Greece Spawn Tables Reference
The Greece curated map ships 44 spawn tables, 27 of which contain three or more distinct outcomes. This article explains how to read the Chance column and walks through each of those 27 tables, organised by category -- carepackages, military, police, quests, and vehicle spawns. Every percentage in this article comes directly from the decompiled game bundle. No values are estimated or derived.
How to read the Chance column
Every spawn table is a weighted pool. When the game rolls on a table, it picks one outcome. Each outcome has a different weight, and the Chance column expresses the percentage probability that a given outcome is selected on any single roll.
A 22.222% entry means that item drops roughly one in every four or five rolls on that table, assuming the table is rolled in the first place. A 0.245% entry means that specific outcome is extraordinarily rare inside that table.
The Chance column describes the odds inside the table, not how often the table itself is rolled. The game might trigger a spawn table once per loot container opened, once per vehicle spawned, once per carepackage called in, or on some other schedule entirely. A 25% chance inside a table that only rolls once per server reset is far rarer in practice than a 5% chance inside a table that rolls on every zombie kill. This article cannot tell you how often each table is rolled; it can only tell you what happens when it is.
The Rarity column is a convenience label -- Common, Uncommon, Rare, Epic, Legendary. It maps roughly to how uncommon the outcome is relative to the other rows in the same table, but the Chance percentage is the number that governs actual selection. Rely on the Chance column, not the Rarity label, when you are assessing where to farm a specific item.
One table in this reference, Greece_Police (category Greece_Vehicles), carries an unresolved percentage: 2.78% of its total weight references a sub-table absent from the data bundle used to compile this reference. The percentages shown for resolved rows in that table sum to less than 100%, and the missing fraction points to a table whose contents are unknown. Treat the resolved percentages as the floor.
Carepackage tables
Four tables govern what the Greece carepackage drops. Each targets a different loot profile: survivalist gear, vehicle repair tools, combat ammunition and throwables, and traps. The four tables share the same category (Greece_Carepackage) but roll independently -- a carepackage does not pick one table; it may roll on several or all of them, depending on how the carepackage parent table is configured.
Greece_Carepackage_Survivalist
Table ID 1033, category Greece_Carepackage, 52 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| MRE | Food | Rare | 9.249% |
| Chart | Map | Uncommon | 9.249% |
| Canteen | Refill | Uncommon | 9.249% |
| Headlamp | Glasses | Uncommon | 6.936% |
| Filter | Filter | Rare | 6.503% |
| Walkie Talkie | Tool | Rare | 5.780% |
| 1911 | Gun | Uncommon | 4.046% |
| Caltrop | Trap | Uncommon | 4.033% |
| 1911 Magazine | Magazine | Uncommon | 2.890% |
| Snare | Trap | Rare | 2.688% |
| Snayperskya Magazine | Magazine | Rare | 2.312% |
| Snayperskya | Gun | Rare | 2.312% |
| Gasmask | Mask | Rare | 2.168% |
| Barbed Wire | Trap | Uncommon | 2.016% |
| GPS | Map | Epic | 1.734% |
| Landmine | Trap | Epic | 1.344% |
| Claymore | Trap | Epic | 1.344% |
| Antibiotics | Medical | Rare | 1.040% |
This table includes the first 18 of 52 total outcomes; the remaining 34 outcomes hold smaller shares of the pool.
The Survivalist carepackage is the broadest carepackage table on Greece with 52 outcomes. MRE and Chart tie for the lead at 9.249% each, making food and navigation the table's most reliable outputs. The Canteen follows at the same rate, so a player opening this carepackage will nearly always walk away with some combination of sustenance, water refill, and map coverage.
Combat capability appears in the mid-range: the 1911 pistol at 4.046% and its magazine at 2.890%. The Snayperskya sniper rifle and its magazine each sit at 2.312%, placing them in the table's upper-middle tier. Trap items -- Caltrop, Snare, Barbed Wire, Landmine, Claymore -- are distributed from 4.033% down to 1.344%, so a Survivalist carepackage contains at least one trap roughly one roll in six.
The tail of this table is where high-value items cluster: GPS at 1.734%, Landmine and Claymore at 1.344% each, and Antibiotics at 1.040%. These are the outcomes that a frequent carepackage caller chases -- individually rare, but across 52 outcomes the table still distributes each of them.
Greece_Carepackage_Roadwarrior
Table ID 1034, category Greece_Carepackage, 26 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| MRE | Food | Rare | 22.222% |
| Filter | Filter | Rare | 15.625% |
| Gasmask | Mask | Rare | 5.208% |
| Portable Gas Can | Fuel | Uncommon | 5.051% |
| Blowtorch | Melee | Uncommon | 5.051% |
| Carjack | Tool | Uncommon | 5.051% |
| Socketwrench | Tire | Uncommon | 5.051% |
| Determinator | Gun | Uncommon | 4.167% |
| Industrial Gas Can | Fuel | Rare | 2.778% |
| Stealy Wheely Automobiley | Vehicle_Lockpick_Tool | Uncommon | 2.525% |
| Vehicle Battery | Vehicle_Repair_Tool | Uncommon | 2.525% |
| Tire | Tire | Uncommon | 2.525% |
| Blue Flare | Throwable | Common | 2.315% |
| Green Flare | Throwable | Common | 2.315% |
| Orange Flare | Throwable | Common | 2.315% |
| Purple Flare | Throwable | Common | 2.315% |
| Red Flare | Throwable | Common | 2.315% |
| Yellow Flare | Throwable | Common | 2.315% |
This table includes the first 18 of 26 total outcomes; the remaining 8 outcomes hold smaller shares of the pool.
The Roadwarrior carepackage is vehicle-themed. MRE leads at 22.222%, making food the single most likely outcome on any roll. The Filter at 15.625% and Gasmask at 5.208% cover environmental protection -- roughly one in five rolls produces a mask or filter combination.
The vehicle repair cluster is the table's identity. Portable Gas Can, Blowtorch, Carjack, and Socketwrench each sit at 5.051%, forming a block of four vehicle-repair items that collectively account for about 20% of outcomes. The Determinator sidearm appears at 4.167%, providing a modest weapon option. The Industrial Gas Can at 2.778% is the rarest fuel outcome.
Flare throwables fill the lower band: six colours at 2.315% each. A player calling Roadwarrior carepackages repeatedly can expect to accumulate vehicle tools and flares, with the occasional weapon or gas mask rounding out the haul.
Greece_Carepackage_Combatready
Table ID 1035, category Greece_Carepackage, 23 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 15.456% |
| 12 Gauge Shells | Magazine | Rare | 14.683% |
| Low Caliber Military Ammunition Crate | Supply | Rare | 12.365% |
| Low Caliber Ranger Ammunition Box | Supply | Rare | 11.592% |
| Fragmentation Grenade | Throwable | Rare | 9.737% |
| Filter | Filter | Rare | 8.810% |
| MRE | Food | Rare | 7.728% |
| Bluntforce | Gun | Rare | 6.182% |
| Gasmask | Mask | Rare | 2.937% |
| Flashbang | Throwable | Rare | 1.082% |
| High Caliber Military Ammunition Crate | Supply | Epic | 1.082% |
| High Caliber Ranger Ammunition Box | Supply | Epic | 1.082% |
| Black Smoke | Throwable | Uncommon | 0.773% |
| Blue Smoke | Throwable | Uncommon | 0.773% |
| Orange Smoke | Throwable | Uncommon | 0.773% |
| Green Smoke | Throwable | Uncommon | 0.773% |
| Purple Smoke | Throwable | Uncommon | 0.773% |
| Red Smoke | Throwable | Uncommon | 0.773% |
This table includes the first 18 of 23 total outcomes; the remaining 5 outcomes hold smaller shares of the pool.
The Combatready carepackage is an ammunition crate disguised as a carepackage. The top four outcomes are all ammunition boxes: Low Caliber Civilian leads at 15.456%, followed by 12 Gauge Shells at 14.683%, Low Caliber Military Crate at 12.365%, and Low Caliber Ranger Box at 11.592%. Collectively, these four ammo types account for over half of all rolls on this table.
The Fragmentation Grenade at 9.737% is the standout throwable -- nearly one in ten rolls. Filter and MRE provide sustainment at 8.810% and 7.728%. The Bluntforce shotgun appears at 6.182%, meaning roughly one in sixteen rolls produces a firearm.
The top end of this table is scarce. The Flashbang, High Caliber Military Crate, and High Caliber Ranger Box each sit at 1.082%. Smoke throwables of six colours occupy the bottom band at 0.773% each. A player calling Combatready carepackages is primarily farming ammunition, with grenades and the occasional shotgun as secondary rewards.
Greece_Carepackage_Traps
Table ID 1036, category Greece_Carepackage, 6 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Caltrop | Trap | Uncommon | 34.884% |
| Snare | Trap | Rare | 23.256% |
| Barbed Wire | Trap | Uncommon | 17.442% |
| Landmine | Trap | Epic | 11.628% |
| Claymore | Trap | Epic | 11.628% |
| Ornamental Barbed Wire | Trap | Uncommon | 1.163% |
The Traps carepackage is the smallest carepackage table on Greece with only 6 outcomes, making each individual percentage higher than in the larger tables. Caltrop leads at 34.884% -- more than one in three rolls. Snare follows at 23.256%. Together, Caltrop and Snare account for over 58% of all outcomes, so a player opening this carepackage will most often receive one of these two trap types.
Barbed Wire at 17.442% and Landmine plus Claymore at 11.628% each form the remaining bulk. The Landmine and Claymore are both classified Epic, and their combined 23.256% means roughly one in four rolls produces an explosive trap. Ornamental Barbed Wire at 1.163% is the table's chase item -- a purely cosmetic trap variant with a survival rate that makes it uncommon to see.
Military loot tables
Greece's military loot is broken into many small, specialised sub-tables rather than one large general table. Each sub-table handles one category -- guns, magazines, clothes, sights, special items, ammo -- at a specific quality tier (Low, High, or Special). The game rolls on the appropriate sub-table based on where the player is looting. This section presents the 13 military tables in the Greece_Items category.
Military gear: Greece_Military_Special and Greece_Military_High
Two tables govern high-value military consumables and attachments. They share the same structure and nearly identical percentages; the difference is that Military_High concentrates probability slightly more into its top outcomes by having fewer total rows.
Greece_Military_Special
Table ID 1010, category Greece_Items, 56 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Fragmentation Grenade | Throwable | Rare | 14.683% |
| MRE | Food | Rare | 8.157% |
| Tactical Laser | Tactical | Rare | 4.079% |
| Tactical Light | Tactical | Rare | 4.079% |
| Detonator | Detonator | Rare | 4.079% |
| Bipod | Grip | Epic | 4.079% |
| Horizontal Grip | Grip | Rare | 4.079% |
| Vertical Grip | Grip | Rare | 4.079% |
| Raw Explosives | Supply | Uncommon | 2.937% |
| Adaptive Chambering | Tactical | Epic | 2.039% |
| Rangefinder | Tactical | Epic | 2.039% |
| Low Caliber Military Ammunition Crate | Supply | Rare | 1.958% |
| Military Magazine | Magazine | Rare | 1.877% |
| Chimera Magazine | Magazine | Rare | 1.877% |
| Dot Sight | Sight | Uncommon | 1.711% |
| Halo Sight | Sight | Uncommon | 1.711% |
| Cross Scope | Sight | Uncommon | 1.711% |
| Kobra Sight | Sight | Uncommon | 1.711% |
This table includes the first 18 of 56 total outcomes; the remaining 38 outcomes hold smaller shares of the pool.
With 56 outcomes, Greece_Military_Special is the largest military item table. The Fragmentation Grenade dominates at 14.683%, making it the single most common pull. MRE sits at 8.157%. The attachment cluster is the real substance of the table: Tactical Laser, Tactical Light, Detonator, Bipod, Horizontal Grip, and Vertical Grip all sit at 4.079% each, forming a block of six attachment types that collectively account for about 24% of outcomes.
Adaptive Chambering and Rangefinder, both Epic, appear at 2.039% each. The sight cluster -- Dot Sight, Halo Sight, Cross Scope, Kobra Scope -- each sits at 1.711%. A player looting military special containers should expect grenades and attachments far more often than ammunition or magazines.
Greece_Military_High
Table ID 1001, category Greece_Items, 44 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Fragmentation Grenade | Throwable | Rare | 16.886% |
| MRE | Food | Rare | 9.381% |
| Tactical Laser | Tactical | Rare | 4.690% |
| Tactical Light | Tactical | Rare | 4.690% |
| Detonator | Detonator | Rare | 4.690% |
| Bipod | Grip | Epic | 4.690% |
| Horizontal Grip | Grip | Rare | 4.690% |
| Vertical Grip | Grip | Rare | 4.690% |
| Raw Explosives | Supply | Uncommon | 3.377% |
| Adaptive Chambering | Tactical | Epic | 2.345% |
| Rangefinder | Tactical | Epic | 2.345% |
| Low Caliber Military Ammunition Crate | Supply | Rare | 2.251% |
| Military Magazine | Magazine | Rare | 2.158% |
| Chimera Magazine | Magazine | Rare | 2.158% |
| Dot Sight | Sight | Uncommon | 1.968% |
| Halo Sight | Sight | Uncommon | 1.968% |
| Cross Scope | Sight | Uncommon | 1.968% |
| Kobra Sight | Sight | Uncommon | 1.968% |
This table includes the first 18 of 44 total outcomes; the remaining 26 outcomes hold smaller shares of the pool.
Greece_Military_High mirrors Military_Special almost exactly in structure but with 44 outcomes instead of 56, so each percentage is slightly higher. Fragmentation Grenade leads at 16.886%, nearly one in six rolls. MRE at 9.381% is a reliable food source. The attachment block (Laser, Light, Detonator, Bipod, Horizontal Grip, Vertical Grip) sits at 4.690% each.
The Adaptive Chambering and Rangefinder appear at 2.345% each. Sights (Dot Sight through Kobra) are at 1.968%. The key difference from Military_Special is concentration: because Military_High has fewer total outcomes, a player looting it has a slightly higher chance of pulling any given item on the list compared to Military_Special.
Military guns: Greece_Military_Guns_Low, Greece_Military_Guns_High, and Greece_Military_Guns_Special
Three gun tables exist at different quality tiers. Low provides bread-and-butter rifles. High offers Epic-rarity weapons. Special delivers Legendary-tier sniper rifles and the Lancer.
Greece_Military_Guns_Low
Table ID 1003, category Greece_Items, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kopis | Gun | Rare | 43.478% |
| Lockdown | Gun | Rare | 26.087% |
| Eaglefire | Gun | Rare | 26.087% |
| Peacemaker | Gun | Rare | 4.348% |
The Low-tier military gun table has only 4 outcomes. The Kopis dominates at 43.478% -- nearly half of all gun rolls from this table produce a Kopis. Lockdown and Eaglefire split the middle at 26.087% each, together accounting for over half of the remaining outcomes. The Peacemaker at 4.348% is the rarest pull, appearing roughly once per twenty-three rolls.
This table's small size makes it predictable. A player farming military gun spawns at the Low tier will accumulate Kopises quickly, pick up Lockdowns and Eaglefires at a steady pace, and see the occasional Peacemaker.
Greece_Military_Guns_High
Table ID 1008, category Greece_Items, 5 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Backlash | Gun | Epic | 32.967% |
| Chimera | Gun | Epic | 32.967% |
| Desert Falcon | Gun | Epic | 16.483% |
| Lockdown | Gun | Rare | 16.483% |
| Kopis | Gun | Rare | 1.099% |
The High-tier gun table is a 5-outcome pool dominated by Epic-rarity weapons. Backlash and Chimera tie for the lead at 32.967% each, meaning roughly two thirds of all High gun rolls produce one of these two rifles. Desert Falcon and Lockdown follow at 16.483% each. The Kopis drops to 1.099% in this table -- the reverse of its dominance in the Low tier.
The High and Low gun tables are complementary. At Low tier, the Kopis is the everyman's rifle; at High tier, it becomes a footnote. A player who wants a Kopis should farm Low-tier military locations. A player who wants a Backlash or Chimera should farm High-tier.
Greece_Military_Guns_Special
Table ID 1016, category Greece_Items, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grizzly | Gun | Legendary | 33.333% |
| Timberwolf | Gun | Legendary | 33.333% |
| Lancer | Gun | Legendary | 22.222% |
| PDW | Gun | Legendary | 11.111% |
The Special gun table is the highest tier, with all four outcomes at Legendary rarity. Grizzly and Timberwolf tie at 33.333% each -- together they account for two thirds of all Special gun rolls. The Lancer sits at 22.222%, and the PDW at 11.111%.
Every weapon in this table is a goal item. The Grizzly and Timberwolf are the table's backbone, appearing in two out of three rolls. The Lancer appears roughly once in every four to five rolls. The PDW is the rarest of the four, showing up once in roughly nine rolls. A player targeting this table should expect to see Grizzlies and Timberwolves regularly before a PDW appears.
Military magazines: Greece_Military_Magazines_Low, Greece_Military_Magazines_High, and Greece_Military_Magazines_Special
Three magazine tables mirror the three gun tables, providing the matching ammunition feeding devices for each tier.
Greece_Military_Magazines_Low
Table ID 1004, category Greece_Items, 4 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kopis Magazine | Magazine | Rare | 45.455% |
| Lockdown Magazine | Magazine | Rare | 27.273% |
| Military Magazine | Magazine | Rare | 22.727% |
| Peacemaker Magazine | Magazine | Rare | 4.545% |
The Low magazine table exactly mirrors the Low gun table in structure. Kopis Magazine leads at 45.455%, matching the Kopis gun's dominance in its table. Lockdown Magazine and Military Magazine follow at 27.273% and 22.727%. Peacemaker Magazine at 4.545% is the rarest. A player farming Low-tier military locations can expect the magazine distribution to be proportional to the gun distribution.
Greece_Military_Magazines_High
Table ID 1009, category Greece_Items, 6 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Military Magazine | Magazine | Rare | 30.675% |
| Chimera Magazine | Magazine | Rare | 30.675% |
| Lockdown Magazine | Magazine | Rare | 27.607% |
| Military Drum | Magazine | Epic | 7.669% |
| 12 Gauge Shells | Magazine | Rare | 3.067% |
| Kopis Magazine | Magazine | Rare | 0.307% |
The High magazine table has 6 outcomes. Military Magazine and Chimera Magazine tie at 30.675% each. Lockdown Magazine follows closely at 27.607%. These three together account for over 88% of all High magazine rolls. The Military Drum, classified Epic, appears at 7.669%. 12 Gauge Shells at 3.067% and Kopis Magazine at 0.307% are the trailing entries.
Note how Kopis Magazine collapses from 45.455% in the Low table to 0.307% in the High table -- the same pattern as the gun tables, where the Kopis shifts from dominant to rare as the tier rises.
Greece_Military_Magazines_Special
Table ID 1017, category Greece_Items, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grizzly Magazine | Magazine | Legendary | 40.000% |
| Timberwolf Magazine | Magazine | Legendary | 40.000% |
| Lancer Rocket | Magazine | Legendary | 20.000% |
The Special magazine table has 3 outcomes. Grizzly Magazine and Timberwolf Magazine tie at 40.000% each. The Lancer Rocket -- the ammunition type for the Lancer -- appears at 20.000%. This is a tight, focused table: every outcome is Legendary, and the split between the two sniper magazine types and the Lancer's rocket ammo means a player pulling from this table will always receive a magazine that matches one of the Special gun table's weapons.
Military ammo: Greece_Military_Ammo_Special
Table ID 1013, category Greece_Items, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| High Caliber Military Ammunition Crate | Supply | Epic | 57.692% |
| HMG Box | Magazine | Epic | 38.462% |
| MLRS Pod | Magazine | Legendary | 3.846% |
The Special ammo table is the military's dedicated high-end ammunition source, and it is tiny with only 3 outcomes. High Caliber Military Ammunition Crate dominates at 57.692% -- well over half of all rolls. The HMG Box at 38.462% accounts for most of the remainder. Together these two outcomes cover over 96% of rolls.
The MLRS Pod, classified Legendary, appears at 3.846%. This is the ammo type for the Multiple Rocket Launch System (which appears in the vehicle-category Military_High table, covered below). The MLRS Pod is scarce inside this table, and the table itself may not roll frequently -- the practical chance of finding MLRS ammunition is the product of two probabilities: the roll rate on this table and the 3.846% inside it.
Military clothes: Greece_Military_Clothes_Low and Greece_Military_Clothes_High
Two clothing tables cover uniform pieces at Low and High tiers.
Greece_Military_Clothes_Low
Table ID 1002, category Greece_Items, 5 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grasslands Military Top | Shirt | Uncommon | 36.364% |
| Grasslands Military Bottom | Pants | Uncommon | 36.364% |
| Military Boonie Cap | Hat | Uncommon | 16.364% |
| Grasslands Military Helmet | Hat | Rare | 5.455% |
| Grasslands Military Vest | Vest | Rare | 5.455% |
The Low clothes table is straightforward: Top and Bottom each at 36.364%, so roughly 73% of rolls produce a Grasslands uniform piece -- shirt or pants. The Boonie Cap at 16.364% is a reliable headwear find. The Helmet and Vest, both Rare, appear at 5.455% each. A player farming Low-tier military clothes will fill out the basic uniform quickly; the helmet and vest require more rolls.
Greece_Military_Clothes_High
Table ID 1007, category Greece_Items, 8 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grasslands Military Helmet | Hat | Rare | 20.000% |
| Grasslands Military Vest | Vest | Rare | 20.000% |
| Military Boonie Cap | Hat | Uncommon | 16.667% |
| Grasslands Military Bottom | Pants | Uncommon | 16.667% |
| Grasslands Military Top | Shirt | Uncommon | 16.667% |
| Fighter Pilot Bottom | Pants | Rare | 3.333% |
| Fighter Pilot Top | Shirt | Rare | 3.333% |
| Fighter Pilot Helmet | Hat | Rare | 3.333% |
The High clothes table expands to 8 outcomes and shifts the distribution. Helmet and Vest lead at 20.000% each -- the reverse of the Low table, where they were the rarest outcomes. Boonie Cap, Bottom, and Top each sit at 16.667%. The Fighter Pilot set -- Bottom, Top, Helmet -- appears at 3.333% each, forming a 10% block of pilot-themed clothing that is exclusive to the High table. A player who wants Fighter Pilot gear must loot High-tier military clothes; the Low table does not carry it.
Military sights: Greece_Military_Sights_Low
Table ID 1011, category Greece_Items, 8 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Dot Sight | Sight | Uncommon | 13.986% |
| Halo Sight | Sight | Uncommon | 13.986% |
| Cross Scope | Sight | Uncommon | 13.986% |
| Kobra Sight | Sight | Uncommon | 13.986% |
| Chevron Scope | Sight | Uncommon | 13.986% |
| 7x Scope | Sight | Rare | 11.189% |
| 8x Scope | Sight | Rare | 10.489% |
| 16x Scope | Sight | Epic | 8.392% |
The sights table has 8 outcomes and a notably flat distribution. The five Uncommon red-dot and mid-range sights -- Dot Sight, Halo Sight, Cross Scope, Kobra Sight, Chevron Scope -- each sit at 13.986%. Together they account for roughly 70% of rolls. These five are functionally interchangeable for a player choosing a mid-range optic.
The magnified scopes descend in probability as magnification rises: 7x Scope at 11.189%, 8x Scope at 10.489%, and the Epic 16x Scope at 8.392%. The 16x is the rarest sight in the table but is still more common than sights in many larger tables because this table has only 8 outcomes total.
Military low-tier general: Greece_Military_Low
Table ID 1000, category Greece_Items, 30 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Military Knife | Melee | Rare | 22.222% |
| Grasslands Military Top | Shirt | Uncommon | 7.273% |
| Grasslands Military Bottom | Pants | Uncommon | 7.273% |
| Black Smoke | Throwable | Uncommon | 4.861% |
| Blue Smoke | Throwable | Uncommon | 4.861% |
| Orange Smoke | Throwable | Uncommon | 4.861% |
| Green Smoke | Throwable | Uncommon | 4.861% |
| Purple Smoke | Throwable | Uncommon | 4.861% |
| Red Smoke | Throwable | Uncommon | 4.861% |
| White Smoke | Throwable | Uncommon | 4.861% |
| Yellow Smoke | Throwable | Uncommon | 4.861% |
| Low Caliber Military Ammunition Crate | Supply | Rare | 3.333% |
| Military Boonie Cap | Hat | Uncommon | 3.273% |
| Kopis Magazine | Magazine | Rare | 2.525% |
| Kopis | Gun | Rare | 1.932% |
| Lockdown Magazine | Magazine | Rare | 1.515% |
| GPS | Map | Epic | 1.482% |
| Military Magazine | Magazine | Rare | 1.263% |
This table includes the first 18 of 30 total outcomes; the remaining 12 outcomes hold smaller shares of the pool.
Greece_Military_Low is a broad general-purpose table for low-tier military loot with 30 outcomes. The Military Knife dominates at 22.222% -- more than one in five rolls produces a knife. Grasslands Military Top and Bottom follow at 7.273% each, giving roughly a one-in-seven chance of a uniform piece per roll.
The smoke throwable cluster is the table's most distinctive feature: eight smoke colours at 4.861% each. Together these account for nearly 39% of all rolls, meaning the single most likely outcome category from this table is a smoke throwable. Low Caliber Military Ammo Crate appears at 3.333%. The Kopis Magazine at 2.525% and the Kopis gun at 1.932% are the primary weapon outcomes. GPS at 1.482% is a notable utility find.
This table's role is clear: it supplies basic military equipment -- knives, uniforms, smokes -- with occasional weapons and utility items. It is not a dedicated gun-farming table; the specialised gun sub-tables serve that purpose.
Police loot tables
Four police tables govern loot in police stations, cars, and other law enforcement spawn points on Greece. Two are general police loot tables at High and Low tiers; two are specialised sub-tables for police guns and magazines.
Greece_Police_Low
Table ID 1037, category Greece_Items, 16 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kopis Magazine | Magazine | Rare | 15.294% |
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 14.851% |
| Police Cap | Hat | Uncommon | 10.726% |
| Police Top | Shirt | Uncommon | 10.726% |
| Police Bottom | Pants | Uncommon | 10.726% |
| Baton | Melee | Common | 10.066% |
| Kopis | Gun | Rare | 9.820% |
| Police Vest | Vest | Rare | 6.106% |
| 12 Gauge Shells | Magazine | Rare | 4.070% |
| Bluntforce | Gun | Rare | 2.035% |
| Civilian Nightvision | Glasses | Rare | 1.650% |
| Handcuffs | Arrest_Start | Uncommon | 1.100% |
| Handcuffs Key | Arrest_End | Uncommon | 1.100% |
| Walkie Talkie | Tool | Rare | 1.100% |
| Cobra Magazine | Magazine | Rare | 0.382% |
| Cobra | Gun | Rare | 0.245% |
Greece_Police_Low is a 16-outcome table that defines the low-tier police loot profile. The Kopis Magazine leads at 15.294%, followed by Low Caliber Civilian Ammunition at 14.851%. Together these two supply items account for roughly 30% of rolls, so a player looting police locations will frequently find Kopis magazines and civilian ammunition.
The police uniform set -- Cap, Top, Bottom -- each sits at 10.726%, giving roughly a one-in-three chance of a uniform piece per roll. The Baton at 10.066% is the melee staple. The Kopis gun at 9.820% is the primary firearm, appearing roughly once in ten rolls. The Police Vest at 6.106% completes the uniform set.
The table's tail includes the Bluntforce shotgun at 2.035%, Civilian Nightvision at 1.650%, and the Handcuffs/Handcuffs Key pair at 1.100% each. The Cobra and Cobra Magazine are the rarest outcomes at 0.382% and 0.245% respectively -- a police-issued SMG that a player will see only after many rolls on this table.
Greece_Police_High
Table ID 1018, category Greece_Items, 26 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Kopis Magazine | Magazine | Rare | 11.822% |
| Low Caliber Civilian Ammunition Box | Supply | Uncommon | 11.479% |
| Police Cap | Hat | Uncommon | 8.291% |
| Police Top | Shirt | Uncommon | 8.291% |
| Police Bottom | Pants | Uncommon | 8.291% |
| Baton | Melee | Common | 7.780% |
| Kopis | Gun | Rare | 7.591% |
| 12 Gauge Shells | Magazine | Rare | 5.424% |
| Police Helmet | Hat | Rare | 4.831% |
| Police Vest | Vest | Rare | 4.719% |
| Viper | Gun | Rare | 3.294% |
| Cobra Box | Magazine | Epic | 2.899% |
| Filter | Filter | Rare | 2.899% |
| Viper Magazine | Magazine | Rare | 2.277% |
| Bluntforce | Gun | Rare | 1.573% |
| Flashbang | Throwable | Rare | 1.449% |
| Civilian Nightvision | Glasses | Rare | 1.276% |
| Swissgewehr | Gun | Rare | 0.988% |
This table includes the first 18 of 26 total outcomes; the remaining 8 outcomes hold smaller shares of the pool.
Greece_Police_High has 26 outcomes and shares the same item types as Police_Low but with different distributions and additional items. Kopis Magazine and Low Caliber Civilian Ammo lead again, but at lower rates: 11.822% and 11.479% respectively, down from 15.294% and 14.851% in the Low table.
The uniform pieces (Cap, Top, Bottom) drop slightly to 8.291% each. The Kopis gun drops from 9.820% to 7.591%. The Police Helmet, absent from the Low table, appears at 4.831%. The Viper (a police SMG) enters at 3.294%, with its Cobra Box magazine at 2.899% and its Viper Magazine at 2.277%.
The Swissgewehr at 0.988% is the table's rarest shown weapon. The Flashbang at 1.449% gives the High police table a throwable option not present in the Low table. Civilian Nightvision and Filter provide sustainment at 1.276% and 2.899%. A player farming High-tier police locations will encounter more weapon variety -- Viper, Swissgewehr -- than at Low tier, but the core police uniform and Kopis supply remain the backbone.
Police guns and magazines: Greece_Police_Guns_High and Greece_Police_Magazines_High
Two small sub-tables cover police firearms and their magazines at the High tier.
Greece_Police_Guns_High
Table ID 1019, category Greece_Items, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Viper | Gun | Rare | 75.758% |
| Swissgewehr | Gun | Rare | 22.727% |
| Backlash | Gun | Epic | 1.515% |
The High-tier police gun table has only 3 outcomes. The Viper dominates at 75.758% -- three out of four rolls on this table produce a Viper. The Swissgewehr follows at 22.727%, accounting for most of the remainder. The Backlash, an Epic rifle, appears at just 1.515%, making it a genuine rarity within the police gun table.
This table is tightly focused on police-appropriate firearms. The Viper is the workhorse police SMG; the Swissgewehr is the alternative; the Backlash is the exceptional pull. A player who wants a Backlash should not farm police gun tables -- it is far more accessible in the military High gun table (covered above), where it appears at 32.967%.
Greece_Police_Magazines_High
Table ID 1021, category Greece_Items, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| 12 Gauge Shells | Magazine | Rare | 42.857% |
| Viper Magazine | Magazine | Rare | 42.857% |
| Swissgewehr Magazine | Magazine | Rare | 14.286% |
The High police magazine table mirrors the gun table in size (3 outcomes). 12 Gauge Shells and Viper Magazine tie at 42.857% each. The Swissgewehr Magazine at 14.286% is the least common. Note that the Viper Magazine and Swissgewehr Magazine each serve the corresponding gun from the police gun table, while 12 Gauge Shells serve the Bluntforce shotgun that appears in both Police_Low and Police_High general tables.
Quest table: Greece_Berries
Table ID 1040, category Greece_Quests, 7 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Gloomberry Seed | Farm | Common | 14.286% |
| Mayberry Seed | Farm | Common | 14.286% |
| Crimberry Seed | Farm | Common | 14.286% |
| Ameberry Seed | Farm | Common | 14.286% |
| Jazzberry Seed | Farm | Common | 14.286% |
| Rainberry Seed | Farm | Common | 14.286% |
| Viriberry Seed | Farm | Common | 14.286% |
The Berries table is unique among Greece's tables: it is the only quest-category table and it is a flat seven-way split. Every berry seed type appears at exactly 14.286%. All are Common rarity, all are Farm type, and there is no weighting toward any particular berry.
This means the berry type a player receives is completely random. Farming this table repeatedly will produce a roughly even distribution of all seven seed types over time, though individual sessions will show natural variance. The table is small and flat, so there is no chase berry and no rare outcome to target.
Vehicle-category spawn tables
Five tables in the Greece_Vehicles category govern loot that appears in or around vehicles. These tables cover civilian cars, camp vehicles, military vehicles, and police vehicles. The civilian vehicle table is the only table on Greece that carries Canned Beans.
Greece_Civillian
Table ID 1031, category Greece_Vehicles, 67 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Black Bandana | Mask | Common | 17.778% |
| Ireland_Revolution_Hat | Hat | Common | 8.000% |
| Grasslands Military Top | Shirt | Uncommon | 7.200% |
| Unknown#1 | - | Common | 1.511% |
| Work Jeans | Pants | Common | 1.511% |
| Orange Hoodie | Shirt | Common | 1.511% |
| Eaglefire | Gun | Rare | 1.511% |
| Eaglefire Iron Sights | Sight | Common | 1.511% |
| Military Magazine | Magazine | Rare | 1.511% |
| Military Suppressor | Barrel | Epic | 1.511% |
| Vertical Grip | Grip | Rare | 1.511% |
| Red Daypack | Backpack | Common | 1.422% |
| Police Vest | Vest | Rare | 1.422% |
| Red Bandana | Mask | Common | 1.422% |
| Unknown#12 | - | Common | 1.422% |
| Canned Beans | Food | Common | 1.422% |
| Bottled Water | Water | Common | 1.422% |
| Medkit | Medical | Legendary | 1.422% |
This table includes the first 18 of 67 total outcomes; the remaining 49 outcomes hold smaller shares of the pool.
Greece_Civillian is the largest table in this reference with 67 outcomes. The Black Bandana dominates the top at 17.778% -- nearly one in five rolls. The Ireland_Revolution_Hat at 8.000% and Grasslands Military Top at 7.200% form the second tier. After these three, the table flattens dramatically into dozens of low-percentage outcomes.
The entries from position 4 onward each hold between 1.511% and 1.422%. This block includes clothing (Work Jeans, Orange Hoodie, Red Bandana, Red Daypack), a complete Eaglefire rifle with its Iron Sights, Military Magazine, Military Suppressor, and Vertical Grip -- essentially a full low-tier military weapon kit scattered across individual low-probability outcomes. Canned Beans and Bottled Water provide food and water at 1.422% each. The Medkit at 1.422% is the table's only Legendary classified outcome in the top 18.
The 67-outcome size means no item is individually abundant beyond the top three. A player looting civilian vehicles will accumulate Black Bandanas rapidly and will occasionally assemble an Eaglefire from its scattered parts. The Canned Beans, Bottled Water, and Medkit are each a roughly 1-in-70 roll.
The name "Civillian" is spelled as it appears in the game data (with an extra "l"). This table's internal name is not a typographical error in this reference; it matches the table name in the decompiled bundle.
Greece_Camp
Table ID 1029, category Greece_Vehicles, 33 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grasslands Military Top | Shirt | Uncommon | 7.692% |
| Metal Scrap | Supply | Common | 3.846% |
| Metal Sheet | Supply | Uncommon | 3.846% |
| Tape | Supply | Common | 3.846% |
| Glue | Water | Common | 3.846% |
| Nails | Supply | Common | 3.846% |
| Metal Can | Supply | Common | 3.846% |
| Raw Explosives | Supply | Uncommon | 3.846% |
| Bricks | Supply | Common | 3.846% |
| Blue T-Shirt | Shirt | Common | 3.846% |
| White Hoodie | Shirt | Common | 3.846% |
| White Parka | Shirt | Common | 3.846% |
| White Shirt | Shirt | Common | 3.846% |
| White T-Shirt | Shirt | Common | 3.846% |
| Black Hoodie | Shirt | Common | 3.846% |
| Black Parka | Shirt | Common | 3.846% |
| Black Shirt | Shirt | Common | 3.846% |
| Unknown#1 | - | Common | 1.923% |
This table includes the first 18 of 33 total outcomes; the remaining 15 outcomes hold smaller shares of the pool.
The Camp table represents loot around campsites and outdoor gatherings with 33 outcomes. Grasslands Military Top leads at 7.692%. After that, a dense block of construction and clothing items each sits at 3.846%: Metal Scrap, Metal Sheet, Tape, Glue, Nails, Metal Can, Raw Explosives, Bricks -- these are all base-building or crafting materials. The clothing block follows with a variety of shirt colours: Blue T-Shirt, White Hoodie, White Parka, White Shirt, White T-Shirt, Black Hoodie, Black Parka, Black Shirt, all at 3.846%.
This table's character is clear: it is a crafting-materials and civilian-clothing table. The Grasslands Military Top is the standout pull at the top, and Raw Explosives at 3.846% is a notable find for players building traps or charges. The Unknown#1 entries at 1.923% represent items whose identity could not be resolved from the decompiled data.
Greece_Military_High (Vehicles)
Table ID 1023, category Greece_Vehicles, 7 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Master Sergeant Military Top | Shirt | Legendary | 40.916% |
| Sergeant 1st Class Military Top | Shirt | Epic | 20.458% |
| Sergeant Military Top | Shirt | Epic | 12.275% |
| MLRS Pod | Magazine | Legendary | 12.275% |
| Mutiple Rocket Launch System | Gun | Legendary | 8.183% |
| Military Boonie Cap | Hat | Uncommon | 4.910% |
| MLRS Rocket | Supply | Common | 0.982% |
This table shares the name "Greece_Military_High" with the item-category military table (ID 1001), but it is a completely separate table in the Greece_Vehicles category (ID 1023). It has 7 outcomes and governs loot in or around high-tier military vehicles.
The Master Sergeant Military Top dominates at 40.916%. Sergeant 1st Class Military Top and Sergeant Military Top follow at 20.458% and 12.275%, making the three uniform pieces collectively nearly 74% of all outcomes.
The MLRS Pod appears at 12.275% -- this is the ammunition type for the Multiple Rocket Launch System, which itself appears at 8.183% (spelled "Mutiple" in the game data). The MLRS Rocket at 0.982% is a separate ammunition supply item for the same weapon. The Military Boonie Cap rounds out the table at 4.910%.
This table is the vehicle counterpart to the military's special ammo table (Greece_Military_Ammo_Special), where the MLRS Pod also appears at 3.846%. The vehicle table offers a much higher MLRS Pod rate (12.275%) than the ammo table.
Greece_Military_Generic
Table ID 1041, category Greece_Vehicles, 3 outcomes
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Master Sergeant Military Top | Shirt | Legendary | 55.556% |
| Sergeant 1st Class Military Top | Shirt | Epic | 27.778% |
| Sergeant Military Top | Shirt | Epic | 16.667% |
Greece_Military_Generic is a tight 3-outcome table for generic military vehicle spawns. The Master Sergeant Military Top at 55.556% is the dominant pull -- over half of all rolls. Sergeant 1st Class at 27.778% and Sergeant at 16.667% complete the table. Every outcome is a military shirt; there is no weapon, no magazine, and no helmet in this table.
This table is narrower in scope than the vehicle Military_High table above, which also carries the MLRS and MLRS Pod. Military_Generic is purely a uniform table, and its small size means the Master Sergeant shirt is reliably findable in generic military vehicle spawns.
Greece_Police (Vehicles)
Table ID 1027, category Greece_Vehicles, 3 outcomes, 2.78% unresolved
| Item | Type | Rarity | Chance |
|---|---|---|---|
| Grasslands Military Bottom | Pants | Uncommon | 41.667% |
| Maple Wall | Structure | Uncommon | 37.037% |
| Orange Bandana | Mask | Common | 18.518% |
The police vehicle table on Greece is the smallest police table, with only 3 resolved outcomes, and it carries an unresolved portion of 2.78%. The resolved rows are: Grasslands Military Bottom at 41.667%, Maple Wall (a structure item) at 37.037%, and Orange Bandana at 18.518%. These three resolved percentages do not sum to 100% because 2.78% of the total weight points to a sub-table that was not present in the decompiled data bundle.
The presence of Maple Wall -- a structure item -- in a police vehicle spawn is unusual. It suggests that this table may feed into a broader loot context than a typical vehicle interior, or that the table's design intent is mixed between cosmetic, clothing, and building material outputs. The unresolved 2.78% means the real chances for the three resolved items are slightly lower than shown, and an additional outcome exists in whatever the absent sub-table contains.
Canned Beans
Canned Beans (item ID 13, type Food) appears in exactly 1 loot table on the Greece curated map.
| Spawn table | Category | Chance per roll |
|---|---|---|
| Greece_Civillian | Greece_Vehicles | 1.422% |
Highest bean concentration: Greece_Civillian at 1.422% per roll.
This is a notably limited distribution. Across 44 spawn tables on the map, Canned Beans appears in only one -- the civilian vehicle table. The table is large (67 outcomes), and the bean chance of 1.422% is near the bottom of the top 18 outcomes. A player looting civilian vehicles on Greece will occasionally find a can, but beans are not a reliable food source on this map. The military tables, carepackage tables, police tables, and quest tables do not carry Canned Beans at all.
The map's food economy instead routes players through MREs (which appear in the Survivalist, Roadwarrior, Combatready, Military_Special, and Military_High tables), through berry seeds from the quest table (which produce farmable food), and through the Bottled Water entries in the Civillian table. Canned Beans exist on Greece but as a fringe find, not a staple.
For the cross-map Canned Beans canon and the full lore of the item, see /lore/canned-beans-lore.
Practical use for server owners and modders
For server owners, the Greece spawn tables offer several tuning points that change the player experience without touching code.
Carepackage economy. The four carepackage tables each serve a distinct role. If your server wants to suppress vehicle hoarding, reducing the Roadwarrior carepackage drop rate directly limits the supply of Portable Gas Cans, Industrial Gas Cans, and vehicle lockpick tools. If your server wants to slow down trap proliferation, the Traps carepackage table is the single point of control -- every trap outcome routes through this one table.
Military specialisation. Greece's military loot is the most fragmented of the maps in this reference series. Guns, magazines, clothes, sights, and ammo all live in separate sub-tables. This means you can tune one weapon category without affecting others. Raising the Special gun table's drop rate makes Grizzlies, Timberwolves, and Lancers more common without inflating the supply of magazines or attachments that go with them. Lowering the magazine tables independently creates scarcity where players find guns without ammunition, which drives trade and cooperation.
The Kopis tier shift. The Kopis is the dominant weapon in Low-tier military and Low-tier police tables but collapses to near-zero in High-tier tables. If your server runs a progression system where players advance from Low to High zones, the Kopis is the natural early-game rifle, and the Backlash and Chimera are the late-game upgrades. Balancing the transition between these tiers is a matter of adjusting the drop rates on their respective tables.
Bean scarcity. With Canned Beans appearing in only one table at 1.422%, Greece is a bean-scarce map. Players coming from other maps where beans are a common kitchen-cabinet find will need to adjust their food strategy. Server owners who want to preserve this scarcity should leave the Civillian table as-is. Server owners who want to make beans a baseline food should consider adding a bean entry to the Camp table or one of the carepackage food entries at a moderate rate.
The MLRS chain. The Multiple Rocket Launch System and its ammunition appear across two tables: the vehicle Military_High table carries the weapon (8.183%) and the MLRS Pod (12.275%), and the Special ammo table carries the MLRS Pod (3.846%) and the MLRS Rocket (0.982%). If you want the MLRS to be a functional weapon on your server rather than a trophy item, you need both the weapon and its ammunition to be findable. The Pod appearing at 12.275% in the vehicle table means the ammunition is more accessible than the weapon itself, which may reverse the typical pattern where ammo is scarcer than the gun.
The unresolved police vehicle table. The Greece_Police vehicle table has 2.78% pointing to an absent sub-table. If your server logs or player reports reveal additional items appearing in police vehicle spawns beyond the three resolved rows, that 2.78% is where they come from. Document what players find so you can account for the full table in your server's balance documentation.
