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Hawaii Spawn Tables Reference

The Hawaii spawn tables define every item and vehicle that can appear on the map. This reference documents all 28 spawn tables with three or more distinct outcomes, extracted directly from the decompiled map bundle. If you need to know where a specific piece of gear comes from on Hawaii, how likely it is to drop, or what you can tune as a server owner, you will find it here.

How spawn tables work

A spawn table is a weighted list of items tied to a specific location, container, or spawn node on the map. When the game populates that spot, it rolls against the table - picks one outcome - and that item appears.

The Chance column in every table below is a percentage. It is the probability that a single roll of that table produces that specific item. All the chances in a table sum to 100%, give or take rounding at the third decimal place. A higher percentage means the item is more likely per roll.

The Rarity column is a label assigned by the map author (Common, Uncommon, Rare, Epic, Legendary). It describes the intended tier of the item but does not modify the chance. The percentage IS the chance. An item marked Legendary at 5.031% drops at exactly 5.031% per roll - the rarity label is informative, not mechanical.

The number of outcomes in a table matters. A table with three outcomes concentrates probability: each item gets a larger share. A table with 73 outcomes spreads probability thin, and every individual item becomes less likely per roll. This is why rare items in small tables can be easier to obtain than common items in large tables.

A spawn node may roll its table multiple times, depending on how the map author configured the node. The data below shows per-roll probabilities, not per-node totals. A container that rolls its table three times gives you three independent chances at the percentages shown.

The spawn tables on Hawaii

The Hawaii map ships with 53 spawn tables in its game bundle. Of those, 28 contain three or more distinct outcomes. The remaining 25 tables have one or two outcomes each - typically single-item pools such as a specific magazine or a paired gun-and-ammo table - and are omitted here for brevity.

Every table below is presented verbatim from the decompiled data. Where a table has more outcomes than are shown, a note indicates how many total outcomes exist and which subset is displayed.

Several vehicle tables contain entries labelled Unknown with a number. These are outcomes that could not be resolved to a named item during decompilation. They are included as they appear in the game files, and their presence affects the total weight of each table.


Aegis_Security

Table ID 840, category Hawaii, 16 outcomes

ItemTypeRarityChance
Aegis Security BottomPantsRare21.739%
Aegis Security TopShirtRare21.739%
1911GunUncommon15.652%
EmpireGunRare10.435%
Empire MagazineMagazineRare6.747%
1911 MagazineMagazineUncommon6.747%
Low Caliber Civilian Ammunition BoxSupplyUncommon6.072%
Tactical LightTacticalRare2.196%
Tactical LaserTacticalRare1.647%
Kobra SightSightUncommon1.098%
Chevron ScopeSightUncommon1.098%
Cross ScopeSightUncommon1.098%
Halo SightSightUncommon1.098%
Dot SightSightUncommon1.098%
RangefinderTacticalEpic0.769%
Adaptive ChamberingTacticalEpic0.769%

This is the main Aegis security floor table - the broadest Aegis pool. The uniform pieces are the most common outcomes at 21.739% each, making the Aegis Security set the default roll. Two pistols follow: the 1911 at 15.652% and the Empire at 10.435%, with their matching magazines at 6.747% each. The remaining outcomes are tactical attachments and sights, each under 2.2%. The Rangefinder and Adaptive Chambering are the rarest items in the pool at 0.769% each, both marked Epic. There are no primary weapons in this table - Aegis Security is a sidearm and gear zone.

Aegis_Security_Attachments

Table ID 844, category Hawaii, 9 outcomes

ItemTypeRarityChance
Tactical LightTacticalRare20.202%
Tactical LaserTacticalRare15.152%
Kobra SightSightUncommon10.101%
Chevron ScopeSightUncommon10.101%
Cross ScopeSightUncommon10.101%
Halo SightSightUncommon10.101%
Dot SightSightUncommon10.101%
RangefinderTacticalEpic7.071%
Adaptive ChamberingTacticalEpic7.071%

A dedicated attachment table - no guns, no ammo, no clothes. The Tactical Light leads at 20.202%, followed by the Tactical Laser at 15.152%. Five sight types (Kobra, Chevron, Cross, Halo, Dot) each sit at 10.101%, giving an even spread across sight options. The Rangefinder and Adaptive Chambering have higher odds here (7.071% each) than they do in the main Aegis_Security table (0.769% each). If you are hunting for these two Epic attachments, this table is the better target.

Aegis_Security_Ammo

Table ID 842, category Hawaii, 3 outcomes

ItemTypeRarityChance
Empire MagazineMagazineRare34.483%
1911 MagazineMagazineUncommon34.483%
Low Caliber Civilian Ammunition BoxSupplyUncommon31.035%

A dedicated ammunition table with three outcomes. The two pistol magazines share an equal 34.483% chance each, and the Low Caliber Civilian Ammunition Box sits at 31.035%. With only three outcomes, each item has a high individual probability - this table ensures the Aegis pistols have magazine support without diluting the main Security gear pool.


Aegis facilities also include a science wing with its own independent loot tables. These tables share none of the Security pool items and form a separate medical and biohazard ecosystem.

Aegis_Science

Table ID 845, category Hawaii, 8 outcomes

ItemTypeRarityChance
VaccineMedicalRare24.096%
ChemicalsWaterCommon22.088%
VitaminsMedicalCommon22.088%
Purification TabletsMedicalCommon22.088%
Biohazard TopShirtRare3.855%
Biohazard BottomPantsRare3.855%
FilterFilterRare1.446%
Biohazard HoodMaskRare0.482%

The main Aegis science table is medical-heavy. Vaccine leads at 24.096%, with Chemicals, Vitamins, and Purification Tablets clustered at 22.088% each. Together these four items account for over 90% of the probability in this table. The Biohazard clothing set is rare: Top and Bottom at 3.855% each, the Filter at 1.446%, and the Biohazard Hood at just 0.482%. The Hood is the single rarest item across the entire Aegis ecosystem.

Aegis_Science_Clothes

Table ID 846, category Hawaii, 4 outcomes

ItemTypeRarityChance
Aegis Lab BottomsPantsUncommon40.000%
Aegis Lab TopShirtUncommon40.000%
FilterFilterRare15.000%
GasmaskMaskRare5.000%

A dedicated clothing table for the Aegis science staff. The Aegis Lab Top and Bottoms each carry a 40.000% chance, making the lab uniform the default roll. The Filter appears at 15.000% and the Gasmask at 5.000%. Unlike the main Aegis_Science table, this pool has no medical items and no Biohazard clothing - it provides the lab uniform and respiratory protection only.

Aegis_Science_Research

Table ID 847, category Hawaii, 4 outcomes

ItemTypeRarityChance
MushroomFoodCommon36.750%
AdrenalineMedicalRare31.250%
VaccineMedicalRare31.250%
MushroomFoodCommon0.750%

This table is notable for the duplicate Mushroom entry - the same item appears with two different chances: 36.750% and 0.750%. The combined Mushroom probability across both rows is 37.500%. Adrenaline and Vaccine each sit at 31.250%. This is a small table (4 outcomes), so each item is highly likely per roll. The duplicate row is presented as it appears in the game files.


Taken together, the Aegis tables form two cleanly separated loot zones. Security provides pistols, attachments, ammunition, and the Security uniform. Science provides medical supplies, biohazard gear, lab clothes, and research consumables. No item crosses between the two zones. For players, this means you visit the Security wing for weapons and the Science wing for medical gear. For server owners, this means you can tune each wing independently without affecting the other.


Tiki_Hawaii

Table ID 835, category Hawaii, 14 outcomes

ItemTypeRarityChance
Pine StickSupplyRare12.413%
Maple StickSupplyUncommon12.413%
Birch StickSupplyCommon12.413%
Split CoconutFoodCommon7.547%
Whole CoconutSupplyCommon7.547%
Birch SpikesTrapCommon7.547%
Maple SpikesTrapUncommon6.604%
ClothSupplyCommon6.207%
Obsidian ClubMeleeCommon5.031%
Obsidian AxeMeleeCommon5.031%
Shark-Tooth SwordMeleeLegendary5.031%
Pine SpikesTrapRare4.717%
MushroomFoodCommon3.774%
Metal ScrapSupplyCommon3.724%

The main Tiki table is the native crafting and survival pool on Hawaii. The three stick types (Pine, Maple, Birch) each sit at 12.413% - together they account for 37.239% of all outcomes, making sticks the backbone of Tiki loot. Coconut items (Split and Whole) follow at 7.547% each. Spikes for base defence appear across three tiers: Birch at 7.547%, Maple at 6.604%, Pine at 4.717%.

Three melee weapons round out the pool: Obsidian Club, Obsidian Axe, and the Shark-Tooth Sword, all at 5.031%. The Shark-Tooth Sword shares the exact same chance as the Obsidian weapons despite its Legendary rarity label. In this table, the rarity label does not reflect a lower drop rate - all three melee weapons are equally common per roll.

Tiki_Hawaii_Supplies

Table ID 837, category Hawaii, 5 outcomes

ItemTypeRarityChance
Pine StickSupplyRare26.316%
Maple StickSupplyUncommon26.316%
Birch StickSupplyCommon26.316%
ClothSupplyCommon13.158%
Metal ScrapSupplyCommon7.895%

A pure crafting table. The three stick types split the majority at 26.316% each, Cloth follows at 13.158%, and Metal Scrap trails at 7.895%. No food, no weapons, no traps - this is where you go for building materials. All five outcomes are Supply-type items.

Tiki_Hawaii_Consume

Table ID 836, category Hawaii, 3 outcomes

ItemTypeRarityChance
Split CoconutFoodCommon40.000%
Whole CoconutSupplyCommon40.000%
MushroomFoodCommon20.000%

The dedicated Tiki food table. Coconut products lead at 40.000% each, with Mushroom filling the remaining 20.000%. This three-outcome table means every roll is a food item - there is no empty roll and no non-food item. The food economy in the Tiki zone depends entirely on these three items.

Tiki_Hawaii_Traps

Table ID 838, category Hawaii, 3 outcomes

ItemTypeRarityChance
Birch SpikesTrapCommon40.000%
Maple SpikesTrapUncommon35.000%
Pine SpikesTrapRare25.000%

A dedicated trap table with three spike tiers. Birch Spikes lead at 40.000%, Maple Spikes sit at 35.000%, and Pine Spikes - marked Rare - come in at 25.000%. The descending chance mirrors the ascending rarity: the Common-tier spikes are the most likely outcome, and the Rare-tier spikes are the least.

Tiki_Hawaii_Weapons

Table ID 839, category Hawaii, 3 outcomes

ItemTypeRarityChance
Obsidian ClubMeleeCommon33.333%
Obsidian AxeMeleeCommon33.333%
Shark-Tooth SwordMeleeLegendary33.333%

A three-way even split. Every roll of this table gives an equal 33.333% chance at each of the three Tiki melee weapons. The Shark-Tooth Sword, despite its Legendary rarity label, drops at exactly the same rate as the Common Obsidian Club and Obsidian Axe. In this table, the rarity label is purely cosmetic - it does not reflect a lower probability.


The Tiki zone is a self-contained ecosystem. Every category of need - supplies, food, traps, and weapons - has its own sub-table, while the main Tiki_Hawaii table mixes all of them together. The Shark-Tooth Sword is notable not for its rarity (it is not rare in practice) but for the fact that it carries the Legendary label while dropping at the same rate as Common weapons. For server owners, the Tiki sub-tables give granular control: you can adjust trap availability without affecting food, or food without affecting weapon drops.


Coastguard_America

Table ID 800, category Items, 48 outcomes

ItemTypeRarityChance
Military KnifeMeleeRare15.904%
Coastguard TopShirtUncommon10.843%
Coastguard BottomPantsUncommon10.843%
Red CapHatCommon9.639%
AvengerGunRare4.506%
Low Caliber Military Ammunition CrateSupplyRare3.615%
Raw ExplosivesSupplyUncommon3.615%
PeacemakerGunRare2.868%
Avenger MagazineMagazineRare2.456%
Red TravelpackBackpackCommon2.410%
FilterFilterRare2.169%
GPSMapEpic1.928%
Peacemaker MagazineMagazineRare1.860%
Black SmokeThrowableUncommon1.590%
Blue SmokeThrowableUncommon1.590%
Orange SmokeThrowableUncommon1.590%
Green SmokeThrowableUncommon1.590%
Purple SmokeThrowableUncommon1.590%

Showing the 18 most likely of 48 outcomes.

The largest loot table documented on Hawaii at 48 outcomes, of which only the top 18 by chance are shown here. The Military Knife is the single most common outcome at 15.904%, followed by the Coastguard uniform (Top and Bottom at 10.843% each). The Red Cap sits at 9.639%.

Firearms appear at 4.506% (Avenger) and 2.868% (Peacemaker), with matching magazines. The Low Caliber Military Ammunition Crate and Raw Explosives tie at 3.615%. The GPS is the only Epic item shown in this view at 1.928%. Five smoke grenade colours round out the visible outcomes at 1.590% each.

Thirty outcomes are not shown. The Sabertooth - which appears in the Guns and Magazines sub-tables below - may reside in these unseen rows, but the data does not confirm its position here.

Coastguard_America_Guns

Table ID 801, category Items, 3 outcomes

ItemTypeRarityChance
AvengerGunRare55.000%
PeacemakerGunRare35.000%
SabertoothGunRare10.000%

A clean three-outcome gun table. The Avenger is the most common at 55.000%, the Peacemaker follows at 35.000%, and the Sabertooth trails at 10.000%. All three are Rare. The hierarchy matches the magazine table below.

Coastguard_America_Magazines

Table ID 807, category Items, 3 outcomes

ItemTypeRarityChance
Avenger MagazineMagazineRare48.529%
Peacemaker MagazineMagazineRare36.765%
Sabertooth MagazineMagazineRare14.706%

The magazine table mirrors the gun table hierarchy: Avenger Magazine leads at 48.529%, Peacemaker Magazine at 36.765%, Sabertooth Magazine at 14.706%. The Sabertooth Magazine at 14.706% is higher than the Sabertooth gun at 10.000%, meaning you will see Sabertooth magazines slightly more often than the gun itself from these dedicated tables.


The Special and Throwables tables are separate pools that do not share outcomes with the main Coastguard_America table.

Coastguard_America_Special

Table ID 834, category Items, 14 outcomes

ItemTypeRarityChance
Fragmentation GrenadeThrowableRare68.400%
FlashbangThrowableRare7.600%
BipodGripEpic2.667%
Horizontal GripGripRare2.667%
Vertical GripGripRare2.667%
Military BarrelBarrelRare2.667%
Military MuzzleBarrelRare2.667%
Military SuppressorBarrelEpic2.667%
16x ScopeSightEpic1.333%
8x ScopeSightRare1.333%
Chevron ScopeSightUncommon1.333%
Cross ScopeSightUncommon1.333%
Dot SightSightUncommon1.333%
Halo SightSightUncommon1.333%

The Fragmentation Grenade is the most common outcome at 68.400% - more than two-thirds of all rolls from this table produce a fragmentation grenade. The Flashbang is a distant second at 7.600%. Every other outcome is under 3%.

Grips (Bipod, Horizontal, Vertical) and barrels (Military Barrel, Muzzle, Suppressor) each sit at 2.667%. Four scope types (Chevron, Cross, Dot, Halo) are available at 1.333% each, with the 16x and 8x scopes at the same rate. This table is a grenade table with a slim chance of a grip, barrel, or scope attached.

Coastguard_America_Throwables

Table ID 806, category Items, 14 outcomes

ItemTypeRarityChance
Black SmokeThrowableUncommon7.500%
Blue SmokeThrowableUncommon7.500%
Orange SmokeThrowableUncommon7.500%
Green SmokeThrowableUncommon7.500%
Purple SmokeThrowableUncommon7.500%
Red SmokeThrowableUncommon7.500%
White SmokeThrowableUncommon7.500%
Yellow SmokeThrowableUncommon7.500%
Blue FlareThrowableCommon6.667%
Green FlareThrowableCommon6.667%
Orange FlareThrowableCommon6.667%
Purple FlareThrowableCommon6.667%
Red FlareThrowableCommon6.667%
Yellow FlareThrowableCommon6.667%

A utility table with no damage-dealing items. Eight smoke colours at 7.500% each and six flare colours at 6.667% each. Every smoke colour is equally likely; every flare colour is equally likely. Smokes have a slight edge over flares (60.000% combined for smoke versus 40.002% combined for flares). This table covers signalling and area denial only - fragmentation grenades are in the Special table, not here.


The Coastguard zone is the military loot hub on Hawaii. The General table (48 outcomes) provides the broadest pool, with uniform pieces, the Military Knife, pistols, and smoke grenades. The Guns and Magazines sub-tables offer targeted rolls with fewer outcomes and higher per-item chances. The Special table is your grenade source; the Throwables table is your smoke and flare source. No table in the Coastguard zone carries rifles - the three guns (Avenger, Peacemaker, Sabertooth) are all sidearms.


Vehicle spawns

Hawaii vehicle spawn tables cover civilian cars, military and emergency vehicles, watercraft, and utility vehicles. Many of the larger vehicle tables contain unresolved Unknown entries that could not be mapped to named vehicles during decompilation.


Hawaii_Civilian

Table ID 823, category Vehicles, 73 outcomes

ItemTypeRarityChance
BicycleVehicleCommon15.576%
Black SportscarVehicleRare1.986%
Purple SportscarVehicleRare1.986%
Green SportscarVehicleRare1.986%
Blue SportscarVehicleRare1.986%
Orange SportscarVehicleRare1.986%
Red SportscarVehicleRare1.986%
Yellow SportscarVehicleRare1.986%
White SportscarVehicleRare1.986%
Purple Dune BuggyVehicleUncommon1.752%
Green Dune BuggyVehicleUncommon1.752%
Yellow Dune BuggyVehicleUncommon1.752%
White Dune BuggyVehicleUncommon1.752%
Red Dune BuggyVehicleUncommon1.752%
Orange Dune BuggyVehicleUncommon1.752%
Blue Dune BuggyVehicleUncommon1.752%
Black Dune BuggyVehicleUncommon1.752%
Unknown#1-Common1.324%

Showing the 18 most likely of 73 outcomes.

The civilian vehicle pool is the largest spawn table on Hawaii at 73 outcomes. The Bicycle is the most common single vehicle at 15.576% - basic transport is plentiful. Sportscars appear in eight colour variants at 1.986% each (15.888% combined for all Sportscar colours). Dune Buggies span eight colours at 1.752% each (14.016% combined). One unresolved Unknown entry (Unknown#1 at 1.324%) appears in the visible top 18. Fifty-five outcomes are not shown.

When a Sportscar or Dune Buggy spawns through a dedicated sub-table below, every colour has an equal chance. The same equal weighting applies within the Hawaii_Civilian pool: no Sportscar colour and no Dune Buggy colour is rarer than any other of its type.

Dunebuggy_America

Table ID 825, category Vehicles, 8 outcomes

ItemTypeRarityChance
Purple Dune BuggyVehicleUncommon12.500%
Green Dune BuggyVehicleUncommon12.500%
Yellow Dune BuggyVehicleUncommon12.500%
White Dune BuggyVehicleUncommon12.500%
Red Dune BuggyVehicleUncommon12.500%
Orange Dune BuggyVehicleUncommon12.500%
Blue Dune BuggyVehicleUncommon12.500%
Black Dune BuggyVehicleUncommon12.500%

A clean, eight-colour Dune Buggy table. Every colour sits at exactly 12.500%. All Dune Buggies in this table are marked Uncommon. No colour has an edge over any other.

Sportscar_America

Table ID 824, category Vehicles, 8 outcomes

ItemTypeRarityChance
Black SportscarVehicleRare12.500%
Purple SportscarVehicleRare12.500%
Green SportscarVehicleRare12.500%
Blue SportscarVehicleRare12.500%
Orange SportscarVehicleRare12.500%
Red SportscarVehicleRare12.500%
Yellow SportscarVehicleRare12.500%
White SportscarVehicleRare12.500%

The Sportscar equivalent of the Dune Buggy table. Eight colours at 12.500% each, all marked Rare. Perfectly even distribution across every colour.


Hawaii_Farm

Table ID 821, category Vehicles, 24 outcomes

ItemTypeRarityChance
TractorVehicleUncommon23.077%
Unknown#67-Common5.481%
Unknown#68-Common5.481%
Unknown#69-Common5.481%
Unknown#70-Common5.481%
Unknown#71-Common5.481%
Unknown#72-Common5.481%
Unknown#73-Common5.481%
Unknown#74-Common5.481%
Unknown#176-Common2.885%
Unknown#177-Common2.885%
Unknown#178-Common2.885%
Unknown#179-Common2.885%
Unknown#180-Common2.885%
Unknown#181-Common2.885%
Unknown#182-Common2.885%
Unknown#183-Common2.885%
Red ScroungerVehicleLegendary1.429%

Showing the 18 most likely of 24 outcomes.

The farm vehicle table is led by the Tractor at 23.077%. The remaining visible outcomes are nearly all Unknown entries: eight at 5.481% each and nine at 2.885% each. The Red Scrounger is the only Legendary entry shown at 1.429%. Eighteen of the 24 outcomes in this table are unresolved - only the Tractor, Red Scrounger, and six outcomes not shown here are identified.

Farm_Aquatic

Table ID 822, category Vehicles, 7 outcomes

ItemTypeRarityChance
Red ScroungerVehicleLegendary14.286%
Purple ScroungerVehicleLegendary14.286%
Yellow ScroungerVehicleLegendary14.286%
Orange ScroungerVehicleLegendary14.286%
Blue ScroungerVehicleLegendary14.286%
Black ScroungerVehicleLegendary14.286%
Green ScroungerVehicleLegendary14.286%

Every Scrounger colour is in this table, all marked Legendary, all at an equal 14.286%. This is the dedicated Scrounger pool for Hawaii. Unlike the Red Scrounger 1.429% chance in Hawaii_Farm, every colour here has a 14.286% chance - ten times higher than in the general farm table.

Hawaii_Construction

Table ID 889, category Vehicles, 3 outcomes

ItemTypeRarityChance
BulldozerVehicleUncommon33.333%
Cement TruckVehicleCommon33.333%
Skid LoaderVehicleUncommon33.333%

A simple three-way split among construction vehicles. Equal thirds across the Bulldozer, Cement Truck, and Skid Loader.


Hawaii_Harbor

Table ID 830, category Vehicles, 11 outcomes

ItemTypeRarityChance
RunaboutVehicleRare35.000%
Fishing BoatVehicleEpic15.000%
Unknown#98-Common5.625%
Unknown#99-Common5.625%
Unknown#100-Common5.625%
Unknown#101-Common5.625%
Unknown#102-Common5.625%
Unknown#103-Common5.625%
Unknown#104-Common5.625%
Unknown#105-Common5.625%
DinghyVehicleEpic5.000%

The harbour pool splits between identified and unresolved outcomes. The Runabout leads at 35.000%, followed by the Fishing Boat at 15.000%. Eight Unknown entries occupy the middle at 5.625% each (45.000% combined), and the Dinghy closes at 5.000%. Nearly half the table weight sits in unresolved entries.

Coastguard_Water_America

Table ID 817, category Vehicles, 3 outcomes

ItemTypeRarityChance
HovercraftVehicleLegendary75.000%
CommanderVehicleRare13.750%
SkipperVehicleEpic11.250%

The Hovercraft is the most common outcome at 75.000% - three out of every four rolls. The Commander and Skipper split the remainder. With only three outcomes, the per-item chances are high. This table is the primary water source for the Hovercraft on Hawaii.

Coastguard_Water_Special_America

Table ID 819, category Vehicles, 3 outcomes

ItemTypeRarityChance
CommanderVehicleRare44.000%
SkipperVehicleEpic36.000%
War MachineVehicleEpic20.000%

The Special water table shifts the distribution. The Commander leads at 44.000%, the Skipper at 36.000%, and the War Machine enters at 20.000%. The Hovercraft does not appear in this table - the War Machine replaces it as the third, rarest option.

Coastguard_Land_America

Table ID 808, category Vehicles, 3 outcomes

ItemTypeRarityChance
Coastguard TruckVehicleRare47.619%
Coastguard JeepVehicleRare47.619%
HovercraftVehicleLegendary4.762%

Land-based Coastguard vehicles. The Truck and Jeep share an equal 47.619% each (95.238% combined). The Hovercraft appears here at 4.762% - a rare land-table outlier for what is primarily a water vehicle.

Hawaii_Military_Land

Table ID 832, category Vehicles, 5 outcomes

ItemTypeRarityChance
Unknown#88-Common43.878%
Unknown#56-Common19.388%
Unknown#55-Common13.265%
Desert TruckVehicleRare13.265%
Unknown#57-Common10.204%

The military land table is heavily unresolved. Four of the five outcomes are Unknown entries, and Unknown#88 alone claims 43.878% of the table weight. The Desert Truck is the only identified vehicle at 13.265%. The combined Unknown weight is 86.735% - meaning the vast majority of military land spawns produce something the decompilation could not identify.

Hawaii_Police

Table ID 827, category Vehicles, 3 outcomes

ItemTypeRarityChance
Police CarVehicleUncommon60.000%
Police MotorcycleVehicleCommon30.000%
Armored Police TruckVehicleLegendary10.000%

A three-outcome police vehicle table with a clear tier structure. The Police Car is the most common at 60.000%, the Police Motorcycle follows at 30.000%, and the Armored Police Truck - the only Legendary vehicle in this group - sits at 10.000%.


Vehicle spawns on Hawaii are distributed across a wide range of tables. The civilian pool at 73 outcomes is the largest, with the Bicycle as the most common single vehicle. Dedicated tables (Dunebuggy_America, Sportscar_America, Farm_Aquatic) offer focused pools with even colour distributions and higher per-item chances. Water vehicles concentrate in the Coastguard tables, where the Hovercraft appears at 75.000% in its primary table. The Hawaii_Military_Land table is the least understood due to its high proportion of Unknown entries.

Quick reference by loot zone

ZoneTablesKey itemsNotable absence
Aegis Security31911, Empire, Security uniformNo primary weapons
Aegis Science3Vaccine, Biohazard set, Lab uniformBiohazard Hood at 0.482%
Tiki5Obsidian weapons, Shark-Tooth Sword, sticksNo firearms, no canned food
Coastguard5Avenger, Peacemaker, Sabertooth, grenadesNo rifles
Civilian vehicles3Bicycle, Sportscar, Dune Buggy55 unseen outcomes
Water vehicles3Hovercraft, Commander, War MachineHarbour table 45% unresolved
Emergency vehicles3Police Car, Desert Truck, Coastguard TruckMilitary Land 86.7% unresolved
Farm/Utility3Tractor, Scrounger, BulldozerFarm table 75% unresolved

Canned Beans and the absence

Canned Beans does not appear in any spawn table on the Hawaii map. The verified data confirms this explicitly: the string "Canned Beans" is absent from all 53 tables in the map bundle.

This is a notable gap. Other curated maps documented on this wiki carry Canned Beans somewhere in their loot ecosystems - as a common food item in civilian tables, a survivor cache staple, or a military ration. Hawaii has none of that.

The food economy on Hawaii runs on what the environment provides. Coconuts - Split Coconut and Whole Coconut - appear in the Tiki zone at up to 40.000% per item in the dedicated consume table. Mushrooms appear across multiple Tiki tables and in the Aegis_Science_Research table. These are the only food items documented in the verified data. A player on Hawaii cannot scavenge a can of beans from any container, on any difficulty setting.

Whether this absence was an intentional design choice by the map author or an oversight is not resolved in the game files. The data is clear: Canned Beans is not in the Hawaii spawn tables.

For the running story of Canned Beans across the Unturned curated maps - which ones have them, which ones do not, and what that might mean - see the Canned Beans Lore page.


For server owners and modders

These tables are the tuning surface for every loot decision on a Hawaii server. Every container that spawns gear rolls against one of these 28 tables or one of the 25 smaller pools not shown here.

Loot concentration. Fewer outcomes means higher per-item chances. The Coastguard_America_Guns table gives a 55.000% chance of an Avenger per roll. The Coastguard_America table (48 outcomes) drops the Avenger to 4.506%. If you want to increase the flow of a specific item, adjust its dedicated sub-table rather than the general pool - the effect is more predictable and the side effects are smaller.

Gear ceiling. Hawaii has no rifle table. The Coastguard zone provides three pistols (Avenger, Peacemaker, Sabertooth) and the Aegis zone provides two (1911, Empire). No table in the verified data carries a military rifle. This makes Hawaii a pistol-and-melee map by default. Server owners who want rifles must add them - no existing table accommodates them.

Vehicle tuning. The Hovercraft at 75.000% in Coastguard_Water_America and 4.762% in Coastguard_Land_America gives you two tuning knobs. Lowering the water-table weight spreads Hovercrafts more thinly; raising the land-table weight puts them on land spawns where they may be easier to reach. Bicycles at 15.576% in the civilian pool mean basic transport will always be abundant unless you suppress that entry.

Unresolved entries. The Unknown entries in Hawaii_Farm, Hawaii_Harbor, Hawaii_Military_Land, and Hawaii_Civilian contribute to their tables total weights and dilute every identified item chance. In Hawaii_Military_Land, 86.735% of the table weight sits in Unknown entries - the Desert Truck at 13.265% is the only visible vehicle. If you resolve what these Unknown entries map to, the effective drop rates for everything else in those tables will shift.

Respawn timing. The chance values above are per-roll, not per-container. The container respawn interval - set in the map or server configuration - determines how often the table is rolled. A table with high individual chances (like Coastguard_Water_America at 75.000% for the Hovercraft) combined with a short respawn timer floods the economy. A table with low individual chances (like the Shark-Tooth Sword in Tiki_Hawaii at 5.031%) combined with a long respawn timer makes the item unavailable in practice. Match your respawn intervals to the base chances: long timers on high-chance tables, shorter timers on low-chance tables, and always test the result before going live.

Separate zones, separate tuning. The Aegis Security and Aegis Science tables share no items. The Tiki sub-tables (Supplies, Consume, Traps, Weapons) are independent of each other. The Coastguard Guns, Magazines, Special, and Throwables tables are all separate pools. You can adjust any of these without affecting the others. Use this isolation to tune specific gear categories without side effects.