How to Find Your Unturned Install Folder
Finding the Unturned™ install folder is a skill every modder uses constantly. The install folder contains every game asset, every configuration file, and every directory into which custom content can be dropped during mod development. The 57 Studios™ Knowledge Base assumes throughout the rest of its articles that you can locate this folder quickly and reliably. This reference covers the two primary methods for finding it: the Steam-managed shortcut through the Library context menu, and the manual File Explorer navigation path. Both methods produce identical results, but each is appropriate in different contexts.
The Unturned install folder is the source of truth for vanilla game assets. Every map, every item, every texture, every sound effect, and every configuration template that ships with Unturned lives somewhere inside this folder. Modders read these files constantly during development to understand how the vanilla game is structured and to use vanilla assets as the starting point for their own work. A modder who cannot navigate to the install folder confidently and quickly is at a permanent disadvantage relative to one who can.
Pro tip
Pin the Unturned install folder to your Windows Quick access list. This makes the folder a single-click destination in File Explorer's sidebar for the rest of your modding career.
Prerequisites
You need Unturned installed and verified (covered in previous articles) and a working Steam client. The Quick access pinning recommended in this article requires File Explorer, which is covered in the next section of the knowledge base.
What you'll learn
By the end of this article you will be able to:
- Open the Unturned install folder in two distinct ways
- Recognize each major subdirectory inside the install folder
- Map each subdirectory to its modding-related purpose
- Understand the difference between the install folder and the user-data folder
- Pin the install folder for quick future access
- Navigate the install folder confidently from memory
- Identify which subdirectories are read-only and which are safe to modify
Method 1: Steam's Browse local files shortcut
The fastest method to open the Unturned install folder is through Steam's built-in Browse local files shortcut. This method works regardless of where Steam installed the game, which makes it the recommended approach for beginners.
The sequence diagram above shows the click path. The steps in detail:
- Open the Steam client and click Library
- Locate Unturned in the left-hand library list
- Right-click Unturned to open the context menu
- Hover over Manage to expand its submenu
- Click Browse local files
A File Explorer window opens at the Unturned install folder. The address bar at the top of the File Explorer window shows the full path to the folder, which you should make a habit of reading and remembering.
Did you know?
The Browse local files command works for every game in your Steam Library, not only Unturned. You can use the same path to locate the install folder of any Steam-managed game.

Why this method is preferred
The Steam shortcut method has several advantages over manual navigation. It works regardless of which library folder Steam used; it works on machines where the user does not know the install path from memory; it works even after a library migration that changed the install location; and it requires only the Steam client to be installed, not any additional software.
| Advantage | Why it matters |
|---|---|
| Works for any library folder | No need to remember which drive Unturned is on |
| Works after migration | Steam tracks the current path; you do not have to |
| One-click navigation | Faster than typing a multi-segment path |
| Same procedure for every game | The skill transfers to other Steam games |
| No File Explorer skills required | Beginners can use it without prior file-management experience |
The advantage table above is the case for using Steam's shortcut as your default. The manual navigation method, covered next, is the appropriate choice in specific situations where the shortcut is unavailable.
Variations on the Steam shortcut
Different Steam client versions present the Browse local files command in slightly different places. The variations are all equivalent in effect; the navigation path differs only in where the menu entry lives.
| Steam client version | Path to Browse local files |
|---|---|
| Current Steam client | Right-click to Manage to Browse local files |
| Older Steam clients | Right-click to Properties to Local files to Browse |
| Steam Big Picture mode | Game details page to Manage to Browse files |
| Steam Deck UI | Game page to gear icon to Properties to Installed Files |
| Mobile Steam app | Not available; mobile app cannot browse files |
The variation table above shows the consistent presence of the shortcut across Steam's various UI surfaces. Only the mobile app lacks the feature, which is reasonable because mobile devices do not have a desktop file manager.
Method 2: Manual navigation through File Explorer
The manual navigation method is slower than the Steam shortcut, but it teaches the structure of Steam's library system and is the only method available when Steam is not running.
- Open File Explorer (covered in detail in the next section)
- Navigate to your Steam install drive (typically
C:) - Enter the path
Program Files (x86)\Steam\steamapps\common\Unturned
Common mistake
The folder name is Unturned with a capital U. Windows file paths are case-insensitive by default, so the wrong casing will still work, but matching the official casing avoids confusion when reading documentation written by other modders.
If you have configured Steam library folders on additional drives (covered in the next article), the path will use a different drive letter and library-folder location. The pattern always ends in \steamapps\common\Unturned.
Address bar navigation
The fastest way to perform manual navigation is to type the full path directly into File Explorer's address bar rather than navigating through folders one click at a time. The address bar is the text field at the top of every File Explorer window; clicking inside it converts the breadcrumb display to an editable text path.
| Address bar entry | Effect |
|---|---|
C:\Program Files (x86)\Steam\steamapps\common\Unturned | Open the default install location |
D:\SteamLibrary\steamapps\common\Unturned | Open an install on the D drive |
%AppData%\Unturned | Open the user-data folder |
%LocalAppData%\Steam | Open the Steam local data folder |
steam://nav/console | Open Steam's hidden console interface |
The address bar entries above are useful navigation shortcuts. Memorising the install path and the user-data path is a productivity gain for any modder who works on Unturned regularly.
When manual navigation is required
The Steam shortcut works in nearly every situation, but several specific scenarios call for manual navigation:
- Steam is not running and you need to inspect the install folder
- Steam has lost track of the install location and the shortcut produces no result
- You need to access the install folder from a script that does not have Steam access
- You are documenting a path for someone else and need the literal text
- You are configuring an external tool that requires the install path as a parameter
In each scenario the manual path is the supported approach. Knowing both methods gives you a fallback for the cases where the preferred method does not apply.
The structure of the Unturned install folder
After the install folder opens, you will see a list of subdirectories and a handful of files at the top level. The structure is consistent across every Unturned install.
Unturned/
├── BattlEye/
├── Bundles/
│ ├── Animals/
│ ├── Assets/
│ ├── Effects/
│ ├── Items/
│ ├── Mythics/
│ ├── NPCs/
│ ├── Objects/
│ ├── Skins/
│ ├── Sources/
│ ├── Spawns/
│ ├── Trees/
│ ├── Vehicles/
│ └── Workshop/
├── Cloud/
├── Content/
├── CuratedMapIcons/
├── Extras/
├── LoadingScreens/
├── Localization/
├── Logs/
├── Maps/
├── Modules/
├── MonoBleedingEdge/
├── Sandbox/
├── Schematics/
├── Screenshots/
├── Servers/
├── Unturned_Data/
├── Worlds/
└── Unturned.exeThe tree above shows the layout of a current install. A few entries vary: Servers/ only appears once a server has been run, Screenshots/ and Logs/ are created on first use, and you may see Modules_Disabled/ or extra Sandbox_* folders depending on what you have toggled off.
| Subdirectory | Modding purpose |
|---|---|
BattlEye/ | Anti-cheat client; do not modify these files |
Bundles/ | Vanilla content definitions; modders read these to understand asset structure |
Cloud/ | Steam Cloud synchronization data |
Content/ | Shared game content |
CuratedMapIcons/ | Icons shown for curated maps |
Extras/ | Developer-supplied extras, including Extras/Sources/ with reference material |
LoadingScreens/ | Loading screen artwork |
Localization/ | Translated strings for the base game; mod localization follows the same structure |
Logs/ | Client and server log output |
Maps/ | Map source folders, one per map; custom maps go here for testing |
Modules/ | Server modules and runtime extensions |
MonoBleedingEdge/ | The Mono runtime the game ships with |
Schematics/ | Saved build schematics |
Screenshots/ | In-game screenshots |
Servers/ | One folder per server instance, holding its config and save data |
Worlds/ | Singleplayer save data |
Sandbox/ | Sandbox-mode assets |
Unturned_Data/ | Compiled Unity client data; rarely edited directly |
The table above maps each top-level subdirectory to its role in mod development. Bundles, Maps, Modules and Servers are the four you will visit most frequently.
Best practice
Treat the contents of BattlEye/ and Unturned_Data/ as read-only. Modifications to files in these directories are flagged by Steam's file verification and re-downloaded, and tampering with anti-cheat files specifically can put your account at risk.
Detailed subdirectory reference
The following sections cover each top-level subdirectory in more detail. The depth of coverage reflects the modding relevance: directories you will visit often get more space than those you rarely touch.
The Bundles directory
The Bundles directory holds the base game's content definitions, organised by asset category. Each subdirectory contains .dat asset files, usually one folder per asset with its definition and an English.dat holding the display name and description. Modders read these to understand how vanilla content is structured and to use vanilla assets as a starting point.
| Bundles subdirectory | What it contains |
|---|---|
Bundles/Items/ | Every item definition, grouped by category such as Guns, Hats, Vests, Food |
Bundles/Spawns/ | Loot tables, split into Items, Vehicles, Animals, Resources, Carepackage, Beacon, Fishing |
Bundles/Vehicles/ | Vehicle definitions |
Bundles/Animals/ | Animal definitions |
Bundles/NPCs/ | NPC characters, dialogue, quests and vendors |
Bundles/Objects/ | Placeable world objects |
Bundles/Trees/ | Tree and resource definitions |
Bundles/Effects/ | Effect definitions |
Bundles/Skins/ | Cosmetic skin definitions |
Bundles/Mythics/ | Mythical effect definitions |
Bundles/Assets/ | Shared asset definitions |
Bundles/Sources/ | Reference material shipped with the game |
Bundles/Workshop/ | Workshop content the game has downloaded |
Note that asset IDs are namespaced per category. An item with ID 107 and a skin with ID 107 are different assets, so an ID is only meaningful alongside the category it belongs to.
The Bundles directory is the reference library for vanilla content. Reading its structure is the fastest path to understanding how Unturned organises assets internally.
The Maps directory
Maps live in the top-level Maps directory, one folder per map. There is no Bundles/Maps; map content is not stored under Bundles. Each map folder holds that map's own data, including its Config.json, and the in-game editor reads these folders directly. Modders developing a new map create a folder here.
Do not confuse this with Bundles/Items/Maps, which is unrelated. That folder holds the navigation items a player can carry, such as the Chart, Compass and GPS.
| Maps location | What it contains |
|---|---|
Maps/PEI/ | Source files for the PEI map |
Maps/Russia/ | Source files for the Russia map |
Maps/Washington/ | Source files for the Washington map |
Maps/Germany/ | Source files for the Germany map |
Maps/Yukon/ | Source files for the Yukon map |
Maps/<your map>/ | Source files for your custom map |
Custom maps placed in the top-level Maps directory are recognised by the in-game editor and can be loaded for testing. This is the standard development workflow for map authors.
The Extras directory
Extras holds reference material shipped alongside the game rather than content the game loads at runtime. The part worth knowing about is Extras/Sources/, which carries example material for modders, including an ExampleAssets.unitypackage you import into Unity rather than a folder you browse.
The Modules directory
The Modules directory contains server modules and runtime extensions. Modders who develop server-side plugins read this directory to understand the module interface; players who run dedicated servers see modules installed here when they add server-side functionality.
You may also see a Modules_Disabled folder. That is where modules go when they are turned off, and its presence is normal.
The Unturned_Data directory
Unturned_Data contains the compiled Unity engine data for the client. It is technically modifiable but should not be modified in practice; changes are reverted by the next Steam file verification, and incorrect changes can stop the game launching.
The BattlEye directory
Unturned uses BattlEye for anti-cheat, and its client files live in the BattlEye directory.
Critical warning
Never modify, delete, or replace files in the BattlEye directory. Anti-cheat systems monitor their own files for tampering, and tampering can put your account at risk.
Install folder versus user-data folder
A common confusion for new modders is the distinction between the install folder (covered in this article) and the user-data folder. They are separate directories with separate purposes.
The diagram above splits the two locations. The install folder, which lives under Steam's steamapps\common\Unturned directory, contains the game itself and is managed by Steam. The user-data folder, which lives under %AppData%\Unturned, contains your saves, your settings, and your logs and is managed by Windows on a per-user basis.
Pro tip
You can paste %AppData%\Unturned directly into File Explorer's address bar and press Enter to jump straight to the user-data folder. Windows expands the %AppData% environment variable automatically.
Side-by-side comparison
The differences between the install folder and the user-data folder show up in every aspect of mod development. The following table summarises the key distinctions.
| Attribute | Install folder | User-data folder |
|---|---|---|
| Location | <library>\steamapps\common\Unturned | %AppData%\Unturned |
| Managed by | Steam | Windows on a per-user basis |
| Contents | Base game files | Saves, settings, logs, Workshop subscriptions |
| Modifiable | Mostly read-only; modifications get reverted | Modifiable; saves and settings live here |
| Affected by verification | Yes; verification restores to manifest state | No; verification leaves it alone |
| Affected by uninstall | Yes; uninstall removes it | Usually preserved; depends on uninstall flags |
| Shared across Windows users | Yes; one install per machine | No; one user-data folder per Windows user |
| Backed up by Steam Cloud | No | Selective; only files Smartly Dressed Games has enabled |
The comparison table above is the canonical reference for the two locations. Modders refer to this distinction constantly during development because mod content can live in either location depending on how it interacts with the game.
Did you know?
The user-data folder's %AppData%\Unturned path expands to C:\Users\<your username>\AppData\Roaming\Unturned on a typical Windows installation. The Roaming portion of the path is a Windows convention; the directory roams with a domain user profile if your Windows account is part of an enterprise domain with roaming profiles. Most home users do not have roaming profiles, so the data stays on the local machine.
Pinning the install folder for future access
Because you will return to the Unturned install folder constantly during mod development, pinning it to Windows Quick access saves significant time.
- Open the Unturned install folder using either method above
- Click the address bar in File Explorer to highlight the current path
- In the File Explorer left sidebar, right-click the parent folder name (or the path crumb)
- Click Pin to Quick access
A new entry appears in the Quick access section of the sidebar. Clicking this entry opens the install folder in a single click.
Did you know?
Quick access entries are stored in your Windows user profile. They persist across reboots and synchronize across machines if you sign in with the same Microsoft account on both, depending on your sync settings.
Additional pinning targets
Beyond the install folder itself, several other directories are worth pinning for ongoing mod development. The following list is the set of locations most modders end up pinning over the course of a project.
| Pinned target | Why it is worth pinning |
|---|---|
| Install folder root | Primary navigation point |
Maps/ inside the install folder | Map source folders the editor reads |
Bundles/ inside the install folder | Reference library of vanilla asset definitions |
Maps/ inside the install folder | Custom map development location |
%AppData%\Unturned\ | User-data folder for settings and saves |
%AppData%\Unturned\Logs\ | Log files for troubleshooting |
| Your personal mod project directory (outside the install folder) | Your working copy |
| The Steam library folder root | Useful for managing other Steam games |
The pinning list above is a productivity investment. Each pinned location saves a few seconds per navigation; across a year of modding, the cumulative time savings are substantial.
Advanced considerations
Several advanced points are worth noting for users who plan to manage multiple Unturned installations or to develop mods across multiple drives.
Multiple Steam library folders
If you have configured additional Steam library folders on other drives, you can move Unturned to a different folder through Right-click to Properties to Installed Files to Move install folder. After moving, the Browse local files shortcut and File Explorer paths both update automatically. The next article in this section covers Steam library folders in detail.
Symbolic links and junctions
Advanced users sometimes create symbolic links or junction points that make the install folder appear at a second location on disk. This is supported but should only be set up by users who fully understand NTFS filesystem behavior. Mod development tools do not require symbolic links and beginners should avoid them.
Permissions and shared machines
On a shared computer with multiple Windows user accounts, the install folder may be shared but the user-data folder is unique to each account. This means each user sees their own saves and settings, but they all share the same base game files.
Read-only and read-write zones
The install folder has an internal structure of read-only and read-write zones. Understanding which zones are which prevents accidental modifications that get reverted by verification.
| Zone | Read-only or read-write | Reason |
|---|---|---|
BattlEye/ | Read-only | Anti-cheat integrity |
Unturned.exe | Read-only | Game executable integrity |
Unturned_Data/ | Read-only | Unity engine data integrity |
Bundles/ | Read-only | Compiled bundles managed by Steam |
Maps/ (vanilla maps) | Read-only | Vanilla content managed by Steam |
Maps/<your custom maps>/ | Read-write | Modder content |
Modules/<your modules>/ | Read-write | Modder content |
Workshop/ | Managed by Steam | Workshop subscription downloads |
The zone table above is the working reference for what can and cannot be modified. Custom content placed in read-write zones survives verification; modifications to read-only zones are reverted by the next verification.
FAQ
I clicked Browse local files and nothing happened. What is wrong?
This usually indicates that Steam has lost track of the install location, often because the install drive was disconnected. Reconnect the drive, restart Steam, and try again. If the problem persists, run a verification.
Can I rename the Unturned install folder?
No. Steam expects the folder name to match the game's internal name. Renaming the folder will cause Steam to report the game as uninstalled and trigger a redownload.
Where do I put custom maps for testing?
Custom maps go in the Maps subdirectory of the Unturned install folder. This is covered in detail in the mapping section of the knowledge base. The in-game editor reads the Maps folder directly and any custom map placed there appears in the editor's map list.
What is the difference between Bundles\Maps and the top-level Maps folder?
Bundles\Maps contains compiled Unity bundles for the base-game maps. The top-level Maps folder contains map source folders that the editor reads directly. You will work with the top-level Maps folder during map development.
Can I delete the Cloud folder to save space?
No. The Cloud folder is required for Steam Cloud synchronization. Deleting it does not save meaningful space and breaks cloud-saved content.
Can I move individual files inside the install folder?
Yes, in read-write zones. Files in the read-only zones will be restored by the next verification. The supported pattern is to keep custom mod work in dedicated subdirectories that do not conflict with manifest entries.
How do I find the install folder if Steam is uninstalled?
The install folder lives on disk independently of Steam. Use File Explorer to navigate to the path manually. The default location is C:\Program Files (x86)\Steam\steamapps\common\Unturned; on a machine with a separate library folder, the path uses a different drive and library name.
Can I open multiple File Explorer windows on the same install folder?
Yes. Each Browse local files click opens a new File Explorer window. This is useful for comparing two subdirectories side by side or for dragging files between locations.
Does the install folder change after a Steam update?
No, the location does not change. Individual files within the folder may change as a result of the update, but the folder itself remains at the same path.
Where do crash and diagnostic logs go?
The install folder has a Logs directory, and the game also writes logs to %AppData%\Unturned\Logs. Check both when gathering files for a bug report.
Can I run two copies of Unturned from one install folder?
No. The Steam client supports launching a single copy of Unturned at a time. To run two independent copies (such as a client and a headless server), the headless executable in the same install folder is the supported path. The two executables share files but run as separate processes.
How do I find the install folder for a headless server install?
A server run from the game install uses the same folder as the client. Steam does not maintain a separate install for it. Alongside Unturned.exe you will find ServerHelper.bat and ExampleServer.bat, which are the entry points for starting a server from this install, and each server instance gets its own folder under Servers/.
Note that the dedicated server is also available as a separate Steam tool, installed to its own directory. That is a different install from the one described here.
Best practices
- Use Browse local files in Steam as your default method for opening the install folder
- Pin the folder to Quick access on the first visit
- Memorize the canonical install path for your machine
- Distinguish between the install folder and the user-data folder
- Treat the contents of
BattlEye/andUnturned_Data/as read-only - Open File Explorer windows for both the install folder and the user-data folder during active modding sessions
- Keep custom mod work in dedicated subdirectories rather than mixed into vanilla folders
- Never rename the install folder
- Use the address bar for fast navigation to remembered paths
- Pin secondary locations such as
Maps/andBundles/Items/for frequent access
Appendix A: install folder navigation cheat sheet
The following table is a quick reference for common navigation tasks. Each row maps a goal to the fastest path.
| Goal | Fastest path |
|---|---|
| Open install folder from Steam | Right-click Unturned to Manage to Browse local files |
| Open install folder from File Explorer | Type the path into the address bar |
| Open user-data folder | Type %AppData%\Unturned in File Explorer address bar |
| Open Steam library folder root | Right-click any Steam game to Manage to Browse local files, then go up one level |
| Open the Logs folder | Type %AppData%\Unturned\Logs in File Explorer address bar |
| Open the Maps source folder | Open install folder, click Maps subdirectory |
| Open the Bundles folder | Open install folder, click Bundles subdirectory |
| Open the BattlEye folder | Open install folder, click BattlEye subdirectory (read-only) |
| Open the Steam logs folder | Open Steam install folder, click logs subdirectory |
| Open the AppData root | Type %AppData% in File Explorer address bar |
The cheat sheet above is worth printing or pinning as a quick reference for the first few weeks of active modding. The paths become automatic after about a month of regular use.
Appendix B: directory ownership reference
The following table documents which entity owns each subdirectory of the install folder. Ownership determines whether a directory survives verification and whether modifications are supported.
| Directory | Ownership | Survives verification |
|---|---|---|
Bundles/ | Smartly Dressed Games | Yes; modifications reverted |
Cloud/ | Steam | Yes; managed by Steam Cloud |
BattlEye/ | BattlEye | Yes; modifications reverted; tampering risks a ban |
Extras/ | Smartly Dressed Games | Yes; modifications reverted |
Localization/ | Smartly Dressed Games | Yes; modifications reverted |
Maps/<vanilla maps>/ | Smartly Dressed Games | Yes; modifications reverted |
Maps/<custom maps>/ | The modder | No; modder retains custom content |
Modules/<vanilla modules>/ | Smartly Dressed Games | Yes; modifications reverted |
Modules/<custom modules>/ | The modder | No; modder retains custom modules |
Sandbox/ | Smartly Dressed Games | Yes; modifications reverted |
Servers/<instance>/ | The server operator | No; your server config and saves |
Logs/ | The game runtime | No; persistent diagnostic data |
Unturned_Data/ | Smartly Dressed Games and Unity | Yes; modifications reverted |
The ownership table above is the canonical reference for what survives verification. Modders structure their custom work to live exclusively in modder-owned zones to prevent loss during routine maintenance.
Appendix C: install folder size reference
The install folder has a characteristic size profile. The following table shows the approximate disk footprint of each top-level subdirectory.
Install size is dominated by whatever you have accumulated rather than by the base game. Maps/ grows with every workshop and custom map you keep, and Screenshots/ grows without bound, so on a well-used install those two can be larger than everything else combined. The base content in Bundles/ is comparatively small.
Rather than quote percentages that only describe one machine, check your own: right-click any subdirectory in File Explorer and open Properties.
The size table above shows where the disk footprint actually lives. The Bundles directory dominates because compiled Unity bundles are large; the Maps directory is the second-largest because the official maps include detailed terrain and asset data.
Did you know?
Adding custom maps and modules can increase the install folder size significantly. A modder working on three large custom maps may have an install folder twice the size of a vanilla install, with the custom content living in modder-owned subdirectories that do not appear in the table above.
Appendix D: install folder and Smartly Dressed Games documentation
The Smartly Dressed Games official documentation at https://docs.smartlydressedgames.com/en/latest/about/getting-started.html provides additional reference material for the install folder structure. The official documentation is the authoritative source for any topic on which it disagrees with this article.
The official documentation covers:
- Reference for the asset file format used in
Bundles/Assets/ - Reference for the map source format used in
Maps/ - Reference for the module API used in
Modules/ - Guidance on publishing custom content through the Steam Workshop
- Reference for the example assets packaged in
Extras/Sources/
Bookmark the official documentation alongside this knowledge base. The two resources are designed to be read together; the knowledge base covers practical workflow patterns and the official documentation covers technical specifications.
Appendix E: install folder access patterns by modder type
Different categories of modders interact with the install folder in different patterns. The following table maps modder types to their primary access patterns.
| Modder type | Primary subdirectories visited | Read or write |
|---|---|---|
| Map maker | Maps/, Bundles/Spawns/ | Mostly write to Maps/; read from others |
| Item modder | Bundles/Items/, Extras/Sources/ | Mostly read; write to dedicated mod folder |
| Vehicle modder | Bundles/Vehicles/, Bundles/Assets/ | Mostly read; write to dedicated mod folder |
| Server module developer | Modules/, Extras/Sources/ | Read examples; write own modules |
| Localization contributor | Localization/ | Read for reference; write to own localization folder |
| Workshop curator | Workshop/ | Mostly read; managed by Steam |
| Bug reporter | Logs/, %AppData%\Unturned\Logs/ | Read only; copy diagnostic files for reports |
| Server administrator | Servers/<instance>/, Modules/ | Configure server; install modules |
The access pattern table above is the working reference for understanding which parts of the install folder matter most to different modder types. New modders identify their primary type and use the table to focus their initial exploration of the install folder.
Appendix F: install folder mental model
The install folder can be thought of as a layered structure with three tiers: the executable layer, the data layer, and the modder layer.
The Unturned install folder mental model
+--------------------------------------+
| |
| EXECUTABLE LAYER |
| Unturned.exe |
| BattlEye client |
| |
+--------------------------------------+
| |
| DATA LAYER |
| Bundles |
| Maps |
| Localization |
| Unturned_Data |
| Modules |
| |
+--------------------------------------+
| |
| MODDER LAYER |
| Maps (your custom maps) |
| Modules (your custom modules) |
| Workshop (subscriptions) |
| |
+--------------------------------------+The three-layer model above is a useful way to think about the install folder. The executable layer is the smallest and most stable. The data layer is the largest and is managed by Steam. The modder layer is where custom work lives. Each layer has different ownership, different modification rules, and different verification behaviour.
| Layer | Ownership | Modification policy |
|---|---|---|
| Executable | Smartly Dressed Games and Easy Anti-Cheat | Read-only; tampering risks bans |
| Data | Smartly Dressed Games | Read-only; modifications reverted by verification |
| Modder | The modder | Read-write; modder retains custom content |
The layer table above summarises the three-tier mental model. Holding this model in mind clarifies every decision about where to put custom work and what to expect from verification.
Appendix G: glossary of install folder terms
The following terms appear throughout this article and across the knowledge base. The working definitions provided here align with Smartly Dressed Games' official documentation.
- Asset bundle — A compiled Unity file containing one or more game assets. Vanilla bundles live in
Bundles/. - Install folder — The directory on disk containing the base game files. Lives under
<library>\steamapps\common\Unturned. - Library folder — A directory anywhere on disk that Steam treats as a valid install destination. Each library folder has its own
steamapps\commonsubdirectory. - Modder layer — The portion of the install folder where modder-owned content lives. Survives verification because the manifest does not reference these files.
- Quick access — Windows feature for pinning frequently-visited folders to the File Explorer sidebar.
- Read-only zone — A subdirectory in which modifications are reverted by the next verification. Most of the install folder is a read-only zone.
- Read-write zone — A subdirectory in which modifications survive verification. Custom mod content is placed here.
- User-data folder — The per-user directory at
%AppData%\Unturnedcontaining settings, saves, and logs. Distinct from the install folder.
The glossary above is the vocabulary that the rest of the install pipeline articles build on.
Appendix H: install folder navigation by use case
The right way to open the install folder depends on what you intend to do once you arrive. The following table maps common modder use cases to the recommended starting point.
| Use case | Recommended starting point | Why |
|---|---|---|
| Quick visual inspection | Steam Browse local files | Fastest entry; no commitment required |
| Active map development | File Explorer pinned to Maps/ subdirectory | Direct entry to the working directory |
| Module development | File Explorer pinned to Modules/ subdirectory | Direct entry to the working directory |
| Reading vanilla bundle structure | File Explorer pinned to Bundles/ subdirectory | Direct entry to reference content |
| Studying example assets | File Explorer pinned to Extras/Sources/ | Direct entry to learning material |
| Diagnosing a crash | Steam Browse local files, then go to Logs/ | Log output lives here |
| Configuring a server | File Explorer pinned to Servers/<instance>/ | Direct entry to that server's config |
| Copying files to share | Steam Browse local files, then select and copy | Copying preserves file structure |
| Verifying file existence | Address bar with full path | Fastest way to check whether a known file is present |
| Comparing two installs | Two File Explorer windows side by side | Visual diff is fastest for spotting differences |
The use case table above is the working guide for opening the install folder with intent. Picking the right starting point saves time across every modding session.
Appendix I: installation folder permissions reference
The Windows file permissions on the Unturned install folder follow standard Windows conventions. The following table documents the expected permissions on a default Windows install.
| Path | Owner | Default permissions |
|---|---|---|
C:\Program Files (x86)\Steam | TrustedInstaller | Read and execute for users; full control for administrators |
C:\Program Files (x86)\Steam\steamapps\common\Unturned | TrustedInstaller | Read and execute for users; full control for administrators |
C:\Program Files (x86)\Steam\steamapps\common\Unturned\* | TrustedInstaller | Read and execute for users; full control for administrators |
Custom library folder root (e.g., D:\SteamLibrary) | Current user | Full control for the user who created it |
| Custom library folder Unturned subfolder | Current user | Full control for the user who created it |
%AppData%\Unturned | Current user | Full control for the current user |
The permissions reference above is the expected baseline. If your install folder has different permissions, it may have been modified by a previous administrator or by security software. A verification that reports permission errors is a signal to check the actual permissions against this baseline.
Common mistake
Some online tutorials suggest running Steam as administrator to work around permission issues. This is usually not the right answer. The correct fix is to repair the permissions on the install folder using Windows' built-in security tools. Running Steam as administrator can cause other problems and is not the supported configuration.
Repairing permissions
If the permissions on the install folder have been modified incorrectly, the following sequence restores them to the expected baseline:
- Right-click the
Steamfolder in File Explorer - Click Properties
- Click the Security tab
- Click Advanced
- Click Change next to the Owner field
- Type your username and click Check Names
- Click OK
- Check the box labelled "Replace owner on subcontainers and objects"
- Click Apply and then OK
- Back in the Security tab, click Edit
- Grant your user account full control
- Click Apply and then OK
The sequence above is the supported way to repair permissions on the install folder. Most users will never need to perform this sequence; it is documented here for completeness.
Appendix J: install folder under non-standard configurations
Several non-standard configurations affect where the install folder lives. The following table documents each configuration and the expected install folder location.
| Configuration | Install folder location |
|---|---|
| Default Windows, default Steam install | C:\Program Files (x86)\Steam\steamapps\common\Unturned |
| Steam installed to non-default location | <Steam install path>\steamapps\common\Unturned |
| Secondary library folder on D drive | D:\SteamLibrary\steamapps\common\Unturned |
| Custom library folder name | <drive>\<library name>\steamapps\common\Unturned |
| External USB drive library | <external drive>\SteamLibrary\steamapps\common\Unturned |
Steam on Windows under non-default Program Files redirect | Wherever Windows redirects the path |
| Steam installed via a portable launcher | Path defined by the launcher; typically a USB drive |
| Steam on a multi-user machine | Path is shared; same location for every user |
The configuration table above covers the common variations. In every case, the pattern \steamapps\common\Unturned holds; only the prefix differs.
Cross-references
- How to Install Unturned — the install procedure that creates the folder discussed here
- How to Verify Unturned Game Files — verification interacts with the install folder
- Where Steam Installs Games by Default — context for the default install folder location
- How to Launch Unturned for the First Time — first launch reads from this folder
Appendix K: install folder backup strategy
Modders working on long-term projects benefit from a backup strategy that protects custom work in the install folder. The following practices describe a sensible backup approach.
What to back up
Back up the modder-owned subdirectories rather than the entire install folder. The vanilla content can always be re-downloaded from Steam; the custom content cannot.
| Backup target | Contents | Backup frequency |
|---|---|---|
Custom maps in Maps/<your maps>/ | Map source files | After every meaningful editing session |
Custom modules in Modules/<your modules>/ | Module source and built artefacts | After every meaningful coding session |
| Custom assets in dedicated mod directories | Mod source files | After every meaningful editing session |
| Configuration overrides | Custom Server config, launch options | After any configuration change |
The backup target table above shows the recommended granularity. Full install folder backups are wasteful; targeted backups of custom work are efficient and easy to restore.
Where to back up
Choose a backup destination that is independent of the install drive. The point of backup is recovery from a drive failure; a backup on the same drive as the original does not protect against drive failure.
| Backup destination | Suitability |
|---|---|
| Cloud storage (Google Drive, Dropbox, OneDrive) | Excellent for active work; automatic sync is a bonus |
| External USB SSD | Good for periodic backups; manual process |
| Secondary internal drive | Good for periodic backups; protects against single-drive failure |
| Same drive as install | Not recommended; does not protect against drive failure |
| Network-attached storage | Good for shared projects; slower than local |
The destination table above is the practical reference. Most active modders use a cloud storage provider for the convenience of automatic sync; periodic external backups complement this for the rare case that cloud sync fails.
Restoring from backup
A restore from backup is a copy operation from the backup destination back into the install folder. The restore should target the same modder-owned subdirectories from which the backup was taken. The restore does not need to involve Steam; it is a pure filesystem operation.
After a restore, run a verification on the install folder. The verification confirms that the vanilla content is still in the expected state and that the restored modder content lives in the expected modder-owned zones.
Pro tip
Maintain a written description of your backup strategy in a text file alongside the backup. The description should list which directories are backed up, how often, and where they are backed up to. A future-you reading this description after a drive failure will appreciate the clarity.
Document history
| Version | Date | Author | Notes |
|---|---|---|---|
| 1.0 | 2024-09-16 | 57 Studios | Initial publication |
| 1.1 | 2024-12-08 | 57 Studios | Added subdirectory reference table and pinning instructions |
| 1.2 | 2025-04-02 | 57 Studios | Added install folder versus user-data folder comparison |
| 2.0 | 2026-05-17 | 57 Studios | Major expansion. Added three-layer mental model, directory ownership reference, modder type access patterns, and glossary. Expanded FAQ from 5 to 12 questions. |
Next steps
With the install folder located and pinned, proceed to Where Steam Installs Games by Default to understand the rules that determined this location and how to add additional library folders.
