A6 Polaris Spawn Tables: Complete Loot Reference
A6 Polaris is a curated Unturned map with 134 spawn tables across its arctic landscape. This reference covers every spawn table covered by this extraction -- 28 tables spanning droppers, world spawns, and animal loot pools. If you need to know which container drops an Armored Plates or where a Sweater can appear, this article is the answer.
This article describes what the game files define. It is not a play guide. Every percentage, item name, and rarity label below appears literally in the decompiled map data. Nothing is estimated, converted, or guessed.
Understanding the Chance column
Every spawn table in Unturned assigns each item a weight -- an integer that represents how strongly that item competes against other items in the same table. When the game rolls a table, it adds up every weight in that table to produce a total, then divides each item's weight by that total. The result is the number in the Chance column, expressed as a percentage.
Two things matter when reading a chance value:
A higher percentage means the item appears more often. A 48% chance means that, on any given roll of that table, the item is roughly 48 times more likely to appear than an item with a 1% chance -- not that it appears on 48% of container opens. The distinction matters because multiple rolls can happen on one container, and because some tables are rolled more often than others (a world-spawn table fires thousands of times across a map, while a boss table fires once per boss kill).
The sum of all chances in a complete table is 100%. When you see a truncated table (marked "Showing the X most likely of Y outcomes"), the remaining items fill the gap. The visible rows are the most probable outcomes -- the ones a player or server operator will encounter most frequently.
Weights are set by the map author. They are not random. A map with a 20% chance on Fisherman Overalls and a 0.1% chance on Mercenary Helmet is telling you something about how that map intends players to progress.
Droppers: loot containers
Dropper tables define what comes out of specific container objects on the map -- crates, boxes, airdrops, caches, animals, and boss corpses. Each table has a unique Table ID that the game engine uses to resolve the container type to its loot pool.
Frost_Airdrop
Table ID 36019, category Droppers, 41 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grenade | Throwable | Rare | 21.963% |
| Armored Plates | Barricade | Legendary | 21.963% |
| Gunpowder | Barricade | Legendary | 10.982% |
| M349 "Penumbra" | Gun | Legendary | 2.196% |
| NP9 "Kinnie" | Gun | Epic | 2.196% |
| F-11 "Fälscher" | Gun | Legendary | 2.196% |
| Mechanical Lotus | Barricade | Epic | 2.196% |
| N200 "Brenter" | Gun | Epic | 2.196% |
| Detonator | Detonator | Legendary | 2.196% |
| Grenade Launcher | Gun | Epic | 2.196% |
| N4 "Walnut" | Gun | Epic | 2.196% |
| K30 "Krizzy" | Gun | Legendary | 2.196% |
| 12.7mm Ammo Crate | Supply | Epic | 2.196% |
| Sentry Engine | Supply | Legendary | 1.098% |
| Mercenary Bottom | Pants | Legendary | 1.093% |
| Mercenary Top | Shirt | Legendary | 1.093% |
| Mercenary Backpack | Backpack | Legendary | 1.093% |
| Mercenary Helmet | Hat | Legendary | 1.093% |
Showing the 18 most likely of 41 outcomes.
The A6 Polaris airdrop is dominated by two items at the top: Grenade and Armored Plates, each at 21.963%. Together they account for nearly 44% of every airdrop roll. If a player calls in an airdrop and gets one of those two items, that is the most likely outcome by a wide margin.
The gun pool spans eight distinct firearms, each at 2.196% -- the M349, NP9, F-11, N200, Grenade Launcher, N4, and K30. Individually these are uncommon pulls, but collectively they represent a weighted firearm chance of roughly 17.6% per roll. The Mercenary clothing set (Top, Bottom, Helmet, Backpack) sits at 1.093% each, making a full Mercenary drop from a single airdrop highly unlikely.
Frost_Airdrop_Cracked
Table ID 36020, category Droppers, 12 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Gun Oil | Barricade | Legendary | 20.367% |
| Armored Plates | Barricade | Legendary | 20.367% |
| Bevlar | Supply | Legendary | 20.367% |
| Gunpowder | Barricade | Legendary | 10.183% |
| Detonator | Detonator | Legendary | 4.073% |
| M349 "Penumbra" | Gun | Legendary | 4.073% |
| K30 "Krizzy" | Gun | Legendary | 4.073% |
| Mechanical Lotus | Barricade | Epic | 4.073% |
| Sentry Engine | Supply | Legendary | 4.073% |
| F-11 "Fälscher" | Gun | Legendary | 4.073% |
| 12.7mm Ammo Crate | Supply | Epic | 4.073% |
| "Reginald" Penguin | Barricade | Rare | 0.204% |
This is the cracked or damaged variant of the airdrop. Its top three slots -- Gun Oil, Armored Plates, and Bevlar -- each sit at 20.367%, together covering over 61% of all rolls. The cracked airdrop is therefore a reliable source of legendary crafting materials, more so than the pristine airdrop above.
The "Reginald" Penguin at 0.204% is the rarest individual pull across all the dropper tables in this extraction. It is a cosmetic barricade item with a weight so low that most players will never see it from this source.
Frost_Airdrop_Attachments
Table ID 36131, category Droppers, 11 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| K&R Octagon Suppressor | Barrel | Legendary | 9.091% |
| K&R Decagon Suppressor | Barrel | Legendary | 9.091% |
| REAPER Compensator | Barrel | Legendary | 9.091% |
| BVL Muzzle Brake | Barrel | Legendary | 9.091% |
| BVL Stock | Grip | Legendary | 9.091% |
| K&R Stock | Grip | Legendary | 9.091% |
| REAPER Stock | Grip | Legendary | 9.091% |
| BVL Tilted Grip | Tactical | Legendary | 9.091% |
| REAPER Vertical Grip | Tactical | Legendary | 9.091% |
| K&R Horizontal Grip | Tactical | Legendary | 9.091% |
| K&R Hand Stop | Tactical | Legendary | 9.091% |
A perfectly flat spread: every item in this 11-outcome table has exactly the same 9.091% chance. This is a designer decision -- the author of A6 Polaris wanted each legendary attachment to be equally likely from this specific source. There is no "common" suppressor or "rare" grip here. Every pull is a coin flip among 11 equal-weight outcomes.
Four barrel attachments, three stocks, three tactical grips, and one hand stop. The table covers the full range of legendary weapon modifications from three manufacturers: K&R, REAPER, and BVL.
Frost_Cache
Table ID 36014, category Droppers, 66 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Armored Plates | Barricade | Legendary | 13.554% |
| Bevlar | Supply | Legendary | 6.777% |
| Copper Coil | Supply | Rare | 4.530% |
| Polaris Rose | Supply | Rare | 4.530% |
| Cyan Crystal | Supply | Rare | 4.530% |
| Metal Sheet | Supply | Uncommon | 4.530% |
| Gold Nugget | Supply | Epic | 4.530% |
| Leather Bundle | Barricade | Rare | 4.530% |
| Grenade | Throwable | Rare | 4.530% |
| 5.56mm Magazine | Magazine | Rare | 3.991% |
| 7.62mm Magazine | Magazine | Rare | 3.991% |
| Gun Oil | Barricade | Legendary | 3.389% |
| Gunpowder | Barricade | Legendary | 3.389% |
| 9mm Box | Magazine | Rare | 3.193% |
| Stubby Grip | Tactical | Rare | 1.733% |
| Powerplant Helmet | Hat | Common | 1.694% |
| Powerplant Vest | Vest | Common | 1.694% |
| Powerplant Bottoms | Pants | Common | 1.694% |
Showing the 18 most likely of 66 outcomes.
At 66 outcomes, the Frost_Cache is the widest dropper table on A6 Polaris. Armored Plates dominates the top of the pool at 13.554% -- a single item claiming over an eighth of every roll in a 66-outcome table indicates it carries substantial weight.
The middle tier is dense with supply items: Copper Coil, Polaris Rose, Cyan Crystal, Metal Sheet, Gold Nugget, and Leather Bundle all share a 4.530% chance. The Polaris Rose and Cyan Crystal are map-specific supply items unique to A6 Polaris -- they do not appear in vanilla Unturned tables and are exclusive to this curated map's loot economy.
The Powerplant clothing set (Helmet, Vest, Bottoms) sits at 1.694% each, marked Common rarity. The Powerplant outfit is a distinctive visual set on this map. Despite being the lowest-rarity items on this table, their actual drop rate is modest because the pool is so broad: the remaining 48 items in the table share whatever weight remains after the top 18.
Frost_Box_Gun
Table ID 36012, category Droppers, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| F-11 "Fälscher" | Gun | Legendary | 33.333% |
| M349 "Penumbra" | Gun | Legendary | 33.333% |
| K30 "Krizzy" | Gun | Legendary | 33.333% |
A three-way split among the map's highest-tier legendary guns. The gun box is a focused source for the endgame firearms F-11, M349, and K30. Every opening gives exactly one of these three, with no lower-tier filler. Server operators who want to gate endgame weapons behind a specific container type should note this table: it is the only dropper on A6 Polaris that guarantees a legendary-tier gun on every roll.
Frost_Box_Ammo
Table ID 36010, category Droppers, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 9mm Ammo Crate | Supply | Legendary | 33.333% |
| 5.56mm Ammo Crate | Supply | Legendary | 33.333% |
| 7.62mm Ammo Crate | Supply | Legendary | 33.333% |
Identical structure to the gun box: three calibers, equal weighting. Each ammo crate is marked Legendary rarity on this table, signalling that bulk ammunition is treated as a high-value resource on A6 Polaris. The three calibers cover the most common military-grade ammunition types found elsewhere in the map's tables.
Frost_Box_Armor
Table ID 36011, category Droppers, 15 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Mercenary Bottom | Pants | Legendary | 9.950% |
| Mercenary Top | Shirt | Legendary | 9.950% |
| Mercenary Backpack | Backpack | Legendary | 9.950% |
| Mercenary Helmet | Hat | Legendary | 9.950% |
| Mercenary Vest | Vest | Legendary | 9.950% |
| SWAT Vest | Vest | Legendary | 9.950% |
| SWAT Helmet | Hat | Legendary | 9.950% |
| SWAT Backpack | Backpack | Legendary | 9.950% |
| SWAT Top | Shirt | Legendary | 9.950% |
| SWAT Bottom | Pants | Legendary | 9.950% |
| Mercenary Helmet | Hat | Legendary | 0.100% |
| Mercenary Vest | Vest | Legendary | 0.100% |
| Mercenary Backpack | Backpack | Legendary | 0.100% |
| Mercenary Bottom | Pants | Legendary | 0.100% |
| Mercenary Top | Shirt | Legendary | 0.100% |
This table repays close attention. The first ten rows carry a 9.950% chance each: a clean split between the Mercenary set (five pieces) and the SWAT set (five pieces), totalling 99.5% of all rolls. The last five rows -- a second set of Mercenary entries at 0.100% each -- consume the remaining 0.5%.
What this means: if a player opens an armor box, they get either a Mercenary piece or a SWAT piece with roughly equal odds. The 0.100% Mercenary entries are a curiosity -- they are separate entries in the table file with their own extremely low weights. Whether they represent a deliberate rarity gate (some Mercenary pieces being harder to pull than others) or a data artifact depends on how the game resolves identically named items at runtime. From the table definition alone, ten separate entries at the top-tier 9.950% weight and five at the lower 0.100% weight is what the map author specified.
Frost_Box_Mats
Table ID 36013, category Droppers, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Gold Nugget | Supply | Epic | 25.000% |
| Mechanical Lotus | Barricade | Epic | 25.000% |
| Bevlar | Supply | Legendary | 25.000% |
| Armored Plates | Barricade | Legendary | 25.000% |
A clean quarter split among four high-value materials. The Materials box is a boutique dropper: four items, equal weighting, every pull produces one of these four. Gold Nugget and Mechanical Lotus are the Epic-tier supply items, while Bevlar and Armored Plates represent the Legendary-tier crafting materials that recur across multiple A6 Polaris tables.
Frost_Crate_Deadzone
Table ID 36130, category Droppers, 7 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grenade | Throwable | Rare | 26.667% |
| K30 "Krizzy" | Gun | Legendary | 13.333% |
| M349 "Penumbra" | Gun | Legendary | 13.333% |
| F-11 "Fälscher" | Gun | Legendary | 13.333% |
| N4 "Walnut" | Gun | Epic | 13.333% |
| NP9 "Kinnie" | Gun | Epic | 13.333% |
| N200 "Brenter" | Gun | Epic | 6.667% |
The deadzone crate tilts the risk-reward slider sharply toward weaponry. Six of seven outcomes are guns, with Grenade taking the single top slot at 26.667%. The three legendary guns (K30, M349, F-11) share 13.333% each, and two of the three Epic guns (N4, NP9) match them at the same weight. The N200 "Brenter" is the outlier at 6.667% -- half the weight of its Epic peers. Players running deadzone routes will encounter Grenades most often, with any specific firearm appearing roughly one roll in seven.
Frost_Crate_Military
Table ID 36118, category Droppers, 20 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 9mm Box | Magazine | Rare | 18.518% |
| Grenade | Throwable | Rare | 16.667% |
| 5.56mm Magazine | Magazine | Rare | 13.468% |
| Military Top | Shirt | Rare | 11.483% |
| Military Bottom | Pants | Rare | 11.483% |
| B50 "Instructor" | Gun | Epic | 5.556% |
| 9mm Ammo Crate | Supply | Rare | 5.051% |
| 5.56mm Ammo Crate | Supply | Rare | 3.367% |
| NP9 "Kinnie" | Gun | Epic | 2.778% |
| Military Vest | Vest | Rare | 2.297% |
| Military Helmet | Hat | Rare | 2.297% |
| N4 "Walnut" | Gun | Epic | 2.222% |
| Balaclava | Mask | Rare | 0.919% |
| 12.7mm Ammo Crate | Supply | Epic | 0.842% |
| Detonator | Detonator | Legendary | 0.833% |
| Parachute | Cloud | Epic | 0.833% |
| Military Backpack | Backpack | Rare | 0.459% |
| 5.56mm Drum | Magazine | Epic | 0.421% |
Showing the 18 most likely of 20 outcomes.
The military crate is dominated by ammunition and clothing. The 9mm Box leads at 18.518%, followed by Grenade at 16.667% and 5.56mm Magazine at 13.468% -- together these three account for nearly half of all rolls. Military Top and Bottom each appear at 11.483%, making the uniform pieces the most common non-ammo items.
Guns appear in the second tier: the B50 "Instructor" at 5.556%, NP9 at 2.778%, and N4 at 2.222%. The Detonator, a Legendary-rarity item, sits at 0.833% -- one of the lowest single-item pull rates among items that appear in the top 18 of this 20-outcome table. The Military Backpack at 0.459% is the least likely non-magazine item shown.
Frost_Crate_Police
Table ID 36117, category Droppers, 7 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Buckshot | Magazine | Rare | 27.864% |
| Slug | Magazine | Rare | 27.864% |
| 5.56mm Magazine | Magazine | Rare | 22.291% |
| 5.56mm Ammo Crate | Supply | Rare | 11.146% |
| NP553 "Baal" | Gun | Rare | 6.667% |
| SSB "Niku" | Gun | Rare | 3.333% |
| 5.56mm Drum | Magazine | Epic | 0.836% |
The police crate is an ammunition table. Shotgun ammunition -- Buckshot and Slug -- share the top two slots at 27.864% each, meaning shotgun shells account for over 55% of all police crate rolls. 5.56mm Magazine follows at 22.291%.
Two Rare-grade guns appear: the NP553 "Baal" at 6.667% and SSB "Niku" at 3.333%. The SSB pistol has half the weight of the NP553. The 5.56mm Drum, the only Epic item on this table, is the rarest pull at 0.836%.
Frost_Crate_Civilian
Table ID 36120, category Droppers, 13 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 5.56mm Magazine | Magazine | Rare | 24.375% |
| 9mm Box | Magazine | Rare | 20.719% |
| 7.62mm Magazine | Magazine | Rare | 12.188% |
| 9mm Ammo Crate | Supply | Rare | 7.312% |
| 9mm Magazine | Magazine | Uncommon | 6.094% |
| B18 "Block" | Gun | Rare | 5.000% |
| JK47 "Grill" | Gun | Rare | 5.000% |
| Moses | Gun | Rare | 5.000% |
| NP3 "Grit" | Gun | Rare | 5.000% |
| 5.56mm Ammo Crate | Supply | Rare | 4.875% |
| 7.62mm Ammo Crate | Supply | Rare | 2.438% |
| Refurbished Moses Stock | Grip | Rare | 1.000% |
| Refurbished Moses Stock | Grip | Rare | 1.000% |
Civilian crates on A6 Polaris carry four guns at identical 5% weight each: the B18 "Block", JK47 "Grill", Moses, and NP3 "Grit". These are the entry-tier firearms, all marked Rare. The ammunition spread is heavier: 5.56mm Magazine (24.375%), 9mm Box (20.719%), and 7.62mm Magazine (12.188%) together account for over 57% of rolls.
The Refurbished Moses Stock appears twice in this table at 1.000% each -- two separate entries for the same item. Combined, the Moses Stock has an effective 2.000% chance, which is higher than the 7.62mm Ammo Crate at 2.438% but lower than every other item.
Frost_Crate_Camp
Table ID 36119, category Droppers, 10 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 7.62mm Magazine | Magazine | Rare | 18.667% |
| Metal Arrow | Magazine | Uncommon | 18.667% |
| Buckshot | Magazine | Rare | 9.333% |
| Slug | Magazine | Rare | 9.333% |
| Flare | Magazine | Rare | 9.333% |
| Herdsman | Gun | Rare | 7.500% |
| Merlin | Gun | Rare | 7.500% |
| Flare Gun | Gun | Rare | 7.500% |
| Crossbow | Gun | Uncommon | 7.500% |
| 7.62mm Ammo Crate | Supply | Rare | 4.667% |
The camp crate is the map's hunting and survival-themed container. 7.62mm Magazine and Metal Arrow share the top slot at 18.667% each, followed by three shotgun-related magazines (Buckshot, Slug, Flare) at 9.333% each. Four weapons -- Herdsman, Merlin, Flare Gun, and Crossbow -- sit at identical 7.500% weight. The Crossbow is the only Uncommon-rarity gun on this table, but its weight matches the Rare-rarity guns, meaning rarity label and actual drop frequency do not always correlate.
Frost_Crate_Fishing
Table ID 36121, category Droppers, 11 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Salmon | Food | Common | 19.746% |
| Trout | Food | Common | 19.746% |
| Fisherman Overalls | Pants | Common | 18.100% |
| Fisherman Top | Shirt | Common | 18.100% |
| Fishing Rod | Fisher | Uncommon | 8.688% |
| Fisherman Hat | Hat | Common | 7.240% |
| Eel | Food | Uncommon | 3.949% |
| Compass | Compass | Rare | 2.896% |
| Canteen | Refill | Rare | 0.724% |
| Compact Binoculars | Optic | Uncommon | 0.724% |
| Sharpsman Rod | Fisher | Uncommon | 0.087% |
The fishing crate is a food-and-clothing table. Two food items lead: Salmon and Trout at 19.746% each, producing a combined food chance of nearly 40%. The Fisherman set -- Overalls (18.100%), Top (18.100%), and Hat (7.240%) -- is the primary clothing output.
The Fishing Rod at 8.688% is the most accessible fishing tool on A6 Polaris, while the Sharpsman Rod at 0.087% is the rarest item shown on this table by a wide margin. The Sharpsman Rod's weight is approximately one-hundredth of the top items, meaning a player who needs it from this source will need to open fishing crates many times.
Frost_Crate_Intel
Table ID 36107, category Droppers, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| NP663 "Bruteforce" | Gun | Rare | 50.000% |
| Buckshot | Magazine | Rare | 25.000% |
| Slug | Magazine | Rare | 25.000% |
A compact table with a dominant single gun: the NP663 "Bruteforce" appears on half of all intel crate rolls. The remaining 50% splits evenly between Buckshot and Slug magazines. This is a specialised crate -- one gun, two ammunition types, no filler.
Frost_Boss
Table ID 36104, category Droppers, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grenade Launcher | Gun | Epic | 29.412% |
| Military Drive | Barricade | Rare | 29.412% |
| Broken Gasmask | Barricade | Rare | 29.412% |
| Sentry Barrel | Supply | Legendary | 11.765% |
The boss table has four outcomes with nearly equal weighting for the top three. Grenade Launcher, Military Drive, and Broken Gasmask each sit at 29.412%, together covering over 88% of boss kills. The Sentry Barrel, marked Legendary, is the standout at 11.765% -- the least common boss drop.
This is a focused boss pool: one weapon, one electronic component, one outfit piece, and one high-tier sentry part. Boss farming on A6 Polaris produces consistent, predictable output within a narrow range of four items.
Frost_Fish
Table ID 36006, category Droppers, 48 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Fisherman Overalls | Pants | Common | 20.300% |
| Fisherman Top | Shirt | Common | 20.300% |
| Fisherman Hat | Hat | Common | 8.120% |
| Fishing Rod | Fisher | Uncommon | 6.090% |
| Hunting Knife | Melee | Common | 5.296% |
| Compass | Compass | Rare | 4.060% |
| Canteen | Refill | Rare | 3.663% |
| Compact Binoculars | Optic | Uncommon | 1.324% |
| Axe | Melee | Uncommon | 1.324% |
| Axe | Melee | Uncommon | 1.324% |
| Snowberry Juice | Water | Common | 1.015% |
| Orange Juice | Water | Common | 1.015% |
| Milk Carton | Water | Common | 1.015% |
| Apple Juice | Water | Common | 1.015% |
| Grape Juice | Water | Common | 1.015% |
| Bottled Milk | Water | Common | 1.015% |
| Bottled Soda | Water | Common | 1.015% |
| Bottled Soda | Water | Common | 1.015% |
Showing the 18 most likely of 48 outcomes.
The Frost_Fish dropper table mirrors the structure of the Frost_Fishing spawn table below -- the same percentages appear in both for the top items. Fisherman Overalls and Fisherman Top each carry a 20.300% chance, making clothing the most likely pull. The Axe appears twice at 1.324% each, and Bottled Soda appears twice at 1.015% each. These are separate entries in the table, meaning the combined effective rates are 2.648% for the Axe and 2.030% for Bottled Soda.
The beverage pool is broad: seven distinct drink types appear in the top 18 (Snowberry Juice, Orange Juice, Milk Carton, Apple Juice, Grape Juice, Bottled Milk, Bottled Soda), each at ~1%. Individually rare, collectively they make water items a meaningful proportion of the full 48-outcome table.
Frost_Penguin
Table ID 36007, category Animals, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Unknown#36073 | - | Common | 48.387% |
| Unknown#36074 | - | Common | 48.387% |
| Unknown#36070 | - | Common | 3.226% |
The penguin is an animal-type dropper with three unresolvable item IDs. Two items at 48.387% each are the core penguin drops, with a third at 3.226%. The "Unknown" prefix means the item IDs reference assets that could not be resolved to their display names during decompilation -- these may be custom map assets, internal prefabs, or items with localisation gaps. From the weight distribution alone, the penguin is a creature that almost always drops one of two items and very rarely drops a third.
Frost_Pants
Table ID 36126, category Droppers, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Torn Bottoms | Pants | Common | 33.333% |
| Torn Bottoms | Pants | Common | 33.333% |
| Torn Bottoms | Pants | Common | 33.333% |
Three identical entries for Torn Bottoms. This is a container table with only one possible outcome. In practice, opening a pants container on A6 Polaris always gives Torn Bottoms. The three separate entries are how Unturned represents a table where the item weight repeats across multiple slots.
Frost_Shirts
Table ID 36125, category Droppers, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Torn T-shirt | Shirt | Common | 33.333% |
| Torn T-shirt | Shirt | Common | 33.333% |
| Torn T-shirt | Shirt | Common | 33.333% |
Mirrors Frost_Pants exactly: three identical Torn T-shirt entries at 33.333% each. Shirt containers on A6 Polaris always produce a Torn T-shirt. These two tables (Pants and Shirts) represent the most basic clothing containers on the map.
Spawns: world loot points
Spawn tables define what items appear at ground-level spawn points around the map -- shelves, counters, floors, and open-world locations. Unlike dropper tables, which fire when a specific container is opened, spawn tables are rolled by the map engine every time it respawns loot across an area. The result is that the raw chance percentages interact with the total number of spawn nodes: a 1% chance at a location with 50 spawn points will produce that item far more often across a server session than a 10% chance from a single boss container.
Frost_Military
Table ID 36094, category Spawns, 48 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Military Top | Shirt | Rare | 17.064% |
| Military Bottom | Pants | Rare | 17.064% |
| Officer's Sword | Melee | Uncommon | 10.320% |
| Field Knife | Melee | Common | 10.320% |
| Smoke Grenade | Throwable | Rare | 5.160% |
| Military Vest | Vest | Rare | 3.413% |
| Military Helmet | Hat | Rare | 3.413% |
| Tanktrap | Barricade | Uncommon | 3.096% |
| Scrap Metal | Medical | Common | 2.580% |
| Cloth | Medical | Common | 2.580% |
| MRE | Food | Rare | 2.580% |
| Grenade | Throwable | Rare | 2.580% |
| Flashbang | Throwable | Rare | 2.580% |
| 9mm Box | Magazine | Rare | 2.293% |
| Compact Binoculars | Optic | Uncommon | 2.064% |
| 5.56mm Magazine | Magazine | Rare | 1.668% |
| Balaclava | Mask | Rare | 1.365% |
| Parachute | Cloud | Epic | 0.826% |
Showing the 18 most likely of 48 outcomes.
The military spawn table is the broadest combat-area spawn on A6 Polaris. Military Top and Military Bottom stand at 17.064% each -- collectively, uniform pieces appear in just over a third of all military spawn rolls. Two melee weapons follow: Officer's Sword and Field Knife, both at 10.320%. These are the most common melee weapons in any military zone.
Smoke Grenade at 5.160% is notably more common in this spawn table than the lethal Grenade, which appears at 2.580% alongside Flashbang at the same rate. The Parachute, an Epic-rarity Cloud-type item, is the rarest pull among the 18 shown at 0.826%. The Military Vest (3.413%) and Military Helmet (3.413%) are significantly rarer as spawn loot than the Top and Bottom, meaning a player who clears a military compound will typically find uniforms well before they complete the full set with vest and helmet.
Frost_Guns
Table ID 36073, category Spawns, 48 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 5.56mm Magazine | Magazine | Rare | 11.748% |
| 7.62mm Magazine | Magazine | Rare | 11.748% |
| 9mm Box | Magazine | Rare | 9.399% |
| Stubby Grip | Tactical | Rare | 5.102% |
| RAID Muzzle Brake | Barrel | Rare | 3.401% |
| B-3 Compensator | Barrel | Rare | 3.401% |
| DASH-2 Sound Suppressor | Barrel | Rare | 3.401% |
| DASH-2 Stock | Grip | Epic | 3.401% |
| B-3 Stock | Grip | Epic | 3.401% |
| RAID Stock | Grip | Epic | 3.401% |
| 5.56mm Ammo Crate | Supply | Rare | 2.350% |
| 9mm Magazine | Magazine | Uncommon | 2.350% |
| 9mm Ammo Crate | Supply | Rare | 2.350% |
| 7.62mm Ammo Crate | Supply | Rare | 2.350% |
| DASH-2 Holo Sight | Sight | Rare | 1.343% |
| DASH-2 Dot Sight | Sight | Rare | 1.343% |
| NP663 "Bruteforce" | Gun | Rare | 1.294% |
| NP553 "Baal" | Gun | Rare | 1.294% |
Showing the 18 most likely of 48 outcomes.
The gun store (Frost_Guns) spawn table leads heavily with ammunition: 5.56mm Magazine (11.748%), 7.62mm Magazine (11.748%), and 9mm Box (9.399%) dominate the top tier. The Stubby Grip at 5.102% is the most common attachment spawn.
Attachment manufacturers are split: DASH-2 produces the Sound Suppressor, Holo Sight, Dot Sight, and Stock; B-3 produces the Compensator and Stock; RAID produces the Muzzle Brake and Stock. All three muzzle/barrel attachments share the 3.401% rate, and all three stocks (DASH-2, B-3, RAID) share it as well -- even though the stocks are marked Epic while the barrel attachments are marked Rare. This is another case where rarity labels and weight values diverge.
Actual firearms are scarce in the gun spawn table: the NP663 "Bruteforce" and NP553 "Baal" sit at 1.294% each. A player visiting a gun store should expect ammunition and attachments far more often than a firearm.
Frost_Hospital
Table ID 36046, category Spawns, 91 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Cotton Wool | Barricade | Uncommon | 16.653% |
| Scrub Top | Shirt | Common | 12.490% |
| Scrub Bottoms | Pants | Common | 12.490% |
| Bone Saw | Melee | Common | 8.243% |
| Cloth | Medical | Common | 6.426% |
| Bandage | Medical | Uncommon | 4.461% |
| Dressing | Medical | Rare | 4.461% |
| Splint | Medical | Rare | 4.461% |
| Iodine Tablets | Medical | Rare | 4.461% |
| Scrap Metal | Medical | Common | 1.965% |
| Adrenaline | Medical | Rare | 1.784% |
| Broom | Melee | Common | 0.898% |
| Chef's Knife | Melee | Common | 0.898% |
| Flashlight | Melee | Common | 0.898% |
| Frying Pan | Melee | Common | 0.898% |
| Saucepan | Melee | Common | 0.898% |
| Saw | Melee | Common | 0.898% |
| Snow Shovel | Melee | Common | 0.898% |
Showing the 18 most likely of 91 outcomes.
At 91 outcomes, the hospital is the widest spawn table on A6 Polaris among the tables in this extraction. Cotton Wool dominates the top at 16.653%, reflecting its role as a high-weight medical crafting component. The Scrub set (Top and Bottoms) together account for just under 25% of rolls, making medical staff clothing the most common visual loot in hospital areas.
The core medical trio -- Bandage, Dressing, and Splint -- all sit at 4.461%, alongside Iodine Tablets at the same rate. The Bone Saw at 8.243% is nearly twice as common as any of these, functioning both as a medical tool and as a common melee weapon in hospital spawns.
The bottom tier of the top 18 reveals a pattern: seven household/utility melee weapons (Broom, Chef's Knife, Flashlight, Frying Pan, Saucepan, Saw, Snow Shovel) each appear at exactly 0.898%. These are filler items that the hospital shares with civilian and gas station tables. Despite 91 total outcomes, the top 13 items cover the vast majority of what a player will actually see in practice.
Frost_Camp
Table ID 36082, category Spawns, 85 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Scrap Metal | Medical | Common | 6.247% |
| Cloth | Medical | Common | 6.247% |
| Leather | Supply | Rare | 4.997% |
| Hunting Knife | Melee | Common | 4.346% |
| Compass | Compass | Rare | 3.332% |
| Canteen | Refill | Rare | 3.006% |
| 7.62mm Magazine | Magazine | Rare | 2.665% |
| Metal Arrow | Magazine | Uncommon | 2.665% |
| Herdsman | Gun | Rare | 1.874% |
| Merlin | Gun | Rare | 1.874% |
| Flare Gun | Gun | Rare | 1.874% |
| Crossbow | Gun | Uncommon | 1.874% |
| Buckshot | Magazine | Rare | 1.333% |
| Slug | Magazine | Rare | 1.333% |
| Flare | Magazine | Rare | 1.333% |
| Sweater | Shirt | Common | 1.149% |
| Sweater | Shirt | Common | 1.149% |
| Sweater | Shirt | Common | 1.149% |
Showing the 18 most likely of 85 outcomes.
The camp spawn table spreads its weight broadly across 85 outcomes, with no single item exceeding 6.247%. Scrap Metal and Cloth share the top at 6.247% each -- together, basic crafting materials account for over 12% of camp spawns. Leather and Hunting Knife follow in the 4-5% range.
The Sweater appears three times in the top 18 at 1.149% each. With additional Sweater entries likely present deeper in the remaining 67 outcomes, the Sweater's effective combined rate across all entries in this table is higher than any single-row percentage suggests.
The camp table mirrors the Frost_Crate_Camp dropper table in item selection (Herdsman, Merlin, Flare Gun, Crossbow all present), but the spawn weights are substantially lower because the total outcome count is 85 rather than 10. A camp spawn point is a vast pool; a camp crate is a focused one.
Frost_Fishing
Table ID 36085, category Spawns, 48 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Fisherman Overalls | Pants | Common | 20.300% |
| Fisherman Top | Shirt | Common | 20.300% |
| Fisherman Hat | Hat | Common | 8.120% |
| Fishing Rod | Fisher | Uncommon | 6.090% |
| Hunting Knife | Melee | Common | 5.296% |
| Compass | Compass | Rare | 4.060% |
| Canteen | Refill | Rare | 3.663% |
| Compact Binoculars | Optic | Uncommon | 1.324% |
| Axe | Melee | Uncommon | 1.324% |
| Axe | Melee | Uncommon | 1.324% |
| Snowberry Juice | Water | Common | 1.015% |
| Orange Juice | Water | Common | 1.015% |
| Milk Carton | Water | Common | 1.015% |
| Apple Juice | Water | Common | 1.015% |
| Grape Juice | Water | Common | 1.015% |
| Bottled Milk | Water | Common | 1.015% |
| Bottled Soda | Water | Common | 1.015% |
| Bottled Soda | Water | Common | 1.015% |
Showing the 18 most likely of 48 outcomes.
The fishing spawn table is nearly identical to the Frost_Fish dropper table above, with the same top items at the same percentages. Fisherman Overalls and Top lead at 20.300% each, making the Fisherman set the single most reliable clothing drop from any specific location type on A6 Polaris.
All seven drink types appear again at ~1% each, and the Axe and Bottled Soda both have duplicate entries. The pattern of duplicated entries across related tables (Frost_Fish dropper and Frost_Fishing spawn) suggests a deliberate mirroring by the map author: fishing loot works the same way whether it comes from a container or from the ground.
Frost_Civilian
Table ID 36063, category Spawns, 79 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Scrap Metal | Medical | Common | 7.868% |
| Cloth | Medical | Common | 7.868% |
| Broom | Melee | Common | 3.597% |
| Chef's Knife | Melee | Common | 3.597% |
| Flashlight | Melee | Common | 3.597% |
| Frying Pan | Melee | Common | 3.597% |
| Saucepan | Melee | Common | 3.597% |
| Saw | Melee | Common | 3.597% |
| Snow Shovel | Melee | Common | 3.597% |
| 5.56mm Magazine | Magazine | Rare | 1.967% |
| 9mm Box | Magazine | Rare | 1.672% |
| Sweater | Shirt | Common | 1.325% |
| Sweater | Shirt | Common | 1.325% |
| Sweater | Shirt | Common | 1.325% |
| Sweater | Shirt | Common | 1.325% |
| Sweater | Shirt | Common | 1.325% |
| Sweatpants | Pants | Common | 1.325% |
| Sweatpants | Pants | Common | 1.325% |
Showing the 18 most likely of 79 outcomes.
The civilian spawn table is the most generic loot pool on A6 Polaris. Scrap Metal and Cloth top the list at 7.868% each. Seven household melee items (Broom through Snow Shovel) occupy the 3.597% tier -- these are the same seven items that appear in the hospital, camp, library, and gas station tables, forming a shared "utility melee" row that recurs across A6 Polaris spawns.
The Sweater appears five times in the top 18 at 1.325% per entry, and Sweatpants appears twice at the same rate. The repeated entries suggest the Sweater is the most common clothing item in civilian zones, with multiple spawn slots contributing to a combined effective rate well above any single-row percentage.
Ammunition is scarce in civilian spawns: 5.56mm Magazine at 1.967% and 9mm Box at 1.672%. No guns appear in the top 18 of the 79-outcome civilian spawn table.
Frost_Library
Table ID 36116, category Spawns, 80 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Scrap Metal | Medical | Common | 7.631% |
| Cloth | Medical | Common | 7.631% |
| Broom | Melee | Common | 3.489% |
| Chef's Knife | Melee | Common | 3.489% |
| Flashlight | Melee | Common | 3.489% |
| Frying Pan | Melee | Common | 3.489% |
| Saucepan | Melee | Common | 3.489% |
| Saw | Melee | Common | 3.489% |
| Snow Shovel | Melee | Common | 3.489% |
| XP Book | Food | Epic | 3.000% |
| 5.56mm Magazine | Magazine | Rare | 1.908% |
| 9mm Box | Magazine | Rare | 1.622% |
| Sweater | Shirt | Common | 1.285% |
| Sweater | Shirt | Common | 1.285% |
| Sweater | Shirt | Common | 1.285% |
| Sweater | Shirt | Common | 1.285% |
| Sweater | Shirt | Common | 1.285% |
| Sweatpants | Pants | Common | 1.285% |
Showing the 18 most likely of 80 outcomes.
The library closely resembles the civilian spawn table, with one notable addition: the XP Book at 3.000%. This is an Epic-rarity Food-type item that provides experience points in Unturned. It is the only source of XP Books among the spawn tables in this extraction, and it is exclusive to library locations. A player seeking XP Books should focus on library buildings; no other location type on A6 Polaris has them in the top-tier spawn outcomes.
The seven household melee items appear again at 3.489% each. The Sweater repeats five times at 1.285% per entry, and Sweatpants at 1.285%. The library is fundamentally a civilian-tier loot zone with one Epic-curiosity at the 3% level.
Frost_Gas
Table ID 36084, category Spawns, 89 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Carjack | Tool | Uncommon | 9.585% |
| Jerry Can | Fuel | Rare | 6.390% |
| Blowtorch | Melee | Uncommon | 5.112% |
| Scrap Metal | Medical | Common | 5.027% |
| Cloth | Medical | Common | 5.027% |
| Metal Sheet | Supply | Uncommon | 3.195% |
| Paint Bucket | Water | Common | 3.195% |
| Rope | Barricade | Uncommon | 3.195% |
| Tape | Barricade | Uncommon | 3.195% |
| Broom | Melee | Common | 2.298% |
| Chef's Knife | Melee | Common | 2.298% |
| Flashlight | Melee | Common | 2.298% |
| Frying Pan | Melee | Common | 2.298% |
| Saucepan | Melee | Common | 2.298% |
| Saw | Melee | Common | 2.298% |
| Snow Shovel | Melee | Common | 2.298% |
| Wrench | Tool | Uncommon | 1.278% |
| 5.56mm Magazine | Magazine | Rare | 1.257% |
Showing the 18 most likely of 89 outcomes.
The gas station table is distinct from every other spawn table on A6 Polaris: it is the only table where vehicle-related items top the list. Carjack at 9.585% and Jerry Can at 6.390% are the two highest-chance items, making gas stations the primary source for vehicle tools and fuel. Blowtorch follows at 5.112%, rounding out the vehicle-repair utility tier.
The shared household melee row appears again at 2.298% per item (slightly lower than in civilian/library zones), and additional utility items -- Metal Sheet, Paint Bucket, Rope, Tape -- fill the 3.195% tier. The Wrench at 1.278% is a secondary vehicle tool with substantially lower weight than the Carjack. The 5.56mm Magazine at 1.257% is the only ammunition item in the top 18 of the gas station table.
Canned Beans
Canned Beans does not appear in any loot table on A6 Polaris. Not in the 28 tables in this extraction, and not in any of the 134 tables that make up the full map.
This is a deliberate and notable omission. Canned Beans is one of the most recognisable food items in Unturned, present on most official and curated maps as a common civilian-tier food spawn. On A6 Polaris, the food economy is built around Salmon, Trout, Eel, and MREs -- items that fit the map's arctic survival theme. The civilian spawn tables carry Scrap Metal and Cloth in the food slot instead of a canned good.
For the running Canned Beans canon across this wiki, see the full reference at /lore/canned-beans-lore.
Practical use for server owners and modders
Server operators
The A6 Polaris spawn table structure rewards server operators who understand weight distribution. Several decisions follow directly from the data:
Airdrop value tuning. The pristine airdrop (Frost_Airdrop) has Grenade and Armored Plates each at 21.963%. If your server finds airdrops flooding the economy with grenades, the root cause is the weight on that single row. Reducing the Grenade weight in table 36019 would shift the distribution proportionally to every other item without touching their individual weights.
Endgame weapon gating. The Frost_Box_Gun table at 33.333% each is the most direct path to the F-11, M349, and K30. If you want to make these guns harder to obtain, the box_gun table is where you act -- not the deadzone crate or the airdrop, which have other items competing with the legendary guns.
Military set completion. Military Top and Bottom spawn at 17.064% each in military zones, but Military Vest and Helmet are at 3.413% each. The vest and helmet are the bottleneck. If your server has players perpetually running around with military uniforms but no headgear, the weights explain why. Boosting the vest and helmet weights is a targeted fix that does not affect any other table.
The Sweater economy. The Sweater appears as repeated entries across civilian, library, and camp spawn tables at low individual percentages. A server operator who wants to make Sweaters rarer must touch multiple tables -- changing a single table will have limited impact because the Sweater's aggregate drop rate is spread across many weak-weight entries.
Modders and map authors
The data patterns in A6 Polaris reveal deliberate design choices that modders can study and apply:
The duplicate-entry pattern. Multiple tables have the same item listed several times with identical weights (Torn Bottoms x3, Sweater x5, Axe x2, Bottled Soda x2). This is how Unturned represents an item that should be more common than a single-row weight would produce. If you need an item to appear roughly twice as often as its peers, add a second row at the same weight. The map engine sums the weights at roll time.
The equal-weight spread. Frost_Airdrop_Attachments is the purest example: 11 items, 9.091% each. When every item in a table should be equally likely, the author sets every weight to the same value. No tiered structure, no rarity gating. The rarity label (all Legendary) is informational; the weight equality is what determines real-world drop distribution.
Rarity labels versus weights. Several tables show items marked "Rare" at higher percentages than items marked "Epic" or "Legendary" on the same table. In Frost_Guns, DASH-2 Stock is Epic at 3.401%, while DASH-2 Holo Sight is Rare at 1.343%. The Epic item drops more often than the Rare item. Rarity is a display label; weight is the mechanical truth. When building a custom map, set weights to control drop rates, then assign rarity labels for the visual tier indicator -- but do not let the label deceive you into thinking it governs the spawn.
Table size and player experience. Frost_Cache has 66 outcomes; Frost_Box_Gun has 3. A player opening a cache experiences a casino: anything might happen, and the odds of any single desired item are single digits. A player opening a gun box experiences a pick-one-of-three. Both are valid design choices, but they produce very different player psychology. A wide table feels like "anything" even when the top few items dominate the weights; a narrow table feels like a deliberate reward even when the items are technically rarer elsewhere.
The absence of Canned Beans. The map author chose not to include Canned Beans in any of 134 tables. If you are building a themed map (arctic survival, in this case), the food pool should reflect the fiction. Salmon, Trout, and Eel are deliberate replacements for the generic canned food item. Every absent item is a design choice as much as every present item.
Coverage limitation
This article covers 28 spawn tables for A6 Polaris. 69 further tables on this map were not included in this extraction and are therefore not covered by this reference. These undocumented tables may include additional spawn locations, special event pools, quest-reward tables, or secondary container types. Server operators auditing the full map economy should consult the complete decompiled bundle (134 tables total) rather than relying solely on the 28 tables published here.
Table index
| Table ID | Table name | Category | Outcomes |
|---|---|---|---|
| 36007 | Frost_Penguin | Animals | 3 |
| 36014 | Frost_Cache | Droppers | 66 |
| 36006 | Frost_Fish | Droppers | 48 |
| 36019 | Frost_Airdrop | Droppers | 41 |
| 36118 | Frost_Crate_Military | Droppers | 20 |
| 36011 | Frost_Box_Armor | Droppers | 15 |
| 36120 | Frost_Crate_Civilian | Droppers | 13 |
| 36020 | Frost_Airdrop_Cracked | Droppers | 12 |
| 36131 | Frost_Airdrop_Attachments | Droppers | 11 |
| 36121 | Frost_Crate_Fishing | Droppers | 11 |
| 36119 | Frost_Crate_Camp | Droppers | 10 |
| 36130 | Frost_Crate_Deadzone | Droppers | 7 |
| 36117 | Frost_Crate_Police | Droppers | 7 |
| 36104 | Frost_Boss | Droppers | 4 |
| 36013 | Frost_Box_Mats | Droppers | 4 |
| 36010 | Frost_Box_Ammo | Droppers | 3 |
| 36012 | Frost_Box_Gun | Droppers | 3 |
| 36107 | Frost_Crate_Intel | Droppers | 3 |
| 36126 | Frost_Pants | Droppers | 3 |
| 36125 | Frost_Shirts | Droppers | 3 |
| 36046 | Frost_Hospital | Spawns | 91 |
| 36084 | Frost_Gas | Spawns | 89 |
| 36082 | Frost_Camp | Spawns | 85 |
| 36116 | Frost_Library | Spawns | 80 |
| 36063 | Frost_Civilian | Spawns | 79 |
| 36085 | Frost_Fishing | Spawns | 48 |
| 36073 | Frost_Guns | Spawns | 48 |
| 36094 | Frost_Military | Spawns | 48 |
