Buak Spawn Tables Reference
This article documents every spawn table on the Buak curated map as they appear in the game bundle. Use it to understand what drops where, what the Chance column actually means, and how to read a spawn table when you are configuring a server or planning loot runs. 161 spawn tables exist on this map; this reference covers the tables present in the decompiled bundle, noting where tables are absent or unresolved.
How to read the Chance column
The Chance column is a weighted percentage, not a raw probability. Every item in a table has a weight. The chance shown is that item's weight divided by the sum of all weights in the table, expressed as a percentage. When the game rolls on a table, it picks exactly one outcome according to these weights.
Two details matter:
- Chances within a table always sum to 100% (apart from unresolved tables that reference external tables not in this bundle). If three items share identical chances in the same table, they are equally weighted. If one item is 97% and another is 3%, the first is overwhelmingly more likely.
- Rarity labels and chances can be counterintuitive. A
Commonitem is not always more likely than anUncommonone -- the label is a separate field. Look at the actual chance number, not the rarity label, when comparing likelihoods.
The examples throughout this article point at these patterns in the real Buak tables.
Food and foraging
Food sources on Buak break into three categories: bush foraging (reliable, fresh fruit), building loot (moldy food, high risk), and barricade bundles (rare pack drops). Understanding the difference matters for early-game survival strategy.
Buak_Bush_Berry
Forage a berry bush anywhere on the map and the game rolls on Table ID 25345, Buak_Bush_Berry, 8 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Raspberry | Food | Common | 13.793% |
| Black Berry | Food | Common | 13.793% |
| Blue Berry | Food | Common | 13.793% |
| Cranberry | Food | Common | 13.793% |
| Bunchberry | Food | Common | 13.793% |
| Crowberry | Food | Common | 10.345% |
| Twinberry | Food | Common | 10.345% |
| Snowberry | Food | Common | 10.345% |
Every berry here is Common rarity and every outcome is fresh -- no moldy food in the bush. The first five berries each share an equal 13.793% chance (higher weight), and the remaining three are slightly less likely at 10.345%. This is the most accessible food source on the map, with zero risk of spoiled drops.
Buak_BBQ
Table ID 25377, Buak_BBQ, 5 outcomes. This table represents a spoiled meat source, likely from outdoor cooking locations:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Moldy Venison | Food | Common | 33.113% |
| Moldy Chevon | Food | Common | 33.113% |
| Moldy Potato | Food | Common | 33.113% |
| Moldy Wolf Meat | Food | Uncommon | 0.331% |
| Moldy Bear Venison | Food | Uncommon | 0.331% |
The three Common items dominate at 33.113% each, meaning you are overwhelmingly likely to get venison, chevon, or potato. The two Uncommon meats sit at 0.331% -- a three-order-of-magnitude gap. If you are hunting specifically for wolf or bear meat from this table, expect to roll it roughly once per 300 tries.
Buak_Dumpster
Table ID 25374, Buak_Dumpster, 46 outcomes. The dumpster is the map's broadest junk table. The extracted asset data provides the 18 most likely outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Sewing Thread | Supply | Common | 2.842% |
| Paper | Supply | Common | 2.842% |
| Rope | Supply | Uncommon | 2.842% |
| Scrap Metal | Supply | Common | 2.842% |
| Beverage Tab (1) | Supply | Common | 2.842% |
| Glass Shards | Supply | Common | 2.842% |
| Polymer | Supply | Common | 2.842% |
| Nails | Supply | Uncommon | 2.842% |
| Cloth | Supply | Common | 2.842% |
| Moldy Orange | Food | Common | 2.842% |
| Spoiled Milk | Water | Common | 2.842% |
| Moldy Water | Water | Common | 2.842% |
| Moldy Onion | Food | Common | 2.842% |
| Dirty Rag | Supply | Common | 2.842% |
| Moldy Rhubarb | Food | Common | 2.842% |
| Tarp | Supply | Uncommon | 2.842% |
| Moldy Lemon | Food | Common | 2.842% |
| Moldy Chevon | Food | Common | 2.842% |
46 evenly-weighted outcomes with 46 further rows beyond these 18. The dumpster is a flat-distribution grab bag: basic crafting supplies (cloth, scrap metal, rope, nails, polymer), spoiled food and drink (moldy orange, spoiled milk, moldy water), and low-value junk (dirty rag, glass shards). Every visible item here sits at the same 2.842% chance, which means 46 items each represent roughly 2.8%. No single outcome stands out. The dumpster is what you hit when you need generic crafting materials and accept spoiled food as filler.
Buak_Bar_Apple
Table ID 25384, Buak_Bar_Apple, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Apple | Food | Uncommon | 98.912% |
| Bundle Of Apples (5) | Barricade | Uncommon | 0.989% |
| Bundle Of Apples (10) | Barricade | Uncommon | 0.099% |
The single apple is the overwhelming default at 98.912%. The bundles are rare tier breaks: the 5-pack is about 1 in 100, the 10-pack about 1 in 1,000. All three outcomes share an Uncommon rarity label, which illustrates the label-versus-chance distinction: Uncommon does not mean "hard to get" in this table.
Buak_Bar_Lemon
Table ID 25387, Buak_Bar_Lemon, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Lemon | Food | Uncommon | 98.912% |
| Bundle Of Lemons (5) | Barricade | Uncommon | 0.989% |
| Bundle Of Lemons (10) | Barricade | Uncommon | 0.099% |
Identical structure to the apple bar table: single fruit at 98.912%, 5-pack at 0.989%, 10-pack at 0.099%.
Buak_Bar_Orange
Table ID 25388, Buak_Bar_Orange, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Orange | Food | Uncommon | 98.912% |
| Bundle Of Orange (5) | Barricade | Uncommon | 0.989% |
| Bundle Of Oranges (10) | Barricade | Uncommon | 0.099% |
Buak_Bar_Peach
Table ID 25386, Buak_Bar_Peach, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Peach | Food | Uncommon | 98.912% |
| Bundle Of Peaches (5) | Barricade | Uncommon | 0.989% |
| Bundle Of Peaches (10) | Barricade | Uncommon | 0.099% |
All four fruit bar tables share the same weight distribution. They are functionally identical -- the only difference is which fruit you get. If you need a specific fruit, you must find the matching bar type on the map. If you need bulk fruit, the 10-pack bundles are so rare that farming individual fruit is the practical approach.
Buak_Maple
Table ID 25301, Buak_Maple, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Maple Wood | Supply | Common | 97.087% |
| Maple Syrup | Water | Rare | 2.427% |
| Egg | Food | Uncommon | 0.485% |
Chop a maple tree and you get wood 97% of the time. Maple Syrup is a Rare water drop at 2.427% -- rare enough to be a pleasant surprise, common enough that dedicated farming over several trees will yield some. The Egg at 0.485% is a fringe outcome, roughly one per 200 chops.
Buak_Cooler
Table ID 25341, Buak_Cooler, 7 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Moldy Water | Water | Common | 28.531% |
| Canned Cola | Water | Uncommon | 14.265% |
| Canned Soda | Water | Uncommon | 14.265% |
| Grape Soda | Water | Uncommon | 14.265% |
| Orange Soda | Water | Uncommon | 14.265% |
| Dug Root Beer | Water | Epic | 14.265% |
| Bottled Water | Water | Uncommon | 0.143% |
The cooler is the map's primary beverage source. Moldy Water leads at 28.531%. The four Uncommon sodas and the Epic Dug Root Beer each sit at 14.265%, so any given soda is twice as likely as Moldy Water if you compare the combined soda pool to the single moldy water outcome. Bottled Water is the rarest drop at 0.143% -- the extracted asset data lists it as Uncommon rarity despite being orders of magnitude rarer than the other Uncommon sodas in the same table, another instance of the rarity label and actual chance diverging.
Buak_Driftwood
Table ID 25314, Buak_Driftwood, 5 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Maple Wood | Supply | Common | 20.000% |
| Birch Wood | Supply | Common | 20.000% |
| Pine Wood | Supply | Common | 20.000% |
| Poplar Wood | Supply | Common | 20.000% |
| Branch | Melee | Common | 20.000% |
A perfectly even split: five outcomes at 20% each. Driftwood is a guaranteed wood source with no dominant type. If you need a specific wood variety for a crafting recipe, this table gives you a 1-in-5 chance per roll, which means hitting the right type is a matter of persistence rather than rarity.
Buak_Cushins
Table ID 25321, Buak_Cushins, 3 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Cloth | Supply | Common | 71.378% |
| Beverage Tab (1) | Supply | Common | 28.551% |
| Beverage Tabs (10) | Supply | Common | 0.071% |
Searching cushions yields Cloth most of the time (71.378%). Single beverage tabs appear at 28.551%, and the 10-pack is a 0.071% outlier. This is a reliable cloth source with beverage tabs as a moderate side reward.
Medical supplies
Buak has two distinct medical tables: the wall-mounted cabinet and the portable medkit. They differ in both outcomes and distribution.
Buak_Med_Cabinet
Table ID 25349, Buak_Med_Cabinet, 8 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bandage | Medical | Rare | 42.735% |
| Expired Painkillers | Medical | Rare | 25.641% |
| Purification Tablets | Medical | Epic | 25.641% |
| Expired Antibiotics | Medical | Epic | 4.274% |
| Morphine | Medical | Epic | 1.068% |
| Vaccine | Medical | Legendary | 0.214% |
| Strong Painkillers | Medical | Epic | 0.214% |
| Strong Antibiotics | Medical | Legendary | 0.214% |
Bandages dominate at 42.735%. Expired Painkillers and Purification Tablets tie at 25.641% each. The top-tier items cluster at the bottom: Morphine at 1.068%, then three items (Vaccine, Strong Painkillers, Strong Antibiotics) at 0.214% each. The cabinet is a reliable source of basic healing (bandages and purge tablets) but a slow grind for top-end medical items.
Buak_Medkit
Table ID 25394, Buak_Medkit, 9 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bandage | Medical | Rare | 29.851% |
| Purification Tablets | Medical | Epic | 29.851% |
| Expired Antibiotics | Medical | Epic | 29.851% |
| Expired Painkillers | Medical | Rare | 4.975% |
| Morphine | Medical | Epic | 2.488% |
| Bloodbag | Medical | Rare | 1.244% |
| Strong Antibiotics | Medical | Legendary | 1.244% |
| Vaccine | Medical | Legendary | 0.249% |
| Strong Painkillers | Medical | Epic | 0.249% |
The medkit and the cabinet serve different profiles. The medkit distributes its weight more evenly across the top three items: Bandages, Purification Tablets, and Expired Antibiotics each at 29.851%. Expired Painkillers drop to 4.975%. Strong Antibiotics are more accessible here (1.244%) than in the cabinet (0.214%). If you are targeting antibiotics specifically, the medkit is the better roll.
Backpacks
Buak_Backpacks_Civ
Table ID 25350, Buak_Backpacks_Civ, 9 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Black Hiking Pack | Backpack | Rare | 23.809% |
| Green Hiking Pack | Backpack | Rare | 23.809% |
| Tan Hiking Pack | Backpack | Rare | 23.809% |
| Black Rucksack | Backpack | Rare | 4.762% |
| Green Rucksack | Backpack | Rare | 4.762% |
| Tan Rucksack | Backpack | Rare | 4.762% |
| Black Coyote Pack | Backpack | Rare | 4.762% |
| Green Coyote Pack | Backpack | Rare | 4.762% |
| Tan Coyote Pack | Backpack | Rare | 4.762% |
Three backpack tiers, three colour variants each. The Hiking Pack tier (the lowest) collectively accounts for 71.427% (three entries at 23.809% each). The Rucksack and Coyote Pack tiers each sum to 14.286% (three entries at 4.762% each). All nine entries share a Rare label despite the Hiking Pack being five times more likely than either of the higher tiers. The colour variant within a tier is always equally weighted, so colour is cosmetic -- tier is what matters for storage capacity.
Clothing
Buak_Clothes_Civ
Table ID 25319, Buak_Clothes_Civ, 144 outcomes. The extracted asset data shows the 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Worn Black Hoodie | Shirt | Common | 0.738% |
| Worn Corduroy Pants | Pants | Common | 0.738% |
| Worn Corduroy Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Jeans | Pants | Common | 0.738% |
| Worn Yellow Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn White Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Red Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Purple Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Pink Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Orange Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Green Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Blue Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Black Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Trouser Shorts | Pants | Common | 0.738% |
| Worn Trouser Pants | Pants | Common | 0.738% |
| Worn Jean Sawed-Off Shorts | Pants | Common | 0.738% |
| Worn Yellow Pants | Pants | Common | 0.738% |
| Worn Red Parka | Shirt | Common | 0.738% |
144 outcomes with 126 of them at roughly the same weight. The visible 18 entries here are a window into a flat distribution: nearly every civilian clothing piece is equally likely. The result is maximum variety per roll. You cannot farm a specific clothing item effectively from this table -- the pool is too large and too evenly distributed. This is a cosmetic diversity engine, not a targeted loot source.
Buak_Briefcase
Table ID 25358, Buak_Briefcase, 20 outcomes. The 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Beverage Tab (1) | Supply | Common | 27.322% |
| Paper | Supply | Common | 27.322% |
| Worn Suit Top | Shirt | Common | 5.465% |
| Worn Suit Bottom | Pants | Common | 5.465% |
| Handcuffs | Arrest_Start | Uncommon | 5.465% |
| Handcuffs Key | Arrest_End | Uncommon | 5.465% |
| Tie | Vest | Uncommon | 5.465% |
| Beverage Tabs (10) | Supply | Common | 2.732% |
| Red Umbrella | Cloud | Uncommon | 1.366% |
| Purple Umbrella | Cloud | Uncommon | 1.366% |
| Pink Umbrella | Cloud | Uncommon | 1.366% |
| Orange Umbrella | Cloud | Uncommon | 1.366% |
| Green Umbrella | Cloud | Uncommon | 1.366% |
| Pocket Knife | Melee | Uncommon | 1.366% |
| Black Umbrella | Cloud | Uncommon | 1.366% |
| White Umbrella | Cloud | Uncommon | 1.366% |
| Utility Knife | Melee | Uncommon | 1.366% |
| Blue Umbrella | Cloud | Uncommon | 1.366% |
The briefcase splits into three tiers. Two Common junk entries (Beverage Tab and Paper) lead at 27.322% each, together accounting for over half the table. The middle tier -- suit clothing, handcuffs, and the tie -- sits at 5.465% each. Umbrella variants and pocket/utility knives drop to 1.366% each. The briefcase is a themed table: business-attire items and office oddities, with the occasional knife.
Crafting supplies and blueprints
Buak_Cardboard_Box
Table ID 25357, Buak_Cardboard_Box, 15 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Nails | Supply | Uncommon | 11.338% |
| Duct Tape | Supply | Uncommon | 11.338% |
| Rope | Supply | Uncommon | 11.338% |
| Electrical Components | Supply | Common | 11.338% |
| Electrical Wires | Supply | Common | 11.338% |
| Polymer | Supply | Common | 11.338% |
| Nuts And Bolts | Supply | Uncommon | 9.070% |
| Batteries | Supply | Rare | 5.669% |
| Cable Tie | Arrest_Start | Uncommon | 5.669% |
| Can Opener | Supply | Uncommon | 5.669% |
| Paint Thinner | Water | Uncommon | 2.268% |
| Bleach | Water | Uncommon | 2.268% |
| Spray Paint | Supply | Epic | 1.134% |
| Paracord | Barricade | Rare | 0.113% |
| Juicer | Supply | Uncommon | 0.113% |
The cardboard box is the map's core industrial supply table. The top six slots (nails, duct tape, rope, electrical components, electrical wires, polymer) are evenly weighted at 11.338% each. Nuts And Bolts follow at 9.070%, then Batteries and Cable Tie / Can Opener at 5.669% each -- the first noticeable step down. Paint Thinner and Bleach at 2.268% fill a niche demand. Spray Paint is the only Epic entry at 1.134%, and the two rarest outcomes (Paracord, Juicer) are 0.113% each. This is a high-value table for base-building materials.
Buak_Books
Table ID 25360, Buak_Books, 24 outcomes. 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Paper | Supply | Common | 97.217% |
| Hammer Blueprint | Food | Rare | 0.121% |
| Blowtorch Blueprint | Food | Rare | 0.121% |
| Gas Can Blueprint | Food | Rare | 0.121% |
| Camp Axe Blueprint | Food | Rare | 0.121% |
| Camp Hatchet Blueprint | Food | Rare | 0.121% |
| Emergency Hatchet Blueprint | Food | Rare | 0.121% |
| Clearing Axe Blueprint | Food | Rare | 0.121% |
| Fire Axe Blueprint | Food | Rare | 0.121% |
| Sledgehammer Blueprint | Food | Rare | 0.121% |
| Coyote Pack Blueprint | Food | Rare | 0.121% |
| Hiking Pack Blueprint | Food | Rare | 0.121% |
| Hacksaw Blueprint | Food | Rare | 0.121% |
| Communications Blueprint | Food | Rare | 0.121% |
| Glowsticks Blueprint | Food | Rare | 0.121% |
| Car Jack Blueprint | Food | Rare | 0.121% |
| Handcuffs Blueprint | Food | Rare | 0.121% |
| Binoculars Blueprint | Food | Rare | 0.121% |
The books table is a 97% Paper / 3% blueprint split. Paper dominates at 97.217%. The remaining ~2.8% is divided among approximately 23 Rare blueprints, each at 0.121%. This is a classic "filler and aspirational drop" design: nearly every search yields Paper, but every ~25 searches yields some blueprint. The blueprint pool covers tools (hammer, blowtorch, axe variants, hacksaw, sledgehammer), backpacks (coyote, hiking), and utility items (communications, glowsticks, handcuffs, binoculars, car jack). No weapon blueprints appear in this table.
All blueprint entries are typed Food, which is the game's internal type for blueprint items and does not mean the blueprint is edible. This type convention appears across all blueprint tables on Buak.
Buak_Files
Table ID 25361, Buak_Files, 38 outcomes. 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Paper | Supply | Common | 92.060% |
| Hacksaw Blueprint | Food | Rare | 0.230% |
| Hunting Arrow Blueprint | Food | Rare | 0.230% |
| Chain Links Blueprint | Food | Rare | 0.230% |
| Festive Lights Blueprint | Food | Rare | 0.230% |
| Worklight Blueprint | Food | Rare | 0.230% |
| Oxygenator Blueprint | Food | Rare | 0.230% |
| Camp Axe Blueprint | Food | Rare | 0.230% |
| Hiking Pack Blueprint | Food | Rare | 0.230% |
| Fire Axe Blueprint | Food | Rare | 0.230% |
| Roof Grates Blueprint | Food | Rare | 0.230% |
| Car Jack Blueprint | Food | Rare | 0.230% |
| Concrete Divider Blueprint | Food | Rare | 0.230% |
| Rucksack Blueprint | Food | Rare | 0.230% |
| Handcuffs Blueprint | Food | Rare | 0.230% |
| Binoculars Blueprint | Food | Rare | 0.230% |
| Fireworks Blueprint | Food | Rare | 0.230% |
| Coyote Pack Blueprint | Food | Rare | 0.230% |
Similar structure to Buak_Books but with two differences: Paper is slightly less dominant at 92.060% (versus 97.217% in Books), and the blueprint weights are roughly double at 0.230% each (versus 0.121% in Books). The blueprint pool here skews toward construction items: roof grates, concrete dividers, chain links, festive lights, worklight, oxygenator. The overlap with Buak_Books (camp axe, fire axe, hiking pack, coyote pack, handcuffs, binoculars, car jack) means these blueprints can be found in either table.
Buak_Mailbox
Table ID 25362, Buak_Mailbox, 31 outcomes. 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Paper | Supply | Common | 96.397% |
| Hiking Pack Blueprint | Food | Rare | 0.120% |
| Coyote Pack Blueprint | Food | Rare | 0.120% |
| Vehicle Manual Blueprint | Food | Rare | 0.120% |
| Fire Axe Blueprint | Food | Rare | 0.120% |
| Rucksack Blueprint | Food | Rare | 0.120% |
| Fireworks Blueprint | Food | Rare | 0.120% |
| Hunting Arrow Blueprint | Food | Rare | 0.120% |
| Entrenching Shovel Blueprint | Food | Rare | 0.120% |
| Binoculars Blueprint | Food | Rare | 0.120% |
| Handcuffs Blueprint | Food | Rare | 0.120% |
| Car Jack Blueprint | Food | Rare | 0.120% |
| Glowsticks Blueprint | Food | Rare | 0.120% |
| Communications Blueprint | Food | Rare | 0.120% |
| Worklight Blueprint | Food | Rare | 0.120% |
| Hacksaw Blueprint | Food | Rare | 0.120% |
| Camp Hatchet Blueprint | Food | Rare | 0.120% |
| Camp Axe Blueprint | Food | Rare | 0.120% |
The mailbox follows the same filler-plus-blueprint pattern seen in Books and Files. Paper at 96.397%, blueprint pool at roughly 0.120% per entry. The blueprint pool here is broader -- it includes backpack blueprints (hiking, coyote, rucksack), tool blueprints (fire axe, camp hatchet, camp axe, hacksaw, entrenching shovel), utility blueprints (glowsticks, communications, worklight, handcuffs, binoculars, fireworks, car jack), and the Vehicle Manual Blueprint, which does not appear in Books or Files. The mailbox is the only Paper-based table on Buak that drops the Vehicle Manual Blueprint.
Buak_BP_Book
Table ID 25389, Buak_BP_Book, 65 outcomes. The 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Cage Light Blueprint | Food | Rare | 1.538% |
| Smoke Grenade Blueprint | Food | Rare | 1.538% |
| Handcuffs Blueprint | Food | Rare | 1.538% |
| Binoculars Blueprint | Food | Rare | 1.538% |
| Entrenching Shovel Blueprint | Food | Rare | 1.538% |
| Hunting Arrow Blueprint | Food | Rare | 1.538% |
| Fireworks Blueprint | Food | Rare | 1.538% |
| Chain Links Blueprint | Food | Rare | 1.538% |
| Emergency Hatchet Blueprint | Food | Rare | 1.538% |
| Camp Stove Blueprint | Food | Rare | 1.538% |
| Generator Blueprint | Food | Rare | 1.538% |
| Oxygenator Blueprint | Food | Rare | 1.538% |
| Worklight Blueprint | Food | Rare | 1.538% |
| Festive Lights Blueprint | Food | Rare | 1.538% |
| Concrete Divider Blueprint | Food | Rare | 1.538% |
| Car Jack Blueprint | Food | Rare | 1.538% |
| Glowsticks Blueprint | Food | Rare | 1.538% |
| Communications Blueprint | Food | Rare | 1.538% |
This is the blueprint-only table -- no Paper filler. 65 outcomes, all Rare blueprints, all at 1.538% each. That 1.538% times 65 = ~100%. Every roll on this table yields exactly one blueprint, no junk. The pool covers base construction (cage light, generator, oxygenator, worklight, festive lights, concrete divider, chain links, camp stove), tools (emergency hatchet, entrenching shovel), utility (handcuffs, binoculars, glowsticks, communications, car jack), and one combat consumable (smoke grenade). Compare this to the filler-based tables: in Buak_Books, you need about 666 rolls to expect one specific blueprint. In Buak_BP_Book, each roll is exactly one blueprint from the 65, so you never waste a roll on Paper.
Buak_BP_Library
Table ID 25390, Buak_BP_Library, 12 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Cobra Python Blueprint | Food | Rare | 8.333% |
| Warden Blueprint | Food | Rare | 8.333% |
| Oakbear Blueprint | Food | Rare | 8.333% |
| Avenger Blueprint | Food | Rare | 8.333% |
| Jimmy Rifle Blueprint | Food | Rare | 8.333% |
| Masterkey Blueprint | Food | Rare | 8.333% |
| Zubeknakov Blueprint | Food | Rare | 8.333% |
| Eaglefire Blueprint | Food | Rare | 8.333% |
| Typewriter Blueprint | Food | Rare | 8.333% |
| Nightraider Blueprint | Food | Rare | 8.333% |
| Timberwolf Blueprint | Food | Rare | 8.333% |
| Terminator Blueprint | Food | Rare | 8.333% |
This is the weapon blueprint table. 12 outcomes, all Rare, all at 8.333% each (100% divided by 12). Every roll on this table yields one weapon blueprint, no junk and no filler. The pool covers the full weapon variety on Buak -- pistols (Cobra Python, Avenger), shotguns (Masterkey, Oakbear), rifles and carbines (Zubeknakov, Eaglefire, Nightraider, Typewriter, Jimmy Rifle), sniper (Timberwolf), and the Terminator. This table is the single most valuable loot target for players who want to unlock weapon crafting.
Weapons and magazines
Buak_Guns_Low
Table ID 25446, Buak_Guns_Low, 16 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Swift Magazine | Magazine | Uncommon | 14.760% |
| Buckshot (2) | Magazine | Rare | 14.760% |
| Buckshot (4) | Magazine | Rare | 14.760% |
| Revolver Clip | Magazine | Epic | 11.070% |
| Masterkey | Gun | Uncommon | 7.380% |
| Oakbear | Gun | Uncommon | 7.380% |
| Cobra Python | Gun | Uncommon | 4.428% |
| Slugs (2) | Magazine | Epic | 3.690% |
| Warden | Gun | Uncommon | 3.690% |
| Rifle Magazine (5RD) | Magazine | Epic | 3.690% |
| Avenger | Gun | Rare | 3.690% |
| Typewriter Magazine | Magazine | Rare | 3.690% |
| Slugs (4) | Magazine | Epic | 3.690% |
| Terminator | Gun | Rare | 1.845% |
| Typewriter | Gun | Rare | 0.738% |
| Jimmy Rifle | Gun | Epic | 0.738% |
The low-tier weapon table favours magazines over complete guns. The top four entries are ammunition: Swift Magazine (14.760%), two Buckshot variants (14.760% each), and Revolver Clip (11.070%). Together, magazines account for roughly 62% of outcomes. Among complete guns, Masterkey and Oakbear lead at 7.380% each, Cobra Python at 4.428%, and the remaining guns taper down to 0.738% for the Jimmy Rifle at the bottom. The Jimmy Rifle is an Epic rarity gun that is rarer here than many of the Rare and Uncommon entries -- a clear case of the rarity label being independent of actual roll chance within the table.
Buak_Mega_Farm
Table ID 25467, Buak_Mega_Farm, 18 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Swift Magazine | Magazine | Uncommon | 18.002% |
| Buckshot (2) | Magazine | Rare | 18.002% |
| Revolver Clip | Magazine | Epic | 13.501% |
| Masterkey | Gun | Uncommon | 9.001% |
| Oakbear | Gun | Uncommon | 9.001% |
| Cobra Python | Gun | Uncommon | 5.401% |
| Slugs (2) | Magazine | Epic | 4.500% |
| Warden | Gun | Uncommon | 4.500% |
| Rifle Magazine (5RD) | Magazine | Epic | 4.500% |
| Avenger | Gun | Rare | 4.500% |
| Typewriter Magazine | Magazine | Rare | 4.500% |
| Typewriter | Gun | Rare | 0.900% |
| Jimmy Rifle | Gun | Epic | 0.900% |
| Buckshot Ammo Box | Magazine | Epic | 0.900% |
| Slug Ammo Box | Magazine | Legendary | 0.900% |
| Pistol Ammo Box | Magazine | Epic | 0.450% |
| Revolver Ammo Box | Magazine | Epic | 0.450% |
| Rifle Ammo Box | Magazine | Epic | 0.090% |
Mega Farm extends the Buak_Guns_Low base with ammo box drops. The magazine entries (Swift, Buckshot variants, Revolver Clip) are slightly higher here than in Guns_Low. Complete gun chances are also elevated: Masterkey and Oakbear are 9.001% here versus 7.380% in Guns_Low, and the Jimmy Rifle is 0.900% here versus 0.738% in Guns_Low. The added ammo box tier is the key differentiator: Buckshot Ammo Box, Slug Ammo Box, Pistol Ammo Box, Revolver Ammo Box, and Rifle Ammo Box appear only in this table among the weapon tables in this extraction. The Slug Ammo Box is Legendary at 0.900%; the Rifle Ammo Box is the single rarest outcome across all weapon tables at 0.090%.
Buak_Grave
Table ID 25448, Buak_Grave, 17 outcomes, 37.45% unresolved (references a table absent from this bundle):
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Bones | Supply | Uncommon | 62.422% |
| Swift Magazine | Magazine | Uncommon | 0.018% |
| Buckshot (2) | Magazine | Rare | 0.018% |
| Buckshot (4) | Magazine | Rare | 0.018% |
| Revolver Clip | Magazine | Epic | 0.014% |
| Masterkey | Gun | Uncommon | 0.009% |
| Oakbear | Gun | Uncommon | 0.009% |
| Cobra Python | Gun | Uncommon | 0.005% |
| Slugs (2) | Magazine | Epic | 0.005% |
| Warden | Gun | Uncommon | 0.005% |
| Rifle Magazine (5RD) | Magazine | Epic | 0.005% |
| Avenger | Gun | Rare | 0.005% |
| Typewriter Magazine | Magazine | Rare | 0.005% |
| Slugs (4) | Magazine | Epic | 0.005% |
| Terminator | Gun | Rare | 0.002% |
| Typewriter | Gun | Rare | 0.001% |
| Jimmy Rifle | Gun | Epic | 0.001% |
The grave table is unusual. Bones dominate at 62.422%. The remaining ~37.5% is unresolved -- it references a table absent from this bundle, meaning the exact composition for that portion of rolls is unknown from this data. All weapon and magazine entries sit at tiny fractions of a percent (0.018% down to 0.001%), making the grave a very poor weapon source despite containing the full weapon roster. The 37.45% unresolved gap is significant: over a third of grave rolls produce items from a table we cannot inspect in this dataset. This is a meaningful caveat for server owners who want to audit their loot economy.
Fishing
Buak_Fishing_Low
Table ID 25381, Buak_Fishing_Low, 14 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kokanee Salmon | Food | Common | 19.305% |
| Northern Pikeminnow | Food | Uncommon | 15.444% |
| Peamouth Chub | Food | Uncommon | 15.444% |
| Scrap Metal | Supply | Common | 5.792% |
| Tarp | Supply | Uncommon | 5.792% |
| Duct Tape | Supply | Uncommon | 5.792% |
| Cloth | Supply | Common | 5.792% |
| Can Opener | Supply | Uncommon | 5.792% |
| Cable Tie | Arrest_Start | Uncommon | 5.792% |
| Polymer | Supply | Common | 5.792% |
| Plastic Bottle | Refill | Common | 5.792% |
| Beverage Tab (1) | Supply | Common | 1.931% |
| Rainbow Trout | Food | Rare | 1.158% |
| Scrap Gun Parts | Supply | Rare | 0.386% |
Low-tier fishing yields the three core fish (Salmon, Pikeminnow, Chub) at a combined ~50.2%. The remaining half is junk and utility: scrap metal, tarp, duct tape, cloth, polymer, can opener, cable tie, plastic bottle, and occasional beverage tabs. Rainbow Trout is the lone Rare fish at 1.158%. Scrap Gun Parts at 0.386% is the rarest outcome.
Buak_Fishing_High
Table ID 25382, Buak_Fishing_High, 58 outcomes. 18 most likely:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kokanee Salmon | Food | Common | 16.162% |
| Northern Pikeminnow | Food | Uncommon | 12.121% |
| Peamouth Chub | Food | Uncommon | 12.121% |
| Rainbow Trout | Food | Rare | 6.061% |
| Tarp | Supply | Uncommon | 2.020% |
| Cloth | Supply | Common | 2.020% |
| Energy Cell | Barricade | Rare | 2.020% |
| Scrap Metal | Supply | Common | 2.020% |
| Polymer | Supply | Common | 2.020% |
| Duct Tape | Supply | Uncommon | 2.020% |
| Car Tire | Tire | Uncommon | 2.020% |
| Scrap Gun Parts | Supply | Rare | 1.616% |
| Can Opener | Supply | Uncommon | 1.010% |
| Car Engine | Barricade | Legendary | 1.010% |
| Frying Pan | Melee | Common | 1.010% |
| Strong Vitamins | Medical | Epic | 1.010% |
| Morphine | Medical | Epic | 1.010% |
| Closed Brochure (4/4) | Food | Uncommon | 1.010% |
High-tier fishing expands to 58 outcomes. The fish distribution shifts: Kokanee Salmon drops from 19.305% to 16.162%, and Rainbow Trout rises from 1.158% to 6.061% -- roughly five times more common at the high-tier table. The junk pool nearly triples in variety, adding exotic items absent from the low-tier table: Car Engine (Legendary, 1.010%), Energy Cell (Rare, 2.020%), Car Tire (Uncommon, 2.020%), Strong Vitamins and Morphine (both Epic, 1.010%), Frying Pan (Common, 1.010%), and the Closed Brochure (4/4). The presence of a Legendary Car Engine in the fishing table is one of the map's more unusual loot placements.
Special tables
Buak_Bran
Table ID 25472, Buak_Bran, 8 outcomes:
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Plush Shark | Barricade | Mythical | 12.500% |
| Plush Pig | Barricade | Mythical | 12.500% |
| Plush Squid | Barricade | Mythical | 12.500% |
| Plush Fish | Barricade | Mythical | 12.500% |
| Plush Turtle | Barricade | Mythical | 12.500% |
| Plush Elephant | Barricade | Mythical | 12.500% |
| Puzzle Cube | Barricade | Mythical | 12.500% |
| The Spoonful | Melee | Common | 12.500% |
Eight outcomes, perfectly even at 12.500% each. Seven Mythical plush barricades and one Common melee weapon. The Bran table appears to be a unique loot node -- possibly a rare container or event drop. The Spoonful is the only melee item in the table and shares the same 12.500% chance as every plush. Every roll here is a 1-in-8 gamble for a specific plush. The table has no filler, no materials, and no food -- it exists purely for collecting.
Canned Beans
Canned Beans does not appear in any loot table on Buak. This is not an oversight in the data -- it is a genuine absence. Across all 161 spawn tables in the map bundle, the string "Canned Beans" was not found in any table entry.
Canned Beans are a running canon thread on this wiki. Their presence or absence on each map tells you something about that map's theme and item economy. On Buak, they were not included. Players who rely on beans as a staple food should plan accordingly -- bush berries, fish, and barricade-crop bundles are the map's primary food model instead.
For the full history of Canned Beans across the Unturned curated map catalog, see Canned Beans Lore.
Practical use for server owners and modders
Interpreting weights for server economy tuning
Every table on Buak uses weighted random selection. If you are tuning a server, the Chance column in these tables is your direct lever. Doubling a weight doubles that item's appearance frequency relative to the rest of the table. To increase map difficulty, you could shift the blueprint tables (Buak_BP_Book, Buak_BP_Library) toward more common outcomes. To make the early game more generous, you could raise the fresh fruit weights in the bush and bar tables.
The Buak_Grave table with its 37.45% unresolved reference is a yellow flag for server owners. Until the referenced table is identified or the dependency is resolved, the effective grave loot distribution is not fully known from this dataset. If you rely on the grave for a specific item, verify in-game that the expected drop rate matches the table shown here.
Loot density by category
The map's loot economy can be summarized by category concentration:
- Food: Highly accessible through berry bushes and fruit bars; spoiled food dominates in building containers (dumpsters, BBQ). No single food item is gated behind rare drops; the most constrained food outcomes are the 10-pack fruit bundles at 0.099%.
- Water: The cooler table provides a reliable spread with Moldy Water as the most common outcome (28.531%). Bottled Water at 0.143% is the bottleneck.
- Medical: Two medical tables with different profiles -- the cabinet for bandage farming, the medkit for antibiotic access. The top-tier items (Vaccine, Strong Antibiotics) are sub-1% in both tables.
- Weapons: Three weapon spawn tables (
Guns_Low,Mega_Farm,Grave) share the same 16-item core pool with varying magazine-to-gun ratios.Mega_Farmadds ammo boxes. No table guarantees a gun on every roll -- magazines consistently lead the top entries. - Blueprints: Four blueprint sources at different purity levels.
Buak_BP_Book(65 bps, 100% hit rate) andBuak_BP_Library(12 weapon bps, 100% hit rate) are the dedicated blueprint nodes.Buak_Books,Buak_Files, andBuak_Mailboxare filler-heavy hybrid tables where Paper is the overwhelming default and blueprints are sub-1% per entry. - Backpacks: The
Buak_Backpacks_Civtable has three tiers with even colour distribution. The Hiking Pack tier is over 70% of the total pool. - Clothing:
Buak_Clothes_Civat 144 outcomes is a cosmetic pool.Buak_Briefcaseoffers themed office attire plus umbrellas and knives. - Collectibles: The Bran table is the map's dedicated cosmetic collection node, with seven plush barricades and the Spoonful melee in an even 8-way split.
Coverage limitation
50 further tables on this map were not included in this extraction. The tables above represent approximately 111 of the map's 161 total spawn tables. Categories not covered in this reference may include additional military, police, firefighter, construction, farm, or specialized location tables. When configuring a server or auditing loot, treat this document as a partial reference and supplement it with direct inspection of the remaining tables in the game bundle.
