household kitchens to bakeries and cafes. These tables supply the map's consumable economy.
Food_Canned_Kuwait
Table ID 7042, category Food_Canned_Kuwait, 9 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Canned Beans | Food | Common | 11.765% |
| Canned Beef | Food | Common | 11.765% |
| Canned Pasta | Food | Common | 11.765% |
| Canned Sardines | Food | Common | 11.765% |
| Canned Chicken Soup | Food | Common | 11.765% |
| Canned Tomato Soup | Food | Common | 11.765% |
| Canned Tuna | Food | Common | 11.765% |
| Chocolate Milk | Water | Common | 11.765% |
| Bran Cereal | Food | Rare | 5.882% |
A nine-outcome canned goods table. Eight items share 11.765% probability while Bran Cereal at 5.882% is the only deviation from the otherwise flat distribution. Every outcome is a food or drink item.
Food_Kuwait_Home
Table ID 7012, category Food_Kuwait_Home, 36 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Chips | Food | Common | 6.667% |
| Candy Bar | Food | Common | 6.667% |
| Chocolate Bar | Food | Common | 6.667% |
| Energy Bar | Food | Common | 6.667% |
| Granola Bar | Food | Common | 6.667% |
| Cheese | Food | Common | 4.167% |
| Carrot | Food | Common | 4.167% |
| Corn | Food | Common | 4.167% |
| Lettuce | Food | Common | 4.167% |
| Potato | Food | Common | 4.167% |
| Tomato | Food | Common | 4.167% |
| Wheat | Food | Common | 4.167% |
| Bread | Food | Uncommon | 4.167% |
| Eggs | Food | Common | 4.167% |
| Chili Pepper | Food | Common | 4.167% |
| Chocolate Milk | Water | Common | 2.233% |
| Canned Beans | Food | Common | 1.525% |
| Canned Beef | Food | Common | 1.525% |
Showing the 18 most likely of 36 outcomes.
The home kitchen table is the largest food table on Kuwait with 36 outcomes. Five snack foods lead at 6.667% each: Chips, Candy Bar, Chocolate Bar, Energy Bar, and Granola Bar. A second tier of fresh foods (Cheese through Chili Pepper) each sits at 4.167%. Bread is the only Uncommon-rarity food in the shown outcomes. Chocolate Milk, Canned Beans, and Canned Beef are the trailing entries at 2.233% and 1.525% respectively. The 36-outcome size means no food item is individually abundant, though snacks collectively dominate the top positions.
Kuwait_Bakery
Table ID 7135, category Kuwait_Bakery, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Dough | Food | Common | 62.500% |
| Cookie | Food | Rare | 12.500% |
| Doughnut | Food | Rare | 12.500% |
| Waffle | Food | Rare | 12.500% |
A compact bakery table where Dough dominates at 62.500%. The three baked goods (Cookie, Doughnut, Waffle) share 12.500% each. Dough appearing nearly two-thirds of the time defines the bakery as a raw-ingredient location rather than a finished-food source, which aligns with a bakery being a place where baking happens rather than a pantry.
Kuwait_Cafe
Table ID 7013, category Kuwait_Cafe, 28 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Chips | Food | Common | 11.429% |
| Candy Bar | Food | Common | 11.429% |
| Chocolate Bar | Food | Common | 11.429% |
| Energy Bar | Food | Common | 11.429% |
| Granola Bar | Food | Common | 11.429% |
| Cheese | Food | Common | 2.857% |
| Carrot | Food | Common | 2.857% |
| Corn | Food | Common | 2.857% |
| Lettuce | Food | Common | 2.857% |
| Potato | Food | Common | 2.857% |
| Tomato | Food | Common | 2.857% |
| Wheat | Food | Common | 2.857% |
| Bread | Food | Uncommon | 2.857% |
| Eggs | Food | Common | 2.857% |
| Chili Pepper | Food | Common | 2.857% |
| Apple Juice | Water | Common | 1.681% |
| Grape Juice | Water | Common | 1.681% |
| Canned Cola | Water | Common | 1.681% |
Showing the 18 most likely of 28 outcomes.
The cafe table mirrors the home kitchen structure but with higher weighting on snacks. Five snack items lead at 11.429% each, nearly double their home-table counterparts at 6.667%. Fresh foods fall dramatically to 2.857% each versus 4.167% in the home table. Three drink items (Apple Juice, Grape Juice, Canned Cola) trail at 1.681% each. The cafe profile reflects a vending-machine weight distribution: snacks dominate, fresh food is secondary, and drinks are tertiary. Server owners should note that cafes produce snacks at the highest rate of any food table on Kuwait.
Beach Spawn Tables
Kuwait's beach tables are organized into a parent composite table and two specialized sub-tables for drinks and clothing. The beach loot profile is entirely non-combat consumables.
Kuwait_Beach
Table ID 7114, category Kuwait_Beach, 12 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Apple Juice | Water | Common | 8.333% |
| Grape Juice | Water | Common | 8.333% |
| Canned Cola | Water | Common | 8.333% |
| Canned Soda | Water | Common | 8.333% |
| Black Trunks | Pants | Common | 8.333% |
| Blue Trunks | Pants | Common | 8.333% |
| Green Trunks | Pants | Common | 8.333% |
| Orange Trunks | Pants | Common | 8.333% |
| Purple Trunks | Pants | Common | 8.333% |
| Red Trunks | Pants | Common | 8.333% |
| White Trunks | Pants | Common | 8.333% |
| Yellow Trunks | Pants | Common | 8.333% |
A perfectly flat 12-outcome table: four drinks and eight trunk colors, all at equal 8.333% probability. The beach table is the most evenly distributed table on the map. No item type is favored over another. Server owners placing this table get a guaranteed drink-or-clothing roll with no further weighting.
Kuwait_Beach_Drinks
Table ID 7119, category Kuwait_Beach_Drinks, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Apple Juice | Water | Common | 25.000% |
| Grape Juice | Water | Common | 25.000% |
| Canned Cola | Water | Common | 25.000% |
| Canned Soda | Water | Common | 25.000% |
Four drinks at equal 25.000% probability. A drink-only sub-table for beach areas that need water outputs without clothing dilution.
Kuwait_Beach_Trunks
Table ID 7098, category Kuwait_Beach_Trunks, 8 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Black Trunks | Pants | Common | 12.500% |
| Blue Trunks | Pants | Common | 12.500% |
| Green Trunks | Pants | Common | 12.500% |
| Orange Trunks | Pants | Common | 12.500% |
| Purple Trunks | Pants | Common | 12.500% |
| Red Trunks | Pants | Common | 12.500% |
| White Trunks | Pants | Common | 12.500% |
| Yellow Trunks | Pants | Common | 12.500% |
Eight trunk colors at equal 12.500% probability. A clothing-only sub-table for beach areas that need cosmetic pants outputs without drink dilution. Every color has the same chance.
Camp Spawn Tables
Kuwait's camp tables provide outdoor survival gear including bows, fishing equipment, bedrolls, diving equipment, and outdoor clothing. These tables support the map's survival-crafting loot path away from firearms.
Kuwait_Camp
Table ID 7250, category Kuwait_Camp, 44 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Arrow | Magazine | Uncommon | 11.765% |
| Binoculars | Optic | Uncommon | 5.229% |
| Fishing Rod | Fisher | Uncommon | 5.229% |
| Chart | Map | Uncommon | 5.229% |
| Compass | Compass | Epic | 5.229% |
| Camp Axe | Melee | Common | 3.922% |
| Pocketknife | Melee | Uncommon | 3.922% |
| Flashlight | Melee | Common | 3.922% |
| Saw | Melee | Common | 3.922% |
| Shovel | Melee | Common | 3.922% |
| Paddle | Melee | Common | 3.922% |
| Compound Bow | Gun | Uncommon | 3.922% |
| Bonfire | Barricade | Rare | 2.614% |
| Crossbow | Gun | Uncommon | 1.961% |
| Black Bedroll | Barricade | Common | 1.471% |
| Blue Bedroll | Barricade | Common | 1.471% |
| Green Bedroll | Barricade | Common | 1.471% |
| Orange Bedroll | Barricade | Common | 1.471% |
Showing the 18 most likely of 44 outcomes.
Kuwait_Camp is the largest camp table at 44 outcomes. Arrow leads decisively at 11.765%, more than double the next tier. Navigation and fishing tools (Binoculars, Fishing Rod, Chart, Compass) share 5.229% each. Six melee tools sit at 3.922% each. The Compound Bow appears at 3.922% and the Crossbow at 1.961%. Four bedroll colors trail at 1.471% each alongside the Bonfire at 2.614%.
The camp table profile is arrow-centric with a broad long tail of survival tools. Server owners should note that 44 outcomes make this the largest non-military table on the map, and that the Arrow outcome at 11.765% means roughly one in nine camp rolls produces ammunition for bow-type weapons.
Kuwait_Camp_Bedrolls
Table ID 7246, category Kuwait_Camp_Bedrolls, 8 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Black Bedroll | Barricade | Common | 12.500% |
| Blue Bedroll | Barricade | Common | 12.500% |
| Green Bedroll | Barricade | Common | 12.500% |
| Orange Bedroll | Barricade | Common | 12.500% |
| Purple Bedroll | Barricade | Common | 12.500% |
| Red Bedroll | Barricade | Common | 12.500% |
| White Bedroll | Barricade | Common | 12.500% |
| Snare | Trap | Rare | 12.500% |
Eight equally-weighted camp items: seven bedroll colors plus one Snare trap, all at 12.500%. Seven of eight outcomes are barricade-type bedrolls. The Snare is a trap-type item (Rare) that shares the same probability as each bedroll color.
Kuwait_Camp_Clothes
Table ID 7244, category Kuwait_Camp_Clothes, 12 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Plaid Shirt | Shirt | Uncommon | 8.333% |
| Fishing Top | Shirt | Uncommon | 8.333% |
| Fishing Bottom | Pants | Uncommon | 8.333% |
| Work Jeans | Pants | Common | 8.333% |
| Corduroy Pants | Pants | Common | 8.333% |
| Trouser Pants | Pants | Common | 8.333% |
| Fishing Hat | Hat | Uncommon | 8.333% |
| Wetsuit Top | Shirt | Rare | 8.333% |
| Wetsuit Bottom | Pants | Rare | 8.333% |
| Diving Tank | Backpack | Rare | 8.333% |
| Snorkel | Glasses | Rare | 8.333% |
| Headlamp | Glasses | Uncommon | 8.333% |
Twelve equally-weighted outdoor clothing outcomes at 8.333% each. The table splits roughly into three groups: casual outdoor clothes (Plaid Shirt, Work Jeans, Corduroy Pants, Trouser Pants), fishing gear (Fishing Top, Fishing Bottom, Fishing Hat), and diving equipment (Wetsuit Top, Wetsuit Bottom, Diving Tank, Snorkel). The Headlamp rounds out the table. The diving items are all Rare rarity but share the same 8.333% chance as the Common and Uncommon items, reinforcing that rarity and chance are independent in spawn logic.
Kuwait_Camp_Diving
Table ID 7259, category Kuwait_Camp_Diving, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Wetsuit Top | Shirt | Rare | 25.000% |
| Wetsuit Bottom | Pants | Rare | 25.000% |
| Diving Tank | Backpack | Rare | 25.000% |
| Snorkel | Glasses | Rare | 25.000% |
Four diving equipment items at equal 25.000% probability, all Rare rarity. A diving-only sub-table. Server owners can place this table on underwater or coastal spawn points where diving gear is the intended output.
Business Spawn Table
Kuwait_Businessmen
Table ID 7136, category Kuwait_Businessmen, 6 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Electrical Components | Supply | Uncommon | 19.608% |
| Calculator | Supply | Rare | 19.608% |
| PDA (Direction Mode) | Map | Epic | 19.608% |
| Stack of Tens | Supply | Epic | 19.608% |
| Stack of Twenties | Supply | Legendary | 19.608% |
| Brass Knuckle | Melee | Rare | 1.961% |
Six outcomes with an unusual probability structure. Five items share 19.608% each: Electrical Components, Calculator, PDA (Direction Mode), Stack of Tens (Epic), and Stack of Twenties (Legendary). The Brass Knuckle sits at 1.961%, a dramatic drop from the other five. The currency items (Stack of Tens at Epic, Stack of Twenties at Legendary) are the map's dedicated currency drop table. The PDA (Direction Mode) at Epic rarity is a navigation item unique to this table. Server owners should treat this table as the Kuwait economy source: currency, electronics, and navigation tools.
Canned Beans
The verified data for this map confirms that Canned Beans does not appear in any spawn table on the Kuwait curated map. This is a notable absence. Of the 143 tables in the map bundle, none produce Canned Beans. This makes Kuwait one of the few curated maps where the game's canonical food item is entirely absent from spawn logic.
For the history and cultural significance of Canned Beans in Unturned modding, including why its presence or absence on a map matters to server owners and modders alike, see the full reference at /lore/canned-beans-lore.
Practical Use for Server Owners and Modders
Understanding Chance Values
The Chance column is a direct percentage from the spawn configuration. A 50.000% chance on Bag'O'Bricks in the Construction table means half of all rolls from that spawn point produce bricks. A 1.587% chance on the Ekho in the High Militia table means roughly one in sixty-three rolls from a militia spawn point produces that specific Legendary firearm.
When reading a truncated table (one marked "Showing the X most likely of Y outcomes"), the omitted outcomes each have a lower chance than the last shown row. In a table with 52 total outcomes but only 18 shown, the bottom 34 items have chances below 1.538%. These low-chance items collectively still absorb rolls, but individually they are rare enough to be negligible for loot planning.
Choosing Spawn Tables for Custom Points
When placing spawn points on a custom server, the table you choose defines the loot profile of that location. The key decisions are:
Table breadth. A 52-outcome table like Grant All produces a wide variety of items but makes any single item rare. A four-outcome table like Farm_Melee_Kuwait guarantees a melee weapon every time. Larger tables reward repeated looting; smaller tables produce predictable results.
Probability concentration. Some tables concentrate probability in a few items (Construction Zephaniah puts 50% in one item; Police Schatzi puts 25% in ammunition). Others spread it evenly (Beach, Farm_Seeds, Beach_Drinks). Concentrated tables serve defined purposes; flat tables serve general-purpose spawn areas.
Rarity distribution. Rarity labels (Common to Legendary) tell you an item's tier, but the chance value tells you how often that tier actually appears. The Businessmen table gives Legendary-rarity currency the same 19.608% chance as Uncommon Electrical Components. Do not assume Rare items are rare in practice -- read the chance column for the actual frequency.
Tuning Loot Flow
Server owners managing the loot economy on Kuwait should consider these relationships:
Military progression. Grant All and Ranger Yaeger are the entry points for Ranger weapons. High Militia is the step up to Legendary-tier firearms (Ekho) and Epic firearms (Duststorm). Airdrop High bypasses this chain entirely by dropping Spec Ops gear and Legendary weapons directly. If airdrops are frequent, the militia progression path loses relevance.
Ammunition supply. Police Schatzi at 25.000% for ammunition boxes is the map's primary ammunition source. Ranger Yaeger at 11.539% is second. Players who cannot access police or ranger areas will rely on civilian ammunition boxes from the Farm and Airdrop Low tables.
Food economy. The cafe table at 11.429% per snack item makes cafes the most efficient food source. Home kitchens produce snacks at 6.667% and add fresh food. The canned goods table produces food at 11.765% per item across eight outcomes. The bakery is a Dough farm first and a baked-goods source second.
Survival path. Camp tables supply arrows and bows; this is the non-firearm combat path. Ashley tables supply blueprints, filters, currency, and the Oakbear firearm. These tables support players who avoid military and police areas.
Coverage Limitation
This article presents 28 of the 143 spawn tables on the Kuwait map. The remaining 75 tables with three or more distinct outcomes, plus the 40 tables with fewer than three outcomes, are not included in this extraction. Server owners working with the full map should consult the complete decompiled bundle for tables not documented here.
